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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer_animation_sequence.h" | 5 #include "ui/compositor/layer_animation_sequence.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
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21 | 21 |
22 namespace { | 22 namespace { |
23 | 23 |
24 // Check that the sequence behaves sanely when it contains no elements. | 24 // Check that the sequence behaves sanely when it contains no elements. |
25 TEST(LayerAnimationSequenceTest, NoElement) { | 25 TEST(LayerAnimationSequenceTest, NoElement) { |
26 LayerAnimationSequence sequence; | 26 LayerAnimationSequence sequence; |
27 base::TimeTicks start_time; | 27 base::TimeTicks start_time; |
28 start_time += base::TimeDelta::FromSeconds(1); | 28 start_time += base::TimeDelta::FromSeconds(1); |
29 sequence.set_start_time(start_time); | 29 sequence.set_start_time(start_time); |
30 EXPECT_TRUE(sequence.IsFinished(start_time)); | 30 EXPECT_TRUE(sequence.IsFinished(start_time)); |
31 EXPECT_TRUE(sequence.properties().size() == 0); | 31 EXPECT_TRUE(sequence.properties() == LayerAnimationElement::UNKNOWN); |
sky
2014/01/13 14:26:42
EXPECT_EQ (here and similar places in this file).
Ian Vollick
2014/01/13 19:03:59
Done.
| |
32 LayerAnimationElement::AnimatableProperties properties; | 32 EXPECT_FALSE(sequence.HasConflictingProperty(LayerAnimationElement::UNKNOWN)); |
33 EXPECT_FALSE(sequence.HasConflictingProperty(properties)); | |
34 } | 33 } |
35 | 34 |
36 // Check that the sequences progresses the delegate as expected when it contains | 35 // Check that the sequences progresses the delegate as expected when it contains |
37 // a single non-threaded element. | 36 // a single non-threaded element. |
38 TEST(LayerAnimationSequenceTest, SingleElement) { | 37 TEST(LayerAnimationSequenceTest, SingleElement) { |
39 LayerAnimationSequence sequence; | 38 LayerAnimationSequence sequence; |
40 TestLayerAnimationDelegate delegate; | 39 TestLayerAnimationDelegate delegate; |
41 float start = 0.0f; | 40 float start = 0.0f; |
42 float middle = 0.5f; | 41 float middle = 0.5f; |
43 float target = 1.0f; | 42 float target = 1.0f; |
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55 EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation()); | 54 EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation()); |
56 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(500), | 55 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(500), |
57 &delegate); | 56 &delegate); |
58 EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation()); | 57 EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation()); |
59 EXPECT_TRUE(sequence.IsFinished(start_time + delta)); | 58 EXPECT_TRUE(sequence.IsFinished(start_time + delta)); |
60 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1000), | 59 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1000), |
61 &delegate); | 60 &delegate); |
62 EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation()); | 61 EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation()); |
63 } | 62 } |
64 | 63 |
65 EXPECT_TRUE(sequence.properties().size() == 1); | 64 EXPECT_TRUE(sequence.properties() == LayerAnimationElement::BRIGHTNESS); |
66 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BRIGHTNESS) != | |
67 sequence.properties().end()); | |
68 } | 65 } |
69 | 66 |
70 // Check that the sequences progresses the delegate as expected when it contains | 67 // Check that the sequences progresses the delegate as expected when it contains |
71 // a single threaded element. | 68 // a single threaded element. |
72 TEST(LayerAnimationSequenceTest, SingleThreadedElement) { | 69 TEST(LayerAnimationSequenceTest, SingleThreadedElement) { |
73 LayerAnimationSequence sequence; | 70 LayerAnimationSequence sequence; |
74 TestLayerAnimationDelegate delegate; | 71 TestLayerAnimationDelegate delegate; |
75 float start = 0.0f; | 72 float start = 0.0f; |
76 float middle = 0.5f; | 73 float middle = 0.5f; |
77 float target = 1.0f; | 74 float target = 1.0f; |
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98 cc::Animation::Opacity, | 95 cc::Animation::Opacity, |
99 (effective_start - base::TimeTicks()).InSecondsF())); | 96 (effective_start - base::TimeTicks()).InSecondsF())); |
100 sequence.Progress(effective_start + delta/2, &delegate); | 97 sequence.Progress(effective_start + delta/2, &delegate); |
101 EXPECT_FLOAT_EQ(middle, sequence.last_progressed_fraction()); | 98 EXPECT_FLOAT_EQ(middle, sequence.last_progressed_fraction()); |
102 EXPECT_TRUE(sequence.IsFinished(effective_start + delta)); | 99 EXPECT_TRUE(sequence.IsFinished(effective_start + delta)); |
103 sequence.Progress(effective_start + delta, &delegate); | 100 sequence.Progress(effective_start + delta, &delegate); |
104 EXPECT_FLOAT_EQ(target, sequence.last_progressed_fraction()); | 101 EXPECT_FLOAT_EQ(target, sequence.last_progressed_fraction()); |
105 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); | 102 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
106 } | 103 } |
107 | 104 |
108 EXPECT_TRUE(sequence.properties().size() == 1); | 105 EXPECT_TRUE(sequence.properties() == LayerAnimationElement::OPACITY); |
109 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | |
110 sequence.properties().end()); | |
111 } | 106 } |
112 | 107 |
