Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
index e3c140a4e4bb299cce5cd107f4c8c913a1cc71f1..fcf7007f72fc1330a40ecb0239a99aaa4d7b7d77 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
@@ -147,7 +147,7 @@ public: |
*/ |
virtual void addVarying(const char* name, |
GrGLVarying*, |
- GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
+ GrSLPrecision precision = kDefault_GrSLPrecision) = 0; |
/* |
* This call can be used by GP to pass an attribute through all shaders directly to 'output' in |
@@ -258,7 +258,7 @@ public: |
void addVarying( |
const char* name, |
GrGLVarying*, |
- GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; |
+ GrSLPrecision precision = kDefault_GrSLPrecision) override; |
void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, |
const char* output) override; |