| Index: Source/core/rendering/RenderRegion.cpp
|
| diff --git a/Source/core/rendering/RenderRegion.cpp b/Source/core/rendering/RenderRegion.cpp
|
| index 178faef42aa8fc4d687d1cd9f19a043755617ce2..36a6b5858f955c85015e76cc164a56bd98bba309 100644
|
| --- a/Source/core/rendering/RenderRegion.cpp
|
| +++ b/Source/core/rendering/RenderRegion.cpp
|
| @@ -34,8 +34,7 @@
|
| #include "core/rendering/FlowThreadController.h"
|
| #include "core/rendering/HitTestLocation.h"
|
| #include "core/rendering/PaintInfo.h"
|
| -#include "core/rendering/RenderBoxRegionInfo.h"
|
| -#include "core/rendering/RenderNamedFlowThread.h"
|
| +#include "core/rendering/RenderFlowThread.h"
|
| #include "core/rendering/RenderView.h"
|
|
|
| using namespace std;
|
| @@ -45,11 +44,7 @@ namespace WebCore {
|
| RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread)
|
| : RenderBlockFlow(element)
|
| , m_flowThread(flowThread)
|
| - , m_parentNamedFlowThread(0)
|
| - , m_computedAutoHeight(-1)
|
| , m_isValid(false)
|
| - , m_hasCustomRegionStyle(false)
|
| - , m_hasAutoLogicalHeight(false)
|
| {
|
| }
|
|
|
| @@ -62,29 +57,12 @@ LayoutUnit RenderRegion::pageLogicalWidth() const
|
| LayoutUnit RenderRegion::pageLogicalHeight() const
|
| {
|
| ASSERT(m_flowThread);
|
| - if (hasComputedAutoHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
|
| - ASSERT(hasAutoLogicalHeight());
|
| - return computedAutoHeight();
|
| - }
|
| return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
|
| }
|
|
|
| -// This method returns the maximum page size of a region with auto-height. This is the initial
|
| -// height value for auto-height regions in the first layout phase of the parent named flow.
|
| -LayoutUnit RenderRegion::maxPageLogicalHeight() const
|
| -{
|
| - ASSERT(m_flowThread);
|
| - ASSERT(hasAutoLogicalHeight() && !m_flowThread->inConstrainedLayoutPhase());
|
| - return style()->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
|
| -}
|
| -
|
| LayoutUnit RenderRegion::logicalHeightOfAllFlowThreadContent() const
|
| {
|
| ASSERT(m_flowThread);
|
| - if (hasComputedAutoHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
|
| - ASSERT(hasAutoLogicalHeight());
|
| - return computedAutoHeight();
|
| - }
|
| return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
|
| }
|
|
|
| @@ -97,8 +75,7 @@ LayoutRect RenderRegion::overflowRectForFlowThreadPortion(const LayoutRect& flow
|
| {
|
| ASSERT(isValid());
|
|
|
| - bool isLastRegionWithRegionFragmentBreak = (isLastPortion && (style()->regionFragment() == BreakRegionFragment));
|
| - if (hasOverflowClip() || isLastRegionWithRegionFragmentBreak)
|
| + if (hasOverflowClip())
|
| return flowThreadPortionRect;
|
|
|
| LayoutRect flowThreadOverflow = m_flowThread->visualOverflowRect();
|
| @@ -123,26 +100,6 @@ LayoutRect RenderRegion::overflowRectForFlowThreadPortion(const LayoutRect& flow
|
| return clipRect;
|
| }
|
|
|
| -RegionOversetState RenderRegion::regionOversetState() const
|
| -{
|
| - if (isValid() && element())
|
| - return element()->regionOversetState();
|
| -
|
| - return RegionUndefined;
|
| -}
|
| -
|
| -void RenderRegion::setRegionOversetState(RegionOversetState state)
|
| -{
|
| - if (element())
|
| - element()->setRegionOversetState(state);
|
| -}
|
| -
|
| -Element* RenderRegion::element() const
|
| -{
|
| - ASSERT(nodeForRegion() && nodeForRegion()->isElementNode());
|
| - return toElement(nodeForRegion());
|
| -}
|
| -
|
| LayoutUnit RenderRegion::pageLogicalTopForOffset(LayoutUnit /* offset */) const
|
| {
|
| return flowThread()->isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x();
|
| @@ -162,148 +119,10 @@ bool RenderRegion::isLastRegion() const
|
| return m_flowThread->lastRegion() == this;
|
| }
|
|
|
| -static bool shouldPaintRegionContentsInPhase(PaintPhase phase)
|
| -{
|
| - return phase == PaintPhaseForeground
|
| - || phase == PaintPhaseSelection
|
| - || phase == PaintPhaseTextClip;
|
| -}
|
| -
|
| -void RenderRegion::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
|
| -{
|
| - if (style()->visibility() != VISIBLE)
|
| - return;
|
| -
|
| - RenderBlock::paintObject(paintInfo, paintOffset);
|
| -
|
| - if (!isValid())
|
| - return;
|
| -
|
| - // Delegate painting of content in region to RenderFlowThread.
