Index: Source/core/rendering/RenderFlowThread.cpp |
diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp |
index 8bd2ada476a163c9b66751ef643f5eb377543740..a42e8b64901413ab7980467f13287970554b219f 100644 |
--- a/Source/core/rendering/RenderFlowThread.cpp |
+++ b/Source/core/rendering/RenderFlowThread.cpp |
@@ -37,7 +37,6 @@ |
#include "core/rendering/HitTestResult.h" |
#include "core/rendering/LayoutRectRecorder.h" |
#include "core/rendering/PaintInfo.h" |
-#include "core/rendering/RenderBoxRegionInfo.h" |
#include "core/rendering/RenderInline.h" |
#include "core/rendering/RenderLayer.h" |
#include "core/rendering/RenderRegion.h" |
@@ -50,16 +49,9 @@ namespace WebCore { |
RenderFlowThread::RenderFlowThread() |
: RenderBlockFlow(0) |
, m_previousRegionCount(0) |
- , m_autoLogicalHeightRegionsCount(0) |
, m_regionsInvalidated(false) |
- , m_regionsHaveUniformLogicalWidth(true) |
, m_regionsHaveUniformLogicalHeight(true) |
- , m_hasRegionsWithStyling(false) |
- , m_dispatchRegionLayoutUpdateEvent(false) |
- , m_dispatchRegionOversetChangeEvent(false) |
, m_pageLogicalSizeChanged(false) |
- , m_inConstrainedLayoutPhase(false) |
- , m_needsTwoPhasesLayout(false) |
{ |
setFlowThreadState(InsideOutOfFlowThread); |
} |
@@ -80,21 +72,6 @@ PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* par |
return newStyle.release(); |
} |
-void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
-{ |
- RenderBlock::styleDidChange(diff, oldStyle); |
- |
- if (oldStyle && oldStyle->writingMode() != style()->writingMode()) |
- invalidateRegions(); |
-} |
- |
-void RenderFlowThread::removeFlowChildInfo(RenderObject* child) |
-{ |
- if (child->isBox()) |
- removeRenderBoxRegionInfo(toRenderBox(child)); |
- clearRenderObjectCustomStyle(child); |
-} |
- |
void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion) |
{ |
ASSERT(renderRegion); |
@@ -116,8 +93,6 @@ void RenderFlowThread::invalidateRegions() |
} |
m_regionRangeMap.clear(); |
- m_breakBeforeToRegionMap.clear(); |
- m_breakAfterToRegionMap.clear(); |
setNeedsLayout(); |
m_regionsInvalidated = true; |
@@ -148,7 +123,6 @@ void RenderFlowThread::validateRegions() |
{ |
if (m_regionsInvalidated) { |
m_regionsInvalidated = false; |
- m_regionsHaveUniformLogicalWidth = true; |
m_regionsHaveUniformLogicalHeight = true; |
if (hasRegions()) { |
@@ -158,27 +132,12 @@ void RenderFlowThread::validateRegions() |
for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- |
- region->deleteAllRenderBoxRegionInfo(); |
- |
- // In the normal layout phase we need to initialize the computedAutoHeight for auto-height regions. |
- // See initializeRegionsComputedAutoHeight for the explanation. |
- // Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase |
- // because the auto-height regions don't have their height computed yet. |
- if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight()) { |
- region->setComputedAutoHeight(region->maxPageLogicalHeight()); |
- m_regionsHaveUniformLogicalHeight = false; |
- } |
- |
LayoutUnit regionLogicalWidth = region->pageLogicalWidth(); |
LayoutUnit regionLogicalHeight = region->pageLogicalHeight(); |
if (!firstRegionVisited) { |
firstRegionVisited = true; |
} else { |
- if (m_regionsHaveUniformLogicalWidth && previousRegionLogicalWidth != regionLogicalWidth) |
- m_regionsHaveUniformLogicalWidth = false; |
if (m_regionsHaveUniformLogicalHeight && previousRegionLogicalHeight != regionLogicalHeight) |
m_regionsHaveUniformLogicalHeight = false; |
} |
@@ -197,17 +156,8 @@ void RenderFlowThread::layout() |
LayoutRectRecorder recorder(*this); |
m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout(); |
- // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value. |
- // If the region chain was invalidated this will happen anyway. |
- if (!m_regionsInvalidated && !inConstrainedLayoutPhase()) |
- initializeRegionsComputedAutoHeight(); |
- |
validateRegions(); |
- // This is the first phase of the layout and because we have auto-height regions we'll need a second |
- // pass to update the flow with the computed auto-height regions. |
- m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions(); |
- |
CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this); |
RenderBlockFlow::layout(); |
@@ -215,33 +165,11 @@ void RenderFlowThread::layout() |
if (lastRegion()) |
lastRegion()->expandToEncompassFlowThreadContentsIfNeeded(); |
- |
- if (shouldDispatchRegionLayoutUpdateEvent()) |
- dispatchRegionLayoutUpdateEvent(); |
- |
- if (shouldDispatchRegionOversetChangeEvent()) |
