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1 /* | |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above | |
9 * copyright notice, this list of conditions and the following | |
10 * disclaimer. | |
11 * 2. Redistributions in binary form must reproduce the above | |
12 * copyright notice, this list of conditions and the following | |
13 * disclaimer in the documentation and/or other materials | |
14 * provided with the distribution. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY | |
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | |
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | |
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
27 * SUCH DAMAGE. | |
28 */ | |
29 | |
30 #ifndef NamedFlow_h | |
31 #define NamedFlow_h | |
32 | |
33 #include "bindings/v8/ScriptWrappable.h" | |
34 #include "core/events/EventTarget.h" | |
35 #include "wtf/RefCounted.h" | |
36 #include "wtf/RefPtr.h" | |
37 #include "wtf/text/AtomicString.h" | |
38 | |
39 namespace WebCore { | |
40 | |
41 class Document; | |
42 class NamedFlowCollection; | |
43 class Node; | |
44 class NodeList; | |
45 class RenderNamedFlowThread; | |
46 class ExecutionContext; | |
47 | |
48 class NamedFlow FINAL : public RefCounted<NamedFlow>, public ScriptWrappable, pu
blic EventTargetWithInlineData { | |
49 REFCOUNTED_EVENT_TARGET(NamedFlow); | |
50 public: | |
51 static PassRefPtr<NamedFlow> create(PassRefPtr<NamedFlowCollection> manager,
const AtomicString& flowThreadName); | |
52 | |
53 virtual ~NamedFlow(); | |
54 | |
55 const AtomicString& name() const; | |
56 bool overset() const; | |
57 int firstEmptyRegionIndex() const; | |
58 PassRefPtr<NodeList> getRegionsByContent(Node*); | |
59 PassRefPtr<NodeList> getRegions(); | |
60 PassRefPtr<NodeList> getContent(); | |
61 | |
62 virtual const AtomicString& interfaceName() const OVERRIDE; | |
63 virtual ExecutionContext* executionContext() const OVERRIDE; | |
64 | |
65 // This function is called from the JS binding code to determine if the Name
dFlow object is reachable or not. | |
66 // If the object has listeners, the object should only be discarded if the p
arent Document is not reachable. | |
67 Node* ownerNode() const; | |
68 | |
69 void setRenderer(RenderNamedFlowThread* parentFlowThread); | |
70 | |
71 enum FlowState { | |
72 FlowStateCreated, | |
73 FlowStateNull | |
74 }; | |
75 | |
76 FlowState flowState() const { return m_parentFlowThread ? FlowStateCreated :
FlowStateNull; } | |
77 | |
78 void dispatchRegionLayoutUpdateEvent(); | |
79 void dispatchRegionOversetChangeEvent(); | |
80 | |
81 private: | |
82 NamedFlow(PassRefPtr<NamedFlowCollection>, const AtomicString&); | |
83 | |
84 // The name of the flow thread as specified in CSS. | |
85 AtomicString m_flowThreadName; | |
86 | |
87 RefPtr<NamedFlowCollection> m_flowManager; | |
88 RenderNamedFlowThread* m_parentFlowThread; | |
89 }; | |
90 | |
91 } | |
92 | |
93 #endif | |
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