|
| - // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects.
|
| - // Since we do not want to paint the flow thread content multiple times (for each painting phase of the region object),
|
| - // we allow the flow thread painting only in certain phases.
|
| - if (!shouldPaintRegionContentsInPhase(paintInfo.phase))
|
| - return;
|
| -
|
| - setRegionObjectsRegionStyle();
|
| - m_flowThread->paintFlowThreadPortionInRegion(paintInfo, this, flowThreadPortionRect(), flowThreadPortionOverflowRect(), LayoutPoint(paintOffset.x() + borderLeft() + paddingLeft(), paintOffset.y() + borderTop() + paddingTop()));
|
| - restoreRegionObjectsOriginalStyle();
|
| -}
|
| -
|
| -// Hit Testing
|
| -bool RenderRegion::hitTestFlowThreadContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
|
| -{
|
| - if (!isValid() || action != HitTestForeground)
|
| - return false;
|
| -
|
| - LayoutRect boundsRect = borderBoxRectInRegion(locationInContainer.region());
|
| - boundsRect.moveBy(accumulatedOffset);
|
| - if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) {
|
| - if (m_flowThread->hitTestFlowThreadPortionInRegion(this, flowThreadPortionRect(), flowThreadPortionOverflowRect(), request, result,
|
| - locationInContainer, LayoutPoint(accumulatedOffset.x() + borderLeft() + paddingLeft(), accumulatedOffset.y() + borderTop() + paddingTop())))
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void RenderRegion::checkRegionStyle()
|
| -{
|
| - ASSERT(m_flowThread);
|
| - bool customRegionStyle = false;
|
| -
|
| - // FIXME: Region styling doesn't work for pseudo elements.
|
| - if (isElementBasedRegion())
|
| - customRegionStyle = view()->document().ensureStyleResolver().checkRegionStyle(this->element());
|
| -
|
| - setHasCustomRegionStyle(customRegionStyle);
|
| - m_flowThread->checkRegionsWithStyling();
|
| -}
|
| -
|
| -void RenderRegion::incrementAutoLogicalHeightCount()
|
| -{
|
| - ASSERT(isValid());
|
| - ASSERT(m_hasAutoLogicalHeight);
|
| -
|
| - m_flowThread->incrementAutoLogicalHeightRegions();
|
| -}
|
| -
|
| -void RenderRegion::decrementAutoLogicalHeightCount()
|
| -{
|
| - ASSERT(isValid());
|
| -
|
| - m_flowThread->decrementAutoLogicalHeightRegions();
|
| -}
|
| -
|
| -void RenderRegion::updateRegionHasAutoLogicalHeightFlag()
|
| -{
|
| - ASSERT(m_flowThread);
|
| -
|
| - if (!isValid())
|
| - return;
|
| -
|
| - bool didHaveAutoLogicalHeight = m_hasAutoLogicalHeight;
|
| - m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight();
|
| - if (m_hasAutoLogicalHeight != didHaveAutoLogicalHeight) {
|
| - if (m_hasAutoLogicalHeight) {
|
| - incrementAutoLogicalHeightCount();
|
| - } else {
|
| - clearComputedAutoHeight();
|
| - decrementAutoLogicalHeightCount();
|
| - }
|
| - }
|
| -}
|
| -
|
| -bool RenderRegion::shouldHaveAutoLogicalHeight() const
|
| -{
|
| - bool hasSpecifiedEndpointsForHeight = style()->logicalTop().isSpecified() && style()->logicalBottom().isSpecified();
|
| - bool hasAnchoredEndpointsForHeight = isOutOfFlowPositioned() && hasSpecifiedEndpointsForHeight;
|
| - bool hasAutoHeightStyle = style()->logicalHeight().isAuto() || style()->logicalHeight().isFitContent()
|
| - || style()->logicalHeight().isMaxContent() || style()->logicalHeight().isMinContent();
|
| - return hasAutoHeightStyle && !hasAnchoredEndpointsForHeight;
|
| -}
|
| -
|
| -void RenderRegion::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
|
| -{
|
| - RenderBlock::styleDidChange(diff, oldStyle);
|
| -
|
| - // If the region is not attached to any thread, there is no need to check
|
| - // whether the region has region styling since no content will be displayed
|
| - // into the region.
