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Side by Side Diff: components/view_manager/public/interfaces/quads.mojom

Issue 1344573002: Mandoline: Rename components/view_manager to components/mus (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebased Created 5 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 module mojo;
6
7 import "components/view_manager/public/interfaces/surface_id.mojom";
8 import "ui/mojo/geometry/geometry.mojom";
9
10 struct Color {
11 uint32 rgba;
12 };
13
14 struct CheckerboardQuadState {
15 // Checkerboard color.
16 Color color;
17
18 // The scale factor of checkers. Chromium uses device scale factor for
19 // it.
20 float scale;
21 };
22
23 struct DebugBorderQuadState {
24 // Debug border color.
25 Color color;
26
27 // Debug border width.
28 int32 width;
29 };
30
31 // TODO(jamesr): Populate subtype fields.
32 struct IoSurfaceContentQuadState {};
33
34 struct RenderPassId {
35 int32 layer_id;
36 uint32 index;
37 };
38
39 struct RenderPassQuadState {
40 RenderPassId render_pass_id;
41
42 // If nonzero, resource id of mask to use when drawing this pass.
43 uint32 mask_resource_id;
44 PointF mask_uv_scale;
45 Size mask_texture_size;
46
47 // Post-processing filters, applied to the pixels in the render pass' texture.
48 // TODO(jamesr): Support
49 // FilterOperations filters;
50
51 // The scale from layer space of the root layer of the render pass to
52 // the render pass physical pixels. This scale is applied to the filter
53 // parameters for pixel-moving filters. This scale should include
54 // content-to-target-space scale, and device pixel ratio.
55 PointF filters_scale;
56
57 // Post-processing filters, applied to the pixels showing through the
58 // background of the render pass, from behind it.
59 // TODO(jamesr): Support
60 // FilterOperations background_filters;
61 };
62
63 struct SolidColorQuadState {
64 Color color;
65 bool force_anti_aliasing_off;
66 };
67
68 struct SurfaceQuadState {
69 SurfaceId surface;
70 };
71
72 struct TextureQuadState {
73 uint32 resource_id;
74 bool premultiplied_alpha;
75 PointF uv_top_left;
76 PointF uv_bottom_right;
77 Color background_color;
78 array<float, 4> vertex_opacity;
79 bool y_flipped;
80 bool nearest_neighbor;
81 };
82
83 struct TileQuadState {
84 RectF tex_coord_rect;
85 Size texture_size;
86 bool swizzle_contents;
87 uint32 resource_id;
88 bool nearest_neighbor;
89 };
90
91 struct StreamVideoQuadState {};
92
93 enum YUVColorSpace {
94 REC_601, // SDTV standard with restricted "studio swing" color range.
95 REC_709, // HDTV standard with restricted "studio swing" color range.
96 JPEG, // Full color range [0, 255] JPEG color space.
97 };
98
99 struct YUVVideoQuadState {
100 RectF ya_tex_coord_rect;
101 RectF uv_tex_coord_rect;
102 Size ya_tex_size;
103 Size uv_tex_size;
104 uint32 y_plane_resource_id;
105 uint32 u_plane_resource_id;
106 uint32 v_plane_resource_id;
107 uint32 a_plane_resource_id;
108 YUVColorSpace color_space;
109 };
110
111 enum Material {
112 DEBUG_BORDER = 1,
113 IO_SURFACE_CONTENT,
114 PICTURE_CONTENT,
115 RENDER_PASS,
116 SOLID_COLOR,
117 STREAM_VIDEO_CONTENT,
118 SURFACE_CONTENT,
119 TEXTURE_CONTENT,
120 TILED_CONTENT,
121 YUV_VIDEO_CONTENT,
122 };
123
124 struct Quad {
125 Material material;
126
127 // This rect, after applying the quad_transform(), gives the geometry that
128 // this quad should draw to. This rect lives in content space.
129 Rect rect;
130
131 // This specifies the region of the quad that is opaque. This rect lives in
132 // content space.
133 Rect opaque_rect;
134
135 // Allows changing the rect that gets drawn to make it smaller. This value
136 // should be clipped to |rect|. This rect lives in content space.
137 Rect visible_rect;
138
139 // Allows changing the rect that gets drawn to make it smaller. This value
140 // should be clipped to |rect|. This rect lives in content space.
141 bool needs_blending;
142
143 // Index into the containing pass' shared quad state array which has state
144 // (transforms etc) shared by multiple quads.
145 uint32 shared_quad_state_index;
146
147 // Only one of the following will be set, depending on the material.
148 CheckerboardQuadState? checkerboard_quad_state;
149 DebugBorderQuadState? debug_border_quad_state;
150 IoSurfaceContentQuadState? io_surface_quad_state;
151 RenderPassQuadState? render_pass_quad_state;
152 SolidColorQuadState? solid_color_quad_state;
153 SurfaceQuadState? surface_quad_state;
154 TextureQuadState? texture_quad_state;
155 TileQuadState? tile_quad_state;
156 StreamVideoQuadState? stream_video_quad_state;
157 YUVVideoQuadState? yuv_video_quad_state;
158 };
159
160 enum SkXfermode {
161 kClear_Mode = 0, //!< [0, 0]
162 kSrc_Mode, //!< [Sa, Sc]
163 kDst_Mode, //!< [Da, Dc]
164 kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc]
165 kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc]
166 kSrcIn_Mode, //!< [Sa * Da, Sc * Da]
167 kDstIn_Mode, //!< [Sa * Da, Sa * Dc]
168 kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)]
169 kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)]
170 kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc]
171 kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)]
172 kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc]
173 kPlus_Mode, //!< [Sa + Da, Sc + Dc]
174 kModulate_Mode, // multiplies all components (= alpha and color)
175
176 // Following blend modes are defined in the CSS Compositing standard:
177 // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
178 kScreen_Mode,
179 kLastCoeffMode = kScreen_Mode,
180
181 kOverlay_Mode,
182 kDarken_Mode,
183 kLighten_Mode,
184 kColorDodge_Mode,
185 kColorBurn_Mode,
186 kHardLight_Mode,
187 kSoftLight_Mode,
188 kDifference_Mode,
189 kExclusion_Mode,
190 kMultiply_Mode,
191 kLastSeparableMode = kMultiply_Mode,
192
193 kHue_Mode,
194 kSaturation_Mode,
195 kColor_Mode,
196 kLuminosity_Mode,
197 kLastMode = kLuminosity_Mode
198 };
199
200 struct SharedQuadState {
201 // Transforms quad rects into the target content space.
202 Transform quad_to_target_transform;
203
204 // The size of the quads' originating layer in the space of the quad rects.
205 Size quad_layer_bounds;
206
207 // The size of the visible area in the quads' originating layer, in the space
208 // of the quad rects.
209 Rect visible_quad_layer_rect;
210
211 // This rect lives in the target content space.
212 Rect clip_rect;
213
214 bool is_clipped;
215 float opacity;
216 SkXfermode blend_mode;
217 int32 sorting_context_id;
218 };
219
220 struct Pass {
221 RenderPassId id;
222 Rect output_rect;
223 Rect damage_rect;
224 Transform transform_to_root_target;
225 bool has_transparent_background;
226 array<Quad> quads;
227 array<SharedQuadState> shared_quad_states;
228 };
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