OLD | NEW |
| (Empty) |
1 /* | |
2 * Copyright (C) 2012 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 | |
27 #ifndef RenderNamedFlowThread_h | |
28 #define RenderNamedFlowThread_h | |
29 | |
30 #include "core/rendering/RenderFlowThread.h" | |
31 #include "platform/Timer.h" | |
32 #include "wtf/HashCountedSet.h" | |
33 #include "wtf/ListHashSet.h" | |
34 #include "wtf/text/AtomicString.h" | |
35 | |
36 namespace WebCore { | |
37 | |
38 class NamedFlow; | |
39 class Node; | |
40 class RenderNamedFlowThread; | |
41 | |
42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList; | |
43 typedef HashCountedSet<RenderNamedFlowThread*> RenderNamedFlowThreadCountedSet; | |
44 typedef ListHashSet<Node*> NamedFlowContentNodes; | |
45 | |
46 class RenderNamedFlowThread FINAL : public RenderFlowThread { | |
47 public: | |
48 virtual ~RenderNamedFlowThread(); | |
49 | |
50 static RenderNamedFlowThread* createAnonymous(Document*, PassRefPtr<NamedFlo
w>); | |
51 | |
52 const AtomicString& flowThreadName() const; | |
53 | |
54 const RenderRegionList& invalidRenderRegionList() const { return m_invalidRe
gionList; } | |
55 | |
56 RenderObject* nextRendererForNode(Node*) const; | |
57 RenderObject* previousRendererForNode(Node*) const; | |
58 | |
59 void addFlowChild(RenderObject* newChild); | |
60 void removeFlowChild(RenderObject*); | |
61 bool hasChildren() const { return !m_flowThreadChildList.isEmpty(); } | |
62 #ifndef NDEBUG | |
63 bool hasChild(RenderObject* child) const { return m_flowThreadChildList.cont
ains(child); } | |
64 #endif | |
65 | |
66 void pushDependencies(RenderNamedFlowThreadList&); | |
67 | |
68 virtual void addRegionToThread(RenderRegion*) OVERRIDE; | |
69 virtual void removeRegionFromThread(RenderRegion*) OVERRIDE; | |
70 | |
71 virtual void regionChangedWritingMode(RenderRegion*) OVERRIDE; | |
72 | |
73 bool overset() const { return m_overset; } | |
74 void computeOversetStateForRegions(LayoutUnit oldClientAfterEdge); | |
75 | |
76 void registerNamedFlowContentNode(Node*); | |
77 void unregisterNamedFlowContentNode(Node*); | |
78 const NamedFlowContentNodes& contentNodes() const { return m_contentNodes; } | |
79 bool hasContentNode(Node* contentNode) const { ASSERT(contentNode); return m
_contentNodes.contains(contentNode); } | |
80 bool isMarkedForDestruction() const; | |
81 void getRanges(Vector<RefPtr<Range> >&, const RenderRegion*) const; | |
82 | |
83 protected: | |
84 void setMarkForDestruction(); | |
85 void resetMarkForDestruction(); | |
86 | |
87 private: | |
88 RenderNamedFlowThread(PassRefPtr<NamedFlow>); | |
89 | |
90 virtual const char* renderName() const OVERRIDE; | |
91 virtual bool isRenderNamedFlowThread() const OVERRIDE { return true; } | |
92 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; | |
93 | |
94 virtual void dispatchRegionLayoutUpdateEvent() OVERRIDE; | |
95 virtual void dispatchRegionOversetChangeEvent() OVERRIDE; | |
96 | |
97 bool dependsOn(RenderNamedFlowThread* otherRenderFlowThread) const; | |
98 void addDependencyOnFlowThread(RenderNamedFlowThread*); | |
99 void removeDependencyOnFlowThread(RenderNamedFlowThread*); | |
100 | |
101 void addRegionToNamedFlowThread(RenderRegion*); | |
102 | |
103 void checkInvalidRegions(); | |
104 | |
105 bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regi
onList.isEmpty() && m_contentNodes.isEmpty(); } | |
106 void regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*); | |
107 void regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*); | |
108 void clearContentNodes(); | |
109 void updateWritingMode(); | |
110 | |
111 private: | |
112 // Observer flow threads have invalid regions that depend on the state of th
is thread | |
113 // to re-validate their regions. Keeping a set of observer threads make it e
asy | |
114 // to notify them when a region was removed from this flow. | |
115 RenderNamedFlowThreadCountedSet m_observerThreadsSet; | |
116 | |
117 // Some threads need to have a complete layout before we layout this flow. | |
118 // That's because they contain a RenderRegion that should display this threa
d. The set makes it | |
119 // easy to sort the order of threads layout. | |
120 RenderNamedFlowThreadCountedSet m_layoutBeforeThreadsSet; | |
121 | |
122 // Holds the sorted children of a named flow. This is the only way we can ge
t the ordering right. | |
123 typedef ListHashSet<RenderObject*> FlowThreadChildList; | |
124 FlowThreadChildList m_flowThreadChildList; | |
125 | |
126 NamedFlowContentNodes m_contentNodes; | |
127 | |
128 RenderRegionList m_invalidRegionList; | |
129 | |
130 bool m_overset : 1; | |
131 | |
132 // The DOM Object that represents a named flow. | |
133 RefPtr<NamedFlow> m_namedFlow; | |
134 | |
135 Timer<RenderNamedFlowThread> m_regionLayoutUpdateEventTimer; | |
136 Timer<RenderNamedFlowThread> m_regionOversetChangeEventTimer; | |
137 }; | |
138 | |
139 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderNamedFlowThread, isRenderNamedFlowThread()
); | |
140 | |
141 } // namespace WebCore | |
142 | |
143 #endif // RenderNamedFlowThread_h | |
144 | |
OLD | NEW |