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1 /* | 1 /* |
2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
6 * | 6 * |
7 * Other contributors: | 7 * Other contributors: |
8 * Robert O'Callahan <roc+@cs.cmu.edu> | 8 * Robert O'Callahan <roc+@cs.cmu.edu> |
9 * David Baron <dbaron@fas.harvard.edu> | 9 * David Baron <dbaron@fas.harvard.edu> |
10 * Christian Biesinger <cbiesinger@web.de> | 10 * Christian Biesinger <cbiesinger@web.de> |
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267 | 267 |
268 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntP
oint& location) const; | 268 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntP
oint& location) const; |
269 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntR
ect&) const; | 269 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntR
ect&) const; |
270 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& loc
ation) const; | 270 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& loc
ation) const; |
271 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; | 271 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; |
272 | 272 |
273 // The two main functions that use the layer system. The paint method | 273 // The two main functions that use the layer system. The paint method |
274 // paints the layers that intersect the damage rect from back to | 274 // paints the layers that intersect the damage rect from back to |
275 // front. The hitTest method looks for mouse events by walking | 275 // front. The hitTest method looks for mouse events by walking |
276 // layers that intersect the point from front to back. | 276 // layers that intersect the point from front to back. |
277 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P
aintBehaviorNormal, RenderObject* paintingRoot = 0, | 277 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P
aintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0); |
278 RenderRegion* = 0, PaintLayerFlags = 0); | |
279 bool hitTest(const HitTestRequest&, HitTestResult&); | 278 bool hitTest(const HitTestRequest&, HitTestResult&); |
280 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); | 279 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
281 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect,
PaintBehavior, RenderObject* paintingRoot = 0); | 280 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect,
PaintBehavior, RenderObject* paintingRoot = 0); |
282 | 281 |
283 // Pass offsetFromRoot if known. | 282 // Pass offsetFromRoot if known. |
284 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; | 283 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; |
285 | 284 |
286 enum CalculateLayerBoundsFlag { | 285 enum CalculateLayerBoundsFlag { |
287 IncludeSelfTransform = 1 << 0, | 286 IncludeSelfTransform = 1 << 0, |
288 UseLocalClipRectIfPossible = 1 << 1, | 287 UseLocalClipRectIfPossible = 1 << 1, |
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514 | 513 |
515 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende
rBox(renderer())->location() : LayoutPoint(); } | 514 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende
rBox(renderer())->location() : LayoutPoint(); } |
516 | 515 |
517 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn
fo&, PaintLayerFlags); | 516 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn
fo&, PaintLayerFlags); |
518 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); | 517 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); |
519 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); | 518 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); |
520 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); | 519 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); |
521 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con
st LayerPaintingInfo&, PaintLayerFlags); | 520 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con
st LayerPaintingInfo&, PaintLayerFlags); |
522 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c
onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye
rs, size_t columnIndex); | 521 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c
onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye
rs, size_t columnIndex); |
523 | 522 |
524 void collectFragments(LayerFragments&, const RenderLayer* rootLayer, RenderR
egion*, const LayoutRect& dirtyRect, | 523 void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const L
ayoutRect& dirtyRect, |
525 ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelev
ancy = IgnoreOverlayScrollbarSize, | 524 ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelev
ancy = IgnoreOverlayScrollbarSize, |
526 ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offs
etFromRoot = 0, | 525 ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offs
etFromRoot = 0, |
527 const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect*
layerBoundingBox = 0); | 526 const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect*
layerBoundingBox = 0); |
528 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo
&, PaintLayerFlags, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); | 527 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo
&, PaintLayerFlags, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); |
529 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, | 528 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, |
530 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); | 529 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
531 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, | 530 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, |
532 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, | 531 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, |
533 bool selectionOnly, bool forceBlackText); | 532 bool selectionOnly, bool forceBlackText); |
534 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&,
GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* painti
ngRootForRenderer); | 533 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&,
GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* painti
ngRootForRenderer); |
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759 | 758 |
760 } // namespace WebCore | 759 } // namespace WebCore |
761 | 760 |
762 #ifndef NDEBUG | 761 #ifndef NDEBUG |
763 // Outside the WebCore namespace for ease of invocation from gdb. | 762 // Outside the WebCore namespace for ease of invocation from gdb. |
764 void showLayerTree(const WebCore::RenderLayer*); | 763 void showLayerTree(const WebCore::RenderLayer*); |
765 void showLayerTree(const WebCore::RenderObject*); | 764 void showLayerTree(const WebCore::RenderObject*); |
766 #endif | 765 #endif |
767 | 766 |
768 #endif // RenderLayer_h | 767 #endif // RenderLayer_h |
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