|
| - if (!m_flowThread) {
|
| - setHasCustomRegionStyle(false);
|
| - return;
|
| - }
|
| -
|
| - checkRegionStyle();
|
| - updateRegionHasAutoLogicalHeightFlag();
|
| -
|
| - if (oldStyle && oldStyle->writingMode() != style()->writingMode())
|
| - m_flowThread->regionChangedWritingMode(this);
|
| -}
|
| -
|
| void RenderRegion::layoutBlock(bool relayoutChildren)
|
| {
|
| RenderBlockFlow::layoutBlock(relayoutChildren);
|
|
|
| - if (isValid()) {
|
| - LayoutRect oldRegionRect(flowThreadPortionRect());
|
| - if (!isHorizontalWritingMode())
|
| - oldRegionRect = oldRegionRect.transposedRect();
|
| -
|
| - if (hasAutoLogicalHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
|
| - m_flowThread->invalidateRegions();
|
| - clearComputedAutoHeight();
|
| - return;
|
| - }
|
| -
|
| - if (!isRenderRegionSet() && (oldRegionRect.width() != pageLogicalWidth() || oldRegionRect.height() != pageLogicalHeight())) {
|
| - // This can happen even if we are in the inConstrainedLayoutPhase and it will trigger a pathological layout of the flow thread.
|
| - m_flowThread->invalidateRegions();
|
| - }
|
| - }
|
| -
|
| // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout
|
| // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
|
| // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout.
|
| @@ -312,8 +131,6 @@ void RenderRegion::layoutBlock(bool relayoutChildren)
|
| // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
|
| // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the
|
| // RenderFlowThread itself).
|
| - //
|
| - // We'll need to expand RenderBoxRegionInfo to also hold left and right overflow values.
|
| }
|
|
|
| void RenderRegion::repaintFlowThreadContent(const LayoutRect& repaintRect) const
|
| @@ -346,29 +163,6 @@ void RenderRegion::repaintFlowThreadContentRectangle(const LayoutRect& repaintRe
|
| repaintRectangle(clippedRect);
|
| }
|
|
|
| -void RenderRegion::installFlowThread()
|
| -{
|
| - ASSERT(view());
|
| -
|
| - m_flowThread = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
|
| -
|
| - // By now the flow thread should already be added to the rendering tree,
|
| - // so we go up the rendering parents and check that this region is not part of the same
|
| - // flow that it actually needs to display. It would create a circular reference.
|
| - RenderObject* parentObject = parent();
|
| - m_parentNamedFlowThread = 0;
|
| - for ( ; parentObject; parentObject = parentObject->parent()) {
|
| - if (parentObject->isRenderNamedFlowThread()) {
|
| - m_parentNamedFlowThread = toRenderNamedFlowThread(parentObject);
|
| - // Do not take into account a region that links a flow with itself. The dependency
|
| - // cannot change, so it is not worth adding it to the list.
|
| - if (m_flowThread == m_parentNamedFlowThread)
|
| - m_flowThread = 0;
|
| - break;
|
| - }
|
| - }
|
| -}
|
| -
|
| void RenderRegion::attachRegion()
|
| {
|
| if (documentBeingDestroyed())
|
| @@ -377,72 +171,19 @@ void RenderRegion::attachRegion()
|
| // A region starts off invalid.
|
| setIsValid(false);
|
|
|
| - // Initialize the flow thread reference and create the flow thread object if needed.
