Index: components/view_manager/gles2/command_buffer_type_conversions.cc |
diff --git a/components/view_manager/gles2/command_buffer_type_conversions.cc b/components/view_manager/gles2/command_buffer_type_conversions.cc |
deleted file mode 100644 |
index 7032300a387b8690aa571f8c07c55ee034970a04..0000000000000000000000000000000000000000 |
--- a/components/view_manager/gles2/command_buffer_type_conversions.cc |
+++ /dev/null |
@@ -1,170 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "components/view_manager/gles2/command_buffer_type_conversions.h" |
- |
-#include "components/view_manager/public/interfaces/command_buffer.mojom.h" |
- |
-namespace mojo { |
- |
-CommandBufferStatePtr |
-TypeConverter<CommandBufferStatePtr, gpu::CommandBuffer::State>::Convert( |
- const gpu::CommandBuffer::State& input) { |
- CommandBufferStatePtr result(CommandBufferState::New()); |
- result->get_offset = input.get_offset; |
- result->token = input.token; |
- result->error = input.error; |
- result->context_lost_reason = input.context_lost_reason; |
- result->generation = input.generation; |
- return result.Pass(); |
-} |
- |
-gpu::CommandBuffer::State |
-TypeConverter<gpu::CommandBuffer::State, CommandBufferStatePtr>::Convert( |
- const CommandBufferStatePtr& input) { |
- gpu::CommandBuffer::State state; |
- state.get_offset = input->get_offset; |
- state.token = input->token; |
- state.error = static_cast<gpu::error::Error>(input->error); |
- state.context_lost_reason = |
- static_cast<gpu::error::ContextLostReason>(input->context_lost_reason); |
- state.generation = input->generation; |
- return state; |
-} |
- |
-GpuShaderPrecisionPtr |
-TypeConverter<GpuShaderPrecisionPtr, gpu::Capabilities::ShaderPrecision>:: |
- Convert(const gpu::Capabilities::ShaderPrecision& input) { |
- GpuShaderPrecisionPtr result(GpuShaderPrecision::New()); |
- result->min_range = input.min_range; |
- result->max_range = input.max_range; |
- result->precision = input.precision; |
- return result.Pass(); |
-} |
- |
-gpu::Capabilities::ShaderPrecision TypeConverter< |
- gpu::Capabilities::ShaderPrecision, |
- GpuShaderPrecisionPtr>::Convert(const GpuShaderPrecisionPtr& input) { |
- gpu::Capabilities::ShaderPrecision result; |
- result.min_range = input->min_range; |
- result.max_range = input->max_range; |
- result.precision = input->precision; |
- return result; |
-} |
- |
-GpuPerStagePrecisionsPtr |
-TypeConverter<GpuPerStagePrecisionsPtr, gpu::Capabilities::PerStagePrecisions>:: |
- Convert(const gpu::Capabilities::PerStagePrecisions& input) { |
- GpuPerStagePrecisionsPtr result(GpuPerStagePrecisions::New()); |
- result->low_int = GpuShaderPrecision::From(input.low_int); |
- result->medium_int = GpuShaderPrecision::From(input.medium_int); |
- result->high_int = GpuShaderPrecision::From(input.high_int); |
- result->low_float = GpuShaderPrecision::From(input.low_float); |
- result->medium_float = GpuShaderPrecision::From(input.medium_float); |
- result->high_float = GpuShaderPrecision::From(input.high_float); |
- return result.Pass(); |
-} |
- |
-gpu::Capabilities::PerStagePrecisions TypeConverter< |
- gpu::Capabilities::PerStagePrecisions, |
- GpuPerStagePrecisionsPtr>::Convert(const GpuPerStagePrecisionsPtr& input) { |
- gpu::Capabilities::PerStagePrecisions result; |
- result.low_int = input->low_int.To<gpu::Capabilities::ShaderPrecision>(); |
- result.medium_int = |
- input->medium_int.To<gpu::Capabilities::ShaderPrecision>(); |
- result.high_int = input->high_int.To<gpu::Capabilities::ShaderPrecision>(); |
- result.low_float = input->low_float.To<gpu::Capabilities::ShaderPrecision>(); |
- result.medium_float = |
- input->medium_float.To<gpu::Capabilities::ShaderPrecision>(); |
- result.high_float = |
- input->high_float.To<gpu::Capabilities::ShaderPrecision>(); |
- return result; |
-} |
- |
-GpuCapabilitiesPtr |
-TypeConverter<GpuCapabilitiesPtr, gpu::Capabilities>::Convert( |
- const gpu::Capabilities& input) { |
- GpuCapabilitiesPtr result(GpuCapabilities::New()); |
- result->vertex_shader_precisions = |
- GpuPerStagePrecisions::From(input.vertex_shader_precisions); |
- result->fragment_shader_precisions = |
