Index: Source/core/svg/SVGPathTraversalStateBuilder.h |
diff --git a/Source/core/svg/SVGPathTraversalStateBuilder.h b/Source/core/svg/SVGPathTraversalStateBuilder.h |
index 59c2434cfe7edc492e6a1f20fab9cdfd1b6714ed..2d963ff3636d53a653b299ff32091fe29598e3ca 100644 |
--- a/Source/core/svg/SVGPathTraversalStateBuilder.h |
+++ b/Source/core/svg/SVGPathTraversalStateBuilder.h |
@@ -28,7 +28,7 @@ namespace WebCore { |
class PathTraversalState; |
-class SVGPathTraversalStateBuilder : public SVGPathConsumer { |
+class SVGPathTraversalStateBuilder FINAL : public SVGPathConsumer { |
public: |
SVGPathTraversalStateBuilder(); |
@@ -38,25 +38,25 @@ public: |
void setCurrentTraversalState(PathTraversalState* traversalState) { m_traversalState = traversalState; } |
void setDesiredLength(float); |
- virtual void incrementPathSegmentCount(); |
- virtual bool continueConsuming(); |
- virtual void cleanup() { m_traversalState = 0; } |
+ virtual void incrementPathSegmentCount() OVERRIDE; |
+ virtual bool continueConsuming() OVERRIDE; |
+ virtual void cleanup() OVERRIDE { m_traversalState = 0; } |
private: |
// Used in UnalteredParsing/NormalizedParsing modes. |
- virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); |
- virtual void lineTo(const FloatPoint&, PathCoordinateMode); |
- virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); |
- virtual void closePath(); |
+ virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE; |
+ virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE; |
+ virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE; |
+ virtual void closePath() OVERRIDE; |
private: |
// Not used for PathTraversalState. |
- virtual void lineToHorizontal(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); } |
- virtual void lineToVertical(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); } |
- virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } |
- virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } |
- virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } |
- virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } |
+ virtual void lineToHorizontal(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); } |
+ virtual void lineToVertical(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); } |
+ virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); } |
+ virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); } |
+ virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); } |
+ virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); } |
PathTraversalState* m_traversalState; |
}; |