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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/rotator/screen_rotation.h" | 5 #include "ash/rotator/screen_rotation.h" |
6 | 6 |
7 #include "base/time/time.h" | 7 #include "base/time/time.h" |
8 #include "ui/compositor/layer.h" | 8 #include "ui/compositor/layer.h" |
9 #include "ui/gfx/interpolated_transform.h" | 9 #include "ui/gfx/interpolated_transform.h" |
10 #include "ui/gfx/rect.h" | 10 #include "ui/gfx/rect.h" |
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24 if (degrees == 180) | 24 if (degrees == 180) |
25 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); | 25 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); |
26 if (degrees == 0) | 26 if (degrees == 0) |
27 return base::TimeDelta::FromMilliseconds(0); | 27 return base::TimeDelta::FromMilliseconds(0); |
28 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); | 28 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); |
29 } | 29 } |
30 | 30 |
31 } // namespace | 31 } // namespace |
32 | 32 |
33 ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer) | 33 ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer) |
34 : ui::LayerAnimationElement(GetProperties(), | 34 : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM, |
35 GetTransitionDuration(degrees)), | 35 GetTransitionDuration(degrees)), |
36 degrees_(degrees) { | 36 degrees_(degrees) { |
37 InitTransform(layer); | 37 InitTransform(layer); |
38 } | 38 } |
39 | 39 |
40 ScreenRotation::~ScreenRotation() { | 40 ScreenRotation::~ScreenRotation() { |
41 } | 41 } |
42 | 42 |
43 void ScreenRotation::InitTransform(ui::Layer* layer) { | 43 void ScreenRotation::InitTransform(ui::Layer* layer) { |
44 // No rotation required, use the identity transform. | 44 // No rotation required, use the identity transform. |
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113 return true; | 113 return true; |
114 } | 114 } |
115 | 115 |
116 void ScreenRotation::OnGetTarget(TargetValue* target) const { | 116 void ScreenRotation::OnGetTarget(TargetValue* target) const { |
117 target->transform = interpolated_transform_->Interpolate(1.0); | 117 target->transform = interpolated_transform_->Interpolate(1.0); |
118 } | 118 } |
119 | 119 |
120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { | 120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { |
121 } | 121 } |
122 | 122 |
123 // static | |
124 const ui::LayerAnimationElement::AnimatableProperties& | |
125 ScreenRotation::GetProperties() { | |
126 static ui::LayerAnimationElement::AnimatableProperties properties; | |
127 if (properties.empty()) | |
128 properties.insert(ui::LayerAnimationElement::TRANSFORM); | |
129 return properties; | |
130 } | |
131 | |
132 } // namespace ash | 123 } // namespace ash |
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