- dispatchRegionOversetChangeEvent(); |
} |
void RenderFlowThread::updateLogicalWidth() |
{ |
- LayoutUnit logicalWidth = initialLogicalWidth(); |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- logicalWidth = max(region->pageLogicalWidth(), logicalWidth); |
- } |
- setLogicalWidth(logicalWidth); |
- |
- // If the regions have non-uniform logical widths, then insert inset information for the RenderFlowThread. |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- LayoutUnit regionLogicalWidth = region->pageLogicalWidth(); |
- if (regionLogicalWidth != logicalWidth) { |
- LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth; |
- region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth, false); |
- } |
- } |
+ setLogicalWidth(initialLogicalWidth()); |
} |
void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const |
@@ -251,8 +179,6 @@ void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, L |
for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- |
computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent(); |
} |
} |
@@ -265,56 +191,6 @@ LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset |
return regionClippingRect; |
} |
-void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const |
-{ |
- GraphicsContext* context = paintInfo.context; |
- if (!context) |
- return; |
- |
- // RenderFlowThread should start painting its content in a position that is offset |
- // from the region rect's current position. The amount of offset is equal to the location of |
- // the flow thread portion in the flow thread's local coordinates. |
- // Note that we have to pixel snap the location at which we're going to paint, since this is necessary |
- // to minimize the amount of incorrect snapping that would otherwise occur. |
- // If we tried to paint by applying a non-integral translation, then all the |
- // layout code that attempted to pixel snap would be incorrect. |
- IntPoint adjustedPaintOffset; |
- LayoutPoint portionLocation; |
- if (style()->isFlippedBlocksWritingMode()) { |
- LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect); |
- flipForWritingMode(flippedFlowThreadPortionRect); |
- portionLocation = flippedFlowThreadPortionRect.location(); |
- } else { |
- portionLocation = flowThreadPortionRect.location(); |
- } |
- adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation); |
- |
- // The clipping rect for the region is set up by assuming the flowThreadPortionRect is going to paint offset from adjustedPaintOffset. |
- // Remember that we pixel snapped and moved the paintOffset and stored the snapped result in adjustedPaintOffset. Now we add back in |
- // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and |
- // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints. |
- IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(adjustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOverflowRect)); |
- |
- PaintInfo info(paintInfo); |
- info.rect.intersect(regionClippingRect); |
- |
- if (!info.rect.isEmpty()) { |
- context->save(); |
- |
- context->clip(regionClippingRect); |
- |
- context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y()); |
- info.rect.moveBy(-adjustedPaintOffset); |
- |
- if (info.phase == PaintPhaseTextClip) |
- info.paintBehavior = PaintBehaviorForceBlackText; |
- |
- layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintLayerTemporaryClipRects); |
- |
- context->restore(); |
- } |
-} |
- |
bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
{ |
if (hitTestAction == HitTestBlockBackground) |
@@ -322,35 +198,6 @@ bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& |
return RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction); |
} |
-bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const |
-{ |
- LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect); |
- if (!regionClippingRect.contains(locationInContainer.point())) |
- return false; |
- |
- LayoutSize renderFlowThreadOffset; |
- if (style()->isFlippedBlocksWritingMode()) { |
- LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect); |
- flipForWritingMode(flippedFlowThreadPortionRect); |
- renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location(); |
- } else { |
- renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location(); |
- } |
- |
- // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView. |
- HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent); |
- |
- // Make a new temporary HitTestLocation in the new region. |
- HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region); |
- |
- bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result); |
- |
- // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate |
- // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to |
- // patching positionForPoint. |
- return isPointInsideFlowThread; |
-} |
- |
bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const |
{ |
if (view()->document().printing() || r.isEmpty()) |
@@ -392,7 +239,7 @@ RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool exte |
// If no region was found, the offset is in the flow thread overflow. |
// The last region will contain the offset if extendLastRegion is set or if the last region is a set. |
- if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRenderRegionSet())) |
+ if (!adapter.result() && !m_regionList.isEmpty()) |
return m_regionList.last(); |
return adapter.result(); |
@@ -430,9 +277,8 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende |
// FIXME: This needs to be adapted for different writing modes inside the flow thread. |
RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y()); |
if (startRegion) { |
- RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion; |
// Take into account the offset coordinates of the region. |
- RenderObject* currObject = startRegionBox; |
+ RenderObject* currObject = startRegion; |
RenderObject* currOffsetParentRenderer; |
Element* currOffsetParentElement; |
while ((currOffsetParentElement = currObject->offsetParent()) && (currOffsetParentRenderer = currOffsetParentElement->renderer())) { |
@@ -452,7 +298,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende |
// and is no longer valid) and recompute it using the region in which it flows as reference. |
bool wasComputedRelativeToOtherRegion = false; |
const RenderBlock* objContainingBlock = boxModelObject.containingBlock(); |
- while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) { |
+ while (objContainingBlock) { |
// Check if this object is in a different region. |
RenderRegion* parentStartRegion = 0; |
RenderRegion* parentEndRegion = 0; |
@@ -465,12 +311,6 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende |
} |
if (wasComputedRelativeToOtherRegion) { |
- if (boxModelObject.isBox()) { |
- // Use borderBoxRectInRegion to account for variations such as percentage margins. |
- LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo); |
- referencePoint.move(borderBoxRect.location().x(), 0); |
- } |
- |
// Get the logical top coordinate of the current object. |
LayoutUnit top = 0; |
if (boxModelObject.isRenderBlock()) { |
@@ -489,7 +329,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende |
// and compute the object's top, relative to the region's top. |
LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(top); |
LayoutUnit topRelativeToRegion = top - regionLogicalTop; |
- referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegion); |
+ referencePoint.setY(startRegion->offsetTop() + topRelativeToRegion); |
// Since the top has been overriden, check if the |
// relative/sticky positioning must be reconsidered. |
@@ -501,7 +341,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende |
// Since we're looking for the offset relative to the body, we must also |
// take into consideration the borders of the region. |
- referencePoint.move(startRegionBox->borderLeft(), startRegionBox->borderTop()); |
+ referencePoint.move(startRegion->borderLeft(), startRegion->borderTop()); |
} |
return referencePoint; |
@@ -571,100 +411,6 @@ RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformSta |
return renderRegion; |
} |
-void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box) |
-{ |
- if (!hasRegions()) |
- return; |
- |
- // If the region chain was invalidated the next layout will clear the box information from all the regions. |
- if (m_regionsInvalidated) { |
- ASSERT(selfNeedsLayout()); |
- return; |
- } |
- |
- RenderRegion* startRegion; |
- RenderRegion* endRegion; |
- getRegionRangeForBox(box, startRegion, endRegion); |
- |
- for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- region->removeRenderBoxRegionInfo(box); |
- if (region == endRegion) |
- break; |
- } |
- |
-#ifndef NDEBUG |
- // We have to make sure we did not leave any RenderBoxRegionInfo attached. |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->renderBoxRegionInfo(box)); |
- } |
-#endif |
- |
- m_regionRangeMap.remove(box); |
-} |
- |
-bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block) |
-{ |
- if (!hasRegions()) |