- GpuPerStagePrecisions::From(input.fragment_shader_precisions); |
- result->max_combined_texture_image_units = |
- input.max_combined_texture_image_units; |
- result->max_cube_map_texture_size = input.max_cube_map_texture_size; |
- result->max_fragment_uniform_vectors = input.max_fragment_uniform_vectors; |
- result->max_renderbuffer_size = input.max_renderbuffer_size; |
- result->max_texture_image_units = input.max_texture_image_units; |
- result->max_texture_size = input.max_texture_size; |
- result->max_varying_vectors = input.max_varying_vectors; |
- result->max_vertex_attribs = input.max_vertex_attribs; |
- result->max_vertex_texture_image_units = input.max_vertex_texture_image_units; |
- result->max_vertex_uniform_vectors = input.max_vertex_uniform_vectors; |
- result->num_compressed_texture_formats = input.num_compressed_texture_formats; |
- result->num_shader_binary_formats = input.num_shader_binary_formats; |
- result->bind_generates_resource_chromium = |
- input.bind_generates_resource_chromium; |
- result->post_sub_buffer = input.post_sub_buffer; |
- result->egl_image_external = input.egl_image_external; |
- result->texture_format_bgra8888 = input.texture_format_bgra8888; |
- result->texture_format_etc1 = input.texture_format_etc1; |
- result->texture_format_etc1_npot = input.texture_format_etc1_npot; |
- result->texture_rectangle = input.texture_rectangle; |
- result->iosurface = input.iosurface; |
- result->texture_usage = input.texture_usage; |
- result->texture_storage = input.texture_storage; |
- result->discard_framebuffer = input.discard_framebuffer; |
- result->sync_query = input.sync_query; |
- result->image = input.image; |
- result->future_sync_points = input.future_sync_points; |
- result->blend_equation_advanced = input.blend_equation_advanced; |
- result->blend_equation_advanced_coherent = |
- input.blend_equation_advanced_coherent; |
- return result.Pass(); |
-} |
- |
-gpu::Capabilities TypeConverter<gpu::Capabilities, GpuCapabilitiesPtr>::Convert( |
- const GpuCapabilitiesPtr& input) { |
- gpu::Capabilities result; |
- result.vertex_shader_precisions = |
- input->vertex_shader_precisions |
- .To<gpu::Capabilities::PerStagePrecisions>(); |
- result.fragment_shader_precisions = |
- input->fragment_shader_precisions |
- .To<gpu::Capabilities::PerStagePrecisions>(); |
- result.max_combined_texture_image_units = |
- input->max_combined_texture_image_units; |
- result.max_cube_map_texture_size = input->max_cube_map_texture_size; |
- result.max_fragment_uniform_vectors = input->max_fragment_uniform_vectors; |
- result.max_renderbuffer_size = input->max_renderbuffer_size; |
- result.max_texture_image_units = input->max_texture_image_units; |
- result.max_texture_size = input->max_texture_size; |
- result.max_varying_vectors = input->max_varying_vectors; |
- result.max_vertex_attribs = input->max_vertex_attribs; |
- result.max_vertex_texture_image_units = input->max_vertex_texture_image_units; |
- result.max_vertex_uniform_vectors = input->max_vertex_uniform_vectors; |
- result.num_compressed_texture_formats = input->num_compressed_texture_formats; |
- result.num_shader_binary_formats = input->num_shader_binary_formats; |
- result.bind_generates_resource_chromium = |
- input->bind_generates_resource_chromium; |
- result.post_sub_buffer = input->post_sub_buffer; |
- result.egl_image_external = input->egl_image_external; |
- result.texture_format_bgra8888 = input->texture_format_bgra8888; |
- result.texture_format_etc1 = input->texture_format_etc1; |
- result.texture_format_etc1_npot = input->texture_format_etc1_npot; |
- result.texture_rectangle = input->texture_rectangle; |
- result.iosurface = input->iosurface; |
- result.texture_usage = input->texture_usage; |
- result.texture_storage = input->texture_storage; |
- result.discard_framebuffer = input->discard_framebuffer; |
- result.sync_query = input->sync_query; |
- result.image = input->image; |
- result.future_sync_points = input->future_sync_points; |
- result.blend_equation_advanced = input->blend_equation_advanced; |
- result.blend_equation_advanced_coherent = |
- input->blend_equation_advanced_coherent; |
- return result; |
-} |
- |
-} // namespace gles2 |