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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef BitmapRegionDecoderBench_DEFINED | |
| 9 #define BitmapRegionDecoderBench_DEFINED | |
| 10 | |
| 11 #include "Benchmark.h" | |
| 12 #include "SkBitmapRegionDecoderInterface.h" | |
| 13 #include "SkData.h" | |
| 14 #include "SkImageInfo.h" | |
| 15 #include "SkRefCnt.h" | |
| 16 #include "SkString.h" | |
| 17 | |
| 18 /** | |
| 19 * Time SkBitmapRegionDecoder. | |
| 20 * | |
| 21 * The aim of this benchmark is not to duplicate the use cases that we test in the SubsetBenches. | |
| 22 * Instead we assume that the SubsetBenches give us enough information to choos e an appropriate | |
| 23 * approach to subsetting. | |
| 24 * | |
| 25 * This benchmark combines subsetting with scaling, allowing us to test the spe ed of several | |
| 26 * different approaches to scaling while subsetting. | |
| 27 */ | |
| 28 class BitmapRegionDecoderBench : public Benchmark { | |
| 29 public: | |
| 30 // Calls encoded->ref() | |
| 31 BitmapRegionDecoderBench(SkString basename, SkData* encoded, | |
|
scroggo
2015/09/17 20:05:38
Probably want to use a const ref for basename. (Al
msarett
2015/09/18 13:22:30
I like const char*, since that is what we're using
| |
| 32 SkBitmapRegionDecoderInterface::Strategy strategy, SkColorType color Type, | |
| 33 uint32_t sampleSize, const SkIRect& subset); | |
| 34 | |
| 35 protected: | |
| 36 const char* onGetName() override; | |
| 37 bool isSuitableFor(Backend backend) override; | |
| 38 void onDraw(const int n, SkCanvas* canvas) override; | |
| 39 | |
| 40 private: | |
| 41 SkString fName; | |
| 42 SkAutoTUnref<SkData> fData; | |
| 43 const SkBitmapRegionDecoderInterface::Strategy fStrategy; | |
| 44 const SkColorType fColorType; | |
| 45 const uint32_t fSampleSize; | |
| 46 const SkIRect fSubset; | |
| 47 typedef Benchmark INHERITED; | |
| 48 }; | |
| 49 #endif // BitmapRegionDecoderBench_DEFINED | |
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