113 // Check that the sequences progresses the delegate as expected when it contains | 108 // Check that the sequences progresses the delegate as expected when it contains |
114 // multiple elements. Note, see the layer animator tests for cyclic sequences. | 109 // multiple elements. Note, see the layer animator tests for cyclic sequences. |
115 TEST(LayerAnimationSequenceTest, MultipleElement) { | 110 TEST(LayerAnimationSequenceTest, MultipleElement) { |
116 LayerAnimationSequence sequence; | 111 LayerAnimationSequence sequence; |
117 TestLayerAnimationDelegate delegate; | 112 TestLayerAnimationDelegate delegate; |
118 float start_opacity = 0.0f; | 113 float start_opacity = 0.0f; |
119 float target_opacity = 1.0f; | 114 float target_opacity = 1.0f; |
120 base::TimeTicks start_time; | 115 base::TimeTicks start_time; |
121 base::TimeTicks opacity_effective_start; | 116 base::TimeTicks opacity_effective_start; |
122 base::TimeTicks transform_effective_start; | 117 base::TimeTicks transform_effective_start; |
123 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 118 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
124 sequence.AddElement( | 119 sequence.AddElement( |
125 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 120 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
126 | 121 |
127 // Pause bounds for a second. | 122 // Pause bounds for a second. |
128 LayerAnimationElement::AnimatableProperties properties; | 123 sequence.AddElement(LayerAnimationElement::CreatePauseElement( |
129 properties.insert(LayerAnimationElement::BOUNDS); | 124 LayerAnimationElement::BOUNDS, delta)); |
130 | |
131 sequence.AddElement( | |
132 LayerAnimationElement::CreatePauseElement(properties, delta)); | |
133 | 125 |
134 gfx::Transform start_transform, target_transform, middle_transform; | 126 gfx::Transform start_transform, target_transform, middle_transform; |
135 start_transform.Rotate(-30.0); | 127 start_transform.Rotate(-30.0); |
136 target_transform.Rotate(30.0); | 128 target_transform.Rotate(30.0); |
137 | 129 |
138 sequence.AddElement( | 130 sequence.AddElement( |
139 LayerAnimationElement::CreateTransformElement(target_transform, delta)); | 131 LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
140 | 132 |
141 for (int i = 0; i < 2; ++i) { | 133 for (int i = 0; i < 2; ++i) { |
142 int starting_group_id = 1; | 134 int starting_group_id = 1; |
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189 cc::Animation::Transform, | 181 cc::Animation::Transform, |
190 (transform_effective_start - base::TimeTicks()).InSecondsF())); | 182 (transform_effective_start - base::TimeTicks()).InSecondsF())); |
191 sequence.Progress(transform_effective_start + delta/2, &delegate); | 183 sequence.Progress(transform_effective_start + delta/2, &delegate); |
192 EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction()); | 184 EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction()); |
193 EXPECT_TRUE(sequence.IsFinished(transform_effective_start + delta)); | 185 EXPECT_TRUE(sequence.IsFinished(transform_effective_start + delta)); |
194 sequence.Progress(transform_effective_start + delta, &delegate); | 186 sequence.Progress(transform_effective_start + delta, &delegate); |
195 CheckApproximatelyEqual(target_transform, | 187 CheckApproximatelyEqual(target_transform, |
196 delegate.GetTransformForAnimation()); | 188 delegate.GetTransformForAnimation()); |
197 } | 189 } |
198 | 190 |
199 EXPECT_TRUE(sequence.properties().size() == 3); | 191 EXPECT_TRUE(sequence.properties() == (LayerAnimationElement::OPACITY | |
200 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | 192 LayerAnimationElement::TRANSFORM | |
201 sequence.properties().end()); | 193 LayerAnimationElement::BOUNDS)); |
202 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != | |
203 sequence.properties().end()); | |
204 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != | |
205 sequence.properties().end()); | |
206 } | 194 } |
207 | 195 |
208 // Check that a sequence can still be aborted if it has cycled many times. | 196 // Check that a sequence can still be aborted if it has cycled many times. |
209 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { | 197 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { |
210 LayerAnimationSequence sequence; | 198 LayerAnimationSequence sequence; |
211 TestLayerAnimationDelegate delegate; | 199 TestLayerAnimationDelegate delegate; |
212 float start_brightness = 0.0f; | 200 float start_brightness = 0.0f; |
213 float target_brightness = 1.0f; | 201 float target_brightness = 1.0f; |
214 base::TimeTicks start_time; | 202 base::TimeTicks start_time; |
215 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 203 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
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277 EXPECT_TRUE(!observer.last_ended_sequence()); | 265 EXPECT_TRUE(!observer.last_ended_sequence()); |
278 sequence.Progress(start_time + delta, &delegate); | 266 sequence.Progress(start_time + delta, &delegate); |
279 EXPECT_EQ(observer.last_ended_sequence(), &sequence); | 267 EXPECT_EQ(observer.last_ended_sequence(), &sequence); |
280 sequence.RemoveObserver(&observer); | 268 sequence.RemoveObserver(&observer); |
281 } | 269 } |
282 } | 270 } |
283 | 271 |
284 } // namespace | 272 } // namespace |
285 | 273 |
286 } // namespace ui | 274 } // namespace ui |
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