|
| - // The flow thread lifetime is influenced by the number of regions attached to it,
|
| - // and we are attaching the region to the flow thread.
|
| - installFlowThread();
|
| -
|
| if (!m_flowThread)
|
| return;
|
|
|
| // Only after adding the region to the thread, the region is marked to be valid.
|
| m_flowThread->addRegionToThread(this);
|
| -
|
| - // The region just got attached to the flow thread, lets check whether
|
| - // it has region styling rules associated.
|
| - checkRegionStyle();
|
| -
|
| - if (!isValid())
|
| - return;
|
| -
|
| - m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight();
|
| - if (hasAutoLogicalHeight())
|
| - incrementAutoLogicalHeightCount();
|
| }
|
|
|
| void RenderRegion::detachRegion()
|
| {
|
| if (m_flowThread) {
|
| m_flowThread->removeRegionFromThread(this);
|
| - if (hasAutoLogicalHeight())
|
| - decrementAutoLogicalHeightCount();
|
| + m_flowThread = 0;
|
| }
|
| - m_flowThread = 0;
|
| -}
|
| -
|
| -RenderBoxRegionInfo* RenderRegion::renderBoxRegionInfo(const RenderBox* box) const
|
| -{
|
| - ASSERT(isValid());
|
| - return m_renderBoxRegionInfo.get(box);
|
| -}
|
| -
|
| -RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
|
| - bool containingBlockChainIsInset)
|
| -{
|
| - ASSERT(isValid());
|
| -
|
| - OwnPtr<RenderBoxRegionInfo>& boxInfo = m_renderBoxRegionInfo.add(box, nullptr).storedValue->value;
|
| - if (boxInfo)
|
| - *boxInfo = RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset);
|
| - else
|
| - boxInfo = adoptPtr(new RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset));
|
| -
|
| - return boxInfo.get();
|
| -}
|
| -
|
| -PassOwnPtr<RenderBoxRegionInfo> RenderRegion::takeRenderBoxRegionInfo(const RenderBox* box)
|
| -{
|
| - return m_renderBoxRegionInfo.take(box);
|
| -}
|
| -
|
| -void RenderRegion::removeRenderBoxRegionInfo(const RenderBox* box)
|
| -{
|
| - m_renderBoxRegionInfo.remove(box);
|
| -}
|
| -
|
| -void RenderRegion::deleteAllRenderBoxRegionInfo()
|
| -{
|
| - m_renderBoxRegionInfo.clear();
|
| }
|
|
|
| LayoutUnit RenderRegion::logicalTopOfFlowThreadContentRect(const LayoutRect& rect) const
|
| @@ -457,77 +198,6 @@ LayoutUnit RenderRegion::logicalBottomOfFlowThreadContentRect(const LayoutRect&
|
| return flowThread()->isHorizontalWritingMode() ? rect.maxY() : rect.maxX();
|
| }
|
|
|
| -void RenderRegion::setRegionObjectsRegionStyle()
|
| -{
|
| - if (!hasCustomRegionStyle())
|
| - return;
|
| -
|
| - // Start from content nodes and recursively compute the style in region for the render objects below.
|
| - // If the style in region was already computed, used that style instead of computing a new one.
|
| - RenderNamedFlowThread* namedFlow = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
|
| - const NamedFlowContentNodes& contentNodes = namedFlow->contentNodes();
|
| -
|
| - for (NamedFlowContentNodes::const_iterator iter = contentNodes.begin(), end = contentNodes.end(); iter != end; ++iter) {
|
| - const Node* node = *iter;
|
| - // The list of content nodes contains also the nodes with display:none.
|
| - if (!node->renderer())
|
| - continue;
|
| -
|
| - RenderObject* object = node->renderer();
|
| - // If the content node does not flow any of its children in this region,
|
| - // we do not compute any style for them in this region.
|
| - if (!flowThread()->objectInFlowRegion(object, this))
|
| - continue;
|
| -
|
| - // If the object has style in region, use that instead of computing a new one.
