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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexShaderBuilder.h" | 8 #include "GrGLVertexShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGLSL.h" | 10 #include "../GrGLGLSL.h" |
11 #include "../GrGLGpu.h" | 11 #include "../GrGLGpu.h" |
12 | 12 |
13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
15 | 15 |
16 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) | 16 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) |
17 : INHERITED(program) | 17 : INHERITED(program) |
18 , fRtAdjustName(nullptr) { | 18 , fRtAdjustName(nullptr) { |
19 } | 19 } |
20 | 20 |
21 void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) { | 21 void GrGLVertexBuilder::addVarying(const char* name, GrSLPrecision precision, Gr
GLVarying* v) { |
22 fOutputs.push_back(); | 22 fOutputs.push_back(); |
23 fOutputs.back().setType(v->fType); | 23 fOutputs.back().setType(v->fType); |
24 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); | 24 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); |
| 25 fOutputs.back().setPrecision(precision); |
25 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name); | 26 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name); |
26 v->fVsOut = fOutputs.back().getName().c_str(); | 27 v->fVsOut = fOutputs.back().getName().c_str(); |
27 } | 28 } |
28 | 29 |
29 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { | 30 void GrGLVertexBuilder::emitAttributes(const GrGeometryProcessor& gp) { |
30 int vaCount = gp.numAttribs(); | 31 int vaCount = gp.numAttribs(); |
31 for (int i = 0; i < vaCount; i++) { | 32 for (int i = 0; i < vaCount; i++) { |
32 this->addAttribute(&gp.getAttrib(i)); | 33 this->addAttribute(&gp.getAttrib(i)); |
33 } | 34 } |
34 return; | 35 return; |
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99 for (int i = 0; i < fInputs.count(); ++i) { | 100 for (int i = 0; i < fInputs.count(); ++i) { |
100 const GrGLShaderVar& attr = fInputs[i]; | 101 const GrGLShaderVar& attr = fInputs[i]; |
101 // if attribute already added, don't add it again | 102 // if attribute already added, don't add it again |
102 if (attr.getName().equals(var.getName())) { | 103 if (attr.getName().equals(var.getName())) { |
103 return false; | 104 return false; |
104 } | 105 } |
105 } | 106 } |
106 fInputs.push_back(var); | 107 fInputs.push_back(var); |
107 return true; | 108 return true; |
108 } | 109 } |
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