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Side by Side Diff: ui/compositor/layer_animator.h

Issue 134453004: Use a bitfield to store animatable properties. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix another win build error (signed/unsigned comp). Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATOR_H_ 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATOR_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATOR_H_ 6 #define UI_COMPOSITOR_LAYER_ANIMATOR_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
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131 // some of them start on the compositor thread (but there is no such guarantee 131 // some of them start on the compositor thread (but there is no such guarantee
132 // for the effective start time of subsequent elements). Obviously will not 132 // for the effective start time of subsequent elements). Obviously will not
133 // work if they animate any common properties. The animator takes ownership 133 // work if they animate any common properties. The animator takes ownership
134 // of the animation sequences. 134 // of the animation sequences.
135 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); 135 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
136 136
137 // Schedules a pause for length |duration| of all the specified properties. 137 // Schedules a pause for length |duration| of all the specified properties.
138 // End the list with -1. 138 // End the list with -1.
139 void SchedulePauseForProperties( 139 void SchedulePauseForProperties(
140 base::TimeDelta duration, 140 base::TimeDelta duration,
141 LayerAnimationElement::AnimatableProperty property, 141 LayerAnimationElement::AnimatableProperties properties_to_pause);
142 ...);
143 142
144 // Returns true if there is an animation in the queue (animations remain in 143 // Returns true if there is an animation in the queue (animations remain in
145 // the queue until they complete, so this includes running animations). 144 // the queue until they complete, so this includes running animations).
146 bool is_animating() const { return !animation_queue_.empty(); } 145 bool is_animating() const { return !animation_queue_.empty(); }
147 146
148 // Returns true if there is an animation in the queue that animates the given 147 // Returns true if there is an animation in the queue that animates the given
149 // property (animations remain in the queue until they complete, so this 148 // property (animations remain in the queue until they complete, so this
150 // includes running animations). 149 // includes running animations).
151 bool IsAnimatingProperty( 150 bool IsAnimatingProperty(
152 LayerAnimationElement::AnimatableProperty property) const; 151 LayerAnimationElement::AnimatableProperty property) const;
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347 // Observers are notified when layer animations end, are scheduled or are 346 // Observers are notified when layer animations end, are scheduled or are
348 // aborted. 347 // aborted.
349 ObserverList<LayerAnimationObserver> observers_; 348 ObserverList<LayerAnimationObserver> observers_;
350 349
351 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); 350 DISALLOW_COPY_AND_ASSIGN(LayerAnimator);
352 }; 351 };
353 352
354 } // namespace ui 353 } // namespace ui
355 354
356 #endif // UI_COMPOSITOR_LAYER_ANIMATOR_H_ 355 #endif // UI_COMPOSITOR_LAYER_ANIMATOR_H_
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