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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
7 | 7 |
8 #include "gpu/command_buffer/tests/gl_manager.h" | 8 #include "gpu/command_buffer/tests/gl_manager.h" |
9 #include "gpu/command_buffer/tests/gl_test_utils.h" | 9 #include "gpu/command_buffer/tests/gl_test_utils.h" |
10 #include "testing/gmock/include/gmock/gmock.h" | 10 #include "testing/gmock/include/gmock/gmock.h" |
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33 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 33 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
34 GLTestHelper::CheckGLError("no errors", __LINE__); | 34 GLTestHelper::CheckGLError("no errors", __LINE__); |
35 } | 35 } |
36 | 36 |
37 TEST_F(GLTest, BasicFBO) { | 37 TEST_F(GLTest, BasicFBO) { |
38 GLuint tex = 0; | 38 GLuint tex = 0; |
39 glGenTextures(1, &tex); | 39 glGenTextures(1, &tex); |
40 GLuint fbo = 0; | 40 GLuint fbo = 0; |
41 glGenFramebuffers(1, &fbo); | 41 glGenFramebuffers(1, &fbo); |
42 glBindTexture(GL_TEXTURE_2D, tex); | 42 glBindTexture(GL_TEXTURE_2D, tex); |
43 scoped_array<uint8> pixels(new uint8 [16*16*4]); | 43 scoped_ptr<uint8[]> pixels(new uint8 [16*16*4]); |
44 memset(pixels.get(), 0, 16*16*4); | 44 memset(pixels.get(), 0, 16*16*4); |
45 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 45 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
46 pixels.get()); | 46 pixels.get()); |
47 glGenerateMipmap(GL_TEXTURE_2D); | 47 glGenerateMipmap(GL_TEXTURE_2D); |
48 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 48 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
49 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 49 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
52 glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 52 glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
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102 EXPECT_STREQ( | 102 EXPECT_STREQ( |
103 "Chromium", | 103 "Chromium", |
104 reinterpret_cast<const char*>(glGetString(GL_RENDERER))); | 104 reinterpret_cast<const char*>(glGetString(GL_RENDERER))); |
105 EXPECT_STREQ( | 105 EXPECT_STREQ( |
106 "Chromium", | 106 "Chromium", |
107 reinterpret_cast<const char*>(glGetString(GL_VENDOR))); | 107 reinterpret_cast<const char*>(glGetString(GL_VENDOR))); |
108 } | 108 } |
109 | 109 |
110 } // namespace gpu | 110 } // namespace gpu |
111 | 111 |
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