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Side by Side Diff: public/platform/WebAnimation.h

Issue 134443003: Implement CSSOM Smooth Scroll API (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 29 matching lines...) Expand all
40 namespace blink { 40 namespace blink {
41 41
42 class WebAnimationCurve; 42 class WebAnimationCurve;
43 43
44 // A compositor driven animation. 44 // A compositor driven animation.
45 class WebAnimation { 45 class WebAnimation {
46 public: 46 public:
47 enum TargetProperty { 47 enum TargetProperty {
48 TargetPropertyTransform = 0, 48 TargetPropertyTransform = 0,
49 TargetPropertyOpacity, 49 TargetPropertyOpacity,
50 TargetPropertyFilter 50 TargetPropertyFilter,
51 TargetPropertyScrollOffset
51 }; 52 };
52 53
53 virtual ~WebAnimation() { } 54 virtual ~WebAnimation() { }
54 55
55 // An id is effectively the animation's name, and it is not unique. 56 // An id is effectively the animation's name, and it is not unique.
56 virtual int id() = 0; 57 virtual int id() = 0;
57 58
58 virtual TargetProperty targetProperty() const = 0; 59 virtual TargetProperty targetProperty() const = 0;
59 60
60 // This is the number of times that the animation will play. If this 61 // This is the number of times that the animation will play. If this
61 // value is zero the animation will not play. If it is negative, then 62 // value is zero the animation will not play. If it is negative, then
62 // the animation will loop indefinitely. 63 // the animation will loop indefinitely.
63 virtual int iterations() const = 0; 64 virtual int iterations() const = 0;
64 virtual void setIterations(int) = 0; 65 virtual void setIterations(int) = 0;
65 66
66 virtual double startTime() const = 0; 67 virtual double startTime() const = 0;
67 virtual void setStartTime(double monotonicTime) = 0; 68 virtual void setStartTime(double monotonicTime) = 0;
68 69
69 virtual double timeOffset() const = 0; 70 virtual double timeOffset() const = 0;
70 virtual void setTimeOffset(double monotonicTime) = 0; 71 virtual void setTimeOffset(double monotonicTime) = 0;
71 72
72 // If alternatesDirection is true, on odd numbered iterations we reverse the curve. 73 // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
73 virtual bool alternatesDirection() const = 0; 74 virtual bool alternatesDirection() const = 0;
74 virtual void setAlternatesDirection(bool) = 0; 75 virtual void setAlternatesDirection(bool) = 0;
75 }; 76 };
76 77
77 } // namespace blink 78 } // namespace blink
78 79
79 #endif // WebAnimation_h 80 #endif // WebAnimation_h
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