- return false; |
- |
- RenderRegion* startRegion; |
- RenderRegion* endRegion; |
- getRegionRangeForBox(block, startRegion, endRegion); |
- |
- // When the region chain is invalidated the box information is discarded so we must assume the width has changed. |
- if (m_pageLogicalSizeChanged && !startRegion) |
- return true; |
- |
- // Not necessary for the flow thread, since we already computed the correct info for it. |
- if (block == this) |
- return false; |
- |
- for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- ASSERT(!region->needsLayout() || region->isRenderRegionSet()); |
- |
- OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block); |
- if (!oldInfo) |
- continue; |
- |
- LayoutUnit oldLogicalWidth = oldInfo->logicalWidth(); |
- RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region); |
- if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth) |
- return true; |
- |
- if (region == endRegion) |
- break; |
- } |
- |
- return false; |
-} |
- |
-LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const |
-{ |
- RenderRegion* firstValidRegionInFlow = firstRegion(); |
- if (!firstValidRegionInFlow) |
- return 0; |
- return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight(); |
-} |
- |
-LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const |
-{ |
- RenderRegion* firstValidRegionInFlow = firstRegion(); |
- if (!firstValidRegionInFlow) |
- return 0; |
- return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth(); |
-} |
- |
-LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const |
-{ |
- RenderRegion* firstValidRegionInFlow = firstRegion(); |
- if (!firstValidRegionInFlow) |
- return 0; |
- return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortionRect().x() : firstValidRegionInFlow->flowThreadPortionRect().y(); |
-} |
- |
RenderRegion* RenderFlowThread::firstRegion() const |
{ |
if (!hasValidRegionInfo()) |
@@ -679,32 +425,6 @@ RenderRegion* RenderFlowThread::lastRegion() const |
return m_regionList.last(); |
} |
-void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object, |
- const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion, |
- const RenderRegion* newStartRegion, const RenderRegion* newEndRegion) |
-{ |
- // Clear the styles for the object in the regions. |
- // The styles are not cleared for the regions that are contained in both ranges. |
- bool insideOldRegionRange = false; |
- bool insideNewRegionRange = false; |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- |
- if (oldStartRegion == region) |
- insideOldRegionRange = true; |
- if (newStartRegion == region) |
- insideNewRegionRange = true; |
- |
- if (!(insideOldRegionRange && insideNewRegionRange)) |
- region->clearObjectStyleInRegion(object); |
- |
- if (oldEndRegion == region) |
- insideOldRegionRange = false; |
- if (newEndRegion == region) |
- insideNewRegionRange = false; |
- } |
-} |
- |
void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit offsetFromLogicalTopOfFirstPage) |
{ |
if (!hasRegions()) |
@@ -716,7 +436,6 @@ void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit off |
RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box); |
if (it == m_regionRangeMap.end()) { |
m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion)); |
- clearRenderObjectCustomStyle(box); |
return; |
} |
@@ -725,21 +444,6 @@ void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit off |
if (range.startRegion() == startRegion && range.endRegion() == endRegion) |
return; |
- // Delete any info that we find before our new startRegion and after our new endRegion. |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- if (region == startRegion) { |
- iter = m_regionList.find(endRegion); |
- continue; |
- } |
- |
- region->removeRenderBoxRegionInfo(box); |
- |
- if (region == range.endRegion()) |
- break; |
- } |
- |
- clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), startRegion, endRegion); |
range.setRange(startRegion, endRegion); |
} |
@@ -779,126 +483,15 @@ bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const Ren |
return false; |
} |
-// Check if the content is flown into at least a region with region styling rules. |
-void RenderFlowThread::checkRegionsWithStyling() |
-{ |
- bool hasRegionsWithStyling = false; |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- if (region->hasCustomRegionStyle()) { |
- hasRegionsWithStyling = true; |
- break; |
- } |
- } |
- m_hasRegionsWithStyling = hasRegionsWithStyling; |
-} |
- |
-bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const RenderRegion* region) const |
-{ |
- ASSERT(object); |
- ASSERT(region); |
- |
- RenderFlowThread* flowThread = object->flowThreadContainingBlock(); |
- if (flowThread != this) |
- return false; |
- if (!m_regionList.contains(const_cast<RenderRegion*>(region))) |
- return false; |
- |
- RenderBox* enclosingBox = object->enclosingBox(); |
- RenderRegion* enclosingBoxStartRegion = 0; |
- RenderRegion* enclosingBoxEndRegion = 0; |
- getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion); |
- if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion)) |
- return false; |
- |
- if (object->isBox()) |
- return true; |
- |
- LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true); |
- if (!objectABBRect.width()) |
- objectABBRect.setWidth(1); |
- if (!objectABBRect.height()) |
- objectABBRect.setHeight(1); |
- if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true))) |
- return true; |
- |
- if (region == lastRegion()) { |
- // If the object does not intersect any of the enclosing box regions |
- // then the object is in last region. |
- for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBoxStartRegion); it != m_regionList.end(); ++it) { |
- const RenderRegion* currRegion = *it; |
- if (currRegion == region) |
- break; |
- if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(true))) |
- return false; |
- } |
- return true; |
- } |
- |
- return false; |
-} |
- |
-#ifndef NDEBUG |
-bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const |
-{ |
- unsigned autoLogicalHeightRegions = 0; |
- for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- const RenderRegion* region = *iter; |
- if (region->hasAutoLogicalHeight()) |
- autoLogicalHeightRegions++; |
- } |
- |
- return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount; |
-} |
-#endif |
- |
-// During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height. |
-// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated. |
-// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content. |
-void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRegion) |
+void RenderFlowThread::updateRegionsFlowThreadPortionRect() |
{ |
- ASSERT(!inConstrainedLayoutPhase()); |
- if (!hasAutoLogicalHeightRegions()) |
- return; |
- |
- RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin(); |
- for (; regionIter != m_regionList.end(); ++regionIter) { |
- RenderRegion* region = *regionIter; |
- if (region->hasAutoLogicalHeight()) |
- region->setComputedAutoHeight(region->maxPageLogicalHeight()); |
- } |
-} |
- |
-void RenderFlowThread::markAutoLogicalHeightRegionsForLayout() |
-{ |
- ASSERT(hasAutoLogicalHeightRegions()); |
- |
- for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
- RenderRegion* region = *iter; |
- if (!region->hasAutoLogicalHeight()) |
- continue; |
- |
- // FIXME: We need to find a way to avoid marking all the regions ancestors for layout |
- // as we are already inside layout. |
- region->setNeedsLayout(); |
- } |
-} |
- |
-void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* lastRegionWithContent) |
-{ |
- ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogicalHeightRegions())); |
LayoutUnit logicalHeight = 0; |
- bool emptyRegionsSegment = false; |
// FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle. |
m_regionIntervalTree.clear(); |
m_regionIntervalTree.initIfNeeded(); |
for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { |
RenderRegion* region = *iter; |
- // If we find an empty auto-height region, clear the computedAutoHeight value. |
- if (emptyRegionsSegment && region->hasAutoLogicalHeight()) |
- region->clearComputedAutoHeight(); |
- |
LayoutUnit regionLogicalWidth = region->pageLogicalWidth(); |
LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent()); |
@@ -909,104 +502,7 @@ void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* la |
m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeight, logicalHeight + regionLogicalHeight, region)); |
logicalHeight += regionLogicalHeight; |
- |
- // Once we find the last region with content the next regions are considered empty. |
- if (lastRegionWithContent == region) |
- emptyRegionsSegment = true; |
} |
- |
- ASSERT(!lastRegionWithContent || emptyRegionsSegment); |
-} |
- |
-// Even if we require the break to occur at offsetBreakInFlowThread, because regions may have min/max-height values, |
-// it is possible that the break will occur at a different offset than the original one required. |
