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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLVertexShader_DEFINED |
9 #define GrGLVertexShader_DEFINED | 9 #define GrGLVertexShader_DEFINED |
10 | 10 |
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25 GrVertexAttribTypeToSLType(attr->fType), | 25 GrVertexAttribTypeToSLType(attr->fType), |
26 GrShaderVar::kAttribute_TypeModifier, | 26 GrShaderVar::kAttribute_TypeModifier, |
27 GrShaderVar::kNonArray, | 27 GrShaderVar::kNonArray, |
28 attr->fPrecision)); | 28 attr->fPrecision)); |
29 } | 29 } |
30 | 30 |
31 private: | 31 private: |
32 /* | 32 /* |
33 * Internal call for GrGLProgramBuilder.addVarying | 33 * Internal call for GrGLProgramBuilder.addVarying |
34 */ | 34 */ |
35 void addVarying(const char* name, GrGLVarying*); | 35 void addVarying(const char* name, GrSLPrecision, GrGLVarying*); |
36 | 36 |
37 /* | 37 /* |
38 * private helpers for compilation by GrGLProgramBuilder | 38 * private helpers for compilation by GrGLProgramBuilder |
39 */ | 39 */ |
40 void bindVertexAttributes(GrGLuint programID); | 40 void bindVertexAttributes(GrGLuint programID); |
41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids); | 41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids); |
42 | 42 |
43 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 43 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
44 bool addAttribute(const GrShaderVar& var); | 44 bool addAttribute(const GrShaderVar& var); |
45 | 45 |
46 const char* fRtAdjustName; | 46 const char* fRtAdjustName; |
47 | 47 |
48 friend class GrGLProgramBuilder; | 48 friend class GrGLProgramBuilder; |
49 | 49 |
50 typedef GrGLShaderBuilder INHERITED; | 50 typedef GrGLShaderBuilder INHERITED; |
51 }; | 51 }; |
52 | 52 |
53 #endif | 53 #endif |
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