|
| - RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(object);
|
| - RefPtr<RenderStyle> objectStyleInRegion;
|
| - bool objectRegionStyleCached = false;
|
| - if (it != m_renderObjectRegionStyle.end()) {
|
| - objectStyleInRegion = it->value.style;
|
| - ASSERT(it->value.cached);
|
| - objectRegionStyleCached = true;
|
| - } else {
|
| - objectStyleInRegion = computeStyleInRegion(object);
|
| - }
|
| -
|
| - setObjectStyleInRegion(object, objectStyleInRegion, objectRegionStyleCached);
|
| -
|
| - computeChildrenStyleInRegion(object);
|
| - }
|
| -}
|
| -
|
| -void RenderRegion::restoreRegionObjectsOriginalStyle()
|
| -{
|
| - if (!hasCustomRegionStyle())
|
| - return;
|
| -
|
| - RenderObjectRegionStyleMap temp;
|
| - for (RenderObjectRegionStyleMap::iterator iter = m_renderObjectRegionStyle.begin(), end = m_renderObjectRegionStyle.end(); iter != end; ++iter) {
|
| - RenderObject* object = const_cast<RenderObject*>(iter->key);
|
| - RefPtr<RenderStyle> objectRegionStyle = object->style();
|
| - RefPtr<RenderStyle> objectOriginalStyle = iter->value.style;
|
| - object->setStyleInternal(objectOriginalStyle);
|
| -
|
| - bool shouldCacheRegionStyle = iter->value.cached;
|
| - if (!shouldCacheRegionStyle) {
|
| - // Check whether we should cache the computed style in region.
|
| - unsigned changedContextSensitiveProperties = ContextSensitivePropertyNone;
|
| - StyleDifference styleDiff = objectOriginalStyle->diff(objectRegionStyle.get(), changedContextSensitiveProperties);
|
| - if (styleDiff < StyleDifferenceLayoutPositionedMovementOnly)
|
| - shouldCacheRegionStyle = true;
|
| - }
|
| - if (shouldCacheRegionStyle) {
|
| - ObjectRegionStyleInfo styleInfo;
|
| - styleInfo.style = objectRegionStyle;
|
| - styleInfo.cached = true;
|
| - temp.set(object, styleInfo);
|
| - }
|
| - }
|
| -
|
| - m_renderObjectRegionStyle.swap(temp);
|
| -}
|
| -
|
| void RenderRegion::insertedIntoTree()
|
| {
|
| RenderBlockFlow::insertedIntoTree();
|
| @@ -542,78 +212,6 @@ void RenderRegion::willBeRemovedFromTree()
|
| detachRegion();
|
| }
|
|
|
| -PassRefPtr<RenderStyle> RenderRegion::computeStyleInRegion(const RenderObject* object)
|
| -{
|
| - ASSERT(object);
|
| - ASSERT(object->view());
|
| - ASSERT(!object->isAnonymous());
|
| - ASSERT(object->node() && object->node()->isElementNode());
|
| -
|
| - // FIXME: Region styling fails for pseudo-elements because the renderers don't have a node.
|
| - Element* element = toElement(object->node());
|
| - RefPtr<RenderStyle> renderObjectRegionStyle = object->view()->document().ensureStyleResolver().styleForElement(element, 0, DisallowStyleSharing, MatchAllRules, this);
|
| -
|
| - return renderObjectRegionStyle.release();
|
| -}
|
| -
|
| -void RenderRegion::computeChildrenStyleInRegion(const RenderObject* object)
|
| -{
|
| - for (RenderObject* child = object->lastChild(); child; child = child->previousSibling()) {
|
| -
|
| - RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(child);
|
| -
|
| - RefPtr<RenderStyle> childStyleInRegion;
|
| - bool objectRegionStyleCached = false;
|
| - if (it != m_renderObjectRegionStyle.end()) {
|
| - childStyleInRegion = it->value.style;
|
| - objectRegionStyleCached = true;
|
| - } else {
|
| - if (child->isAnonymous() || child->isInFlowRenderFlowThread())
|
| - childStyleInRegion = RenderStyle::createAnonymousStyleWithDisplay(object->style(), child->style()->display());
|
| - else if (child->isText())
|
| - childStyleInRegion = RenderStyle::clone(object->style());
|
| - else
|
| - childStyleInRegion = computeStyleInRegion(child);
|
| - }
|
| -
|
| - setObjectStyleInRegion(child, childStyleInRegion, objectRegionStyleCached);
|
| -
|
| - computeChildrenStyleInRegion(child);
|
| - }
|
| -}