-// offsetBreakAdjustment measures the different between the requested break offset and the current break offset. |
-bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment) |
-{ |
- // We take breaks into account for height computation for auto logical height regions |
- // only in the layout phase in which we lay out the flows threads unconstrained |
- // and we use the content breaks to determine the computedAutoHeight for |
- // auto logical height regions. |
- if (inConstrainedLayoutPhase()) |
- return false; |
- |
- // Breaks can come before or after some objects. We need to track these objects, so that if we get |
- // multiple breaks for the same object (for example because of multiple layouts on the same object), |
- // we need to invalidate every other region after the old one and start computing from fresh. |
- RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_breakAfterToRegionMap; |
- RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild); |
- if (iter != mapToUse.end()) { |
- RenderRegionList::iterator regionIter = m_regionList.find(iter->value); |
- ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end()); |
- ASSERT((*regionIter)->hasAutoLogicalHeight()); |
- initializeRegionsComputedAutoHeight(*regionIter); |
- |
- // We need to update the regions flow thread portion rect because we are going to process |
- // a break on these regions. |
- updateRegionsFlowThreadPortionRect(); |
- } |
- |
- // Simulate a region break at offsetBreakInFlowThread. If it points inside an auto logical height region, |
- // then it determines the region computed auto height. |
- RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread); |
- if (!region) |
- return false; |
- |
- bool lastBreakAfterContent = breakChild == this; |
- bool hasComputedAutoHeight = false; |
- |
- LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? region->flowThreadPortionRect().y() : region->flowThreadPortionRect().x(); |
- LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread; |
- |
- if (region->hasAutoLogicalHeight()) { |
- // A forced break can appear only in an auto-height region that didn't have a forced break before. |
- // This ASSERT is a good-enough heuristic to verify the above condition. |
- ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight()); |
- |
- mapToUse.set(breakChild, region); |
- |
- hasComputedAutoHeight = true; |
- |
- // Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region. |
- LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, -1); |
- |
- // The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial |
- // height of an auto-height region besides content ending. |
- ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight()); |
- |
- region->setComputedAutoHeight(regionComputedAutoHeight); |
- |
- currentRegionOffsetInFlowThread += regionComputedAutoHeight; |
- } else { |
- currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->flowThreadPortionRect().height() : region->flowThreadPortionRect().width(); |
- } |
- |
- // If the break was found inside an auto-height region its size changed so we need to recompute the flow thread portion rectangles. |
- // Also, if this is the last break after the content we need to clear the computedAutoHeight value on the last empty regions. |
- if (hasAutoLogicalHeightRegions() && lastBreakAfterContent) |
- updateRegionsFlowThreadPortionRect(region); |
- else if (hasComputedAutoHeight) |
- updateRegionsFlowThreadPortionRect(); |
- |
- if (offsetBreakAdjustment) |
- *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThread - offsetBreakInFlowThread); |
- |
- return hasComputedAutoHeight; |
-} |
- |
-void RenderFlowThread::incrementAutoLogicalHeightRegions() |
-{ |
- if (!m_autoLogicalHeightRegionsCount) |
- view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeightRegions(); |
- ++m_autoLogicalHeightRegionsCount; |
-} |
- |
-void RenderFlowThread::decrementAutoLogicalHeightRegions() |
-{ |
- ASSERT(m_autoLogicalHeightRegionsCount > 0); |
- --m_autoLogicalHeightRegionsCount; |
- if (!m_autoLogicalHeightRegionsCount) |
- view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeightRegions(); |
} |
void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) |
@@ -1167,7 +663,6 @@ CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowT |
return; |
RenderView* view = m_renderFlowThread->view(); |
m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlowThread(); |
- ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread()); |
view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread); |
} |