| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGeometryShaderBuilder_DEFINED | 8 #ifndef GrGLGeometryShaderBuilder_DEFINED |
| 9 #define GrGLGeometryShaderBuilder_DEFINED | 9 #define GrGLGeometryShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
| 12 | 12 |
| 13 class GrGLVarying; | 13 class GrGLVarying; |
| 14 | 14 |
| 15 class GrGLGeometryBuilder : public GrGLShaderBuilder { | 15 class GrGLGeometryBuilder : public GrGLShaderBuilder { |
| 16 public: | 16 public: |
| 17 GrGLGeometryBuilder(GrGLProgramBuilder* program); | 17 GrGLGeometryBuilder(GrGLProgramBuilder* program); |
| 18 | 18 |
| 19 private: | 19 private: |
| 20 /* | 20 /* |
| 21 * an internal call for GrGLFullProgramBuilder to add varyings | 21 * an internal call for GrGLFullProgramBuilder to add varyings |
| 22 */ | 22 */ |
| 23 void addVarying(const char* name, GrGLVarying*); | 23 void addVarying(const char* name, GrSLPrecision precision, GrGLVarying*); |
| 24 | 24 |
| 25 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids); | 25 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids); |
| 26 | 26 |
| 27 friend class GrGLProgramBuilder; | 27 friend class GrGLProgramBuilder; |
| 28 | 28 |
| 29 typedef GrGLShaderBuilder INHERITED; | 29 typedef GrGLShaderBuilder INHERITED; |
| 30 }; | 30 }; |
| 31 | 31 |
| 32 #endif | 32 #endif |
| OLD | NEW |