| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index e3c140a4e4bb299cce5cd107f4c8c913a1cc71f1..fcf7007f72fc1330a40ecb0239a99aaa4d7b7d77 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -147,7 +147,7 @@ public:
|
| */
|
| virtual void addVarying(const char* name,
|
| GrGLVarying*,
|
| - GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0;
|
| + GrSLPrecision precision = kDefault_GrSLPrecision) = 0;
|
|
|
| /*
|
| * This call can be used by GP to pass an attribute through all shaders directly to 'output' in
|
| @@ -258,7 +258,7 @@ public:
|
| void addVarying(
|
| const char* name,
|
| GrGLVarying*,
|
| - GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override;
|
| + GrSLPrecision precision = kDefault_GrSLPrecision) override;
|
|
|
| void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*,
|
| const char* output) override;
|
|
|