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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.h

Issue 1344943002: fix up GrGLProgrambuilder precision on varyings (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLVertexShader_DEFINED 8 #ifndef GrGLVertexShader_DEFINED
9 #define GrGLVertexShader_DEFINED 9 #define GrGLVertexShader_DEFINED
10 10
(...skipping 14 matching lines...) Expand all
25 GrVertexAttribTypeToSLType(attr->fType), 25 GrVertexAttribTypeToSLType(attr->fType),
26 GrShaderVar::kAttribute_TypeModifier, 26 GrShaderVar::kAttribute_TypeModifier,
27 GrShaderVar::kNonArray, 27 GrShaderVar::kNonArray,
28 attr->fPrecision)); 28 attr->fPrecision));
29 } 29 }
30 30
31 private: 31 private:
32 /* 32 /*
33 * Internal call for GrGLProgramBuilder.addVarying 33 * Internal call for GrGLProgramBuilder.addVarying
34 */ 34 */
35 void addVarying(const char* name, GrGLVarying*); 35 void addVarying(const char* name, GrSLPrecision, GrGLVarying*);
36 36
37 /* 37 /*
38 * private helpers for compilation by GrGLProgramBuilder 38 * private helpers for compilation by GrGLProgramBuilder
39 */ 39 */
40 void bindVertexAttributes(GrGLuint programID); 40 void bindVertexAttributes(GrGLuint programID);
41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids); 41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids);
42 42
43 // an internal call which checks for uniquness of a var before adding it to the list of inputs 43 // an internal call which checks for uniquness of a var before adding it to the list of inputs
44 bool addAttribute(const GrShaderVar& var); 44 bool addAttribute(const GrShaderVar& var);
45 45
46 const char* fRtAdjustName; 46 const char* fRtAdjustName;
47 47
48 friend class GrGLProgramBuilder; 48 friend class GrGLProgramBuilder;
49 49
50 typedef GrGLShaderBuilder INHERITED; 50 typedef GrGLShaderBuilder INHERITED;
51 }; 51 };
52 52
53 #endif 53 #endif
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