|
| -
|
| -void RenderRegion::setObjectStyleInRegion(RenderObject* object, PassRefPtr<RenderStyle> styleInRegion, bool objectRegionStyleCached)
|
| -{
|
| - ASSERT(object->flowThreadContainingBlock());
|
| -
|
| - RefPtr<RenderStyle> objectOriginalStyle = object->style();
|
| - object->setStyleInternal(styleInRegion);
|
| -
|
| - if (object->isBoxModelObject() && !object->hasBoxDecorations()) {
|
| - bool hasBoxDecorations = object->isTableCell()
|
| - || object->style()->hasBackground()
|
| - || object->style()->hasBorder()
|
| - || object->style()->hasAppearance()
|
| - || object->style()->boxShadow();
|
| - object->setHasBoxDecorations(hasBoxDecorations);
|
| - }
|
| -
|
| - ObjectRegionStyleInfo styleInfo;
|
| - styleInfo.style = objectOriginalStyle;
|
| - styleInfo.cached = objectRegionStyleCached;
|
| - m_renderObjectRegionStyle.set(object, styleInfo);
|
| -}
|
| -
|
| -void RenderRegion::clearObjectStyleInRegion(const RenderObject* object)
|
| -{
|
| - ASSERT(object);
|
| - m_renderObjectRegionStyle.remove(object);
|
| -
|
| - // Clear the style for the children of this object.
|
| - for (RenderObject* child = object->lastChild(); child; child = child->previousSibling())
|
| - clearObjectStyleInRegion(child);
|
| -}
|
| -
|
| void RenderRegion::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
|
| {
|
| if (!isValid()) {
|
| @@ -625,62 +223,4 @@ void RenderRegion::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, La
|
| maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth();
|
| }
|
|
|
| -void RenderRegion::getRanges(Vector<RefPtr<Range> >& rangeObjects) const
|
| -{
|
| - RenderNamedFlowThread* namedFlow = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
|
| - namedFlow->getRanges(rangeObjects, this);
|
| -}
|
| -
|
| -void RenderRegion::updateLogicalHeight()
|
| -{
|
| - RenderBlock::updateLogicalHeight();
|
| -
|
| - if (!hasAutoLogicalHeight())
|
| - return;
|
| -
|
| - // We want to update the logical height based on the computed auto-height
|
| - // only if the view is in the layout phase in which all the
|
| - // auto logical height regions have a computed auto-height.
|
| - if (!m_flowThread->inConstrainedLayoutPhase())
|
| - return;
|
| -
|
| - // There may be regions with auto logical height that during the prerequisite layout phase
|
| - // did not have the chance to layout flow thread content. Because of that, these regions do not
|
| - // have a computedAutoHeight and they will not be able to fragment any flow
|
| - // thread content.
|
| - if (!hasComputedAutoHeight())
|
| - return;
|
| -
|
| - LayoutUnit autoHeight = hasOverrideHeight() ? overrideLogicalContentHeight() : computedAutoHeight();
|
| -
|
| - LayoutUnit newLogicalHeight = autoHeight + borderAndPaddingLogicalHeight();
|
| - ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
|
| - if (newLogicalHeight > logicalHeight()) {
|
| - setLogicalHeight(newLogicalHeight);
|
| - // Recalculate position of the render block after new logical height is set.
|
| - // (needed in absolute positioning case with bottom alignment for example)
|
| - RenderBlock::updateLogicalHeight();
|
| - }
|
| -}
|
| -
|
| -Node* RenderRegion::nodeForRegion() const
|
| -{
|
| - if (parent() && isRenderNamedFlowFragment())
|
| - return parent()->node();
|
| - return node();
|
| -}
|
| -
|
| -Node* RenderRegion::generatingNodeForRegion() const
|
| -{
|
| - if (parent() && isRenderNamedFlowFragment())
|
| - return parent()->generatingNode();
|
| - return generatingNode();
|
| -}
|
| -
|
| -bool RenderRegion::isElementBasedRegion() const
|
| -{
|
| - Node* node = nodeForRegion();
|
| - return node && node->isElementNode() && !node->isPseudoElement();
|
| -}
|
| -
|
| } // namespace WebCore
|
|
|