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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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40 namespace blink { | 40 namespace blink { |
41 | 41 |
42 class WebAnimationCurve; | 42 class WebAnimationCurve; |
43 | 43 |
44 // A compositor driven animation. | 44 // A compositor driven animation. |
45 class WebAnimation { | 45 class WebAnimation { |
46 public: | 46 public: |
47 enum TargetProperty { | 47 enum TargetProperty { |
48 TargetPropertyTransform = 0, | 48 TargetPropertyTransform = 0, |
49 TargetPropertyOpacity, | 49 TargetPropertyOpacity, |
50 TargetPropertyFilter | 50 TargetPropertyFilter, |
| 51 TargetPropertyScrollOffset |
51 }; | 52 }; |
52 | 53 |
53 virtual ~WebAnimation() { } | 54 virtual ~WebAnimation() { } |
54 | 55 |
55 // An id is effectively the animation's name, and it is not unique. | 56 // An id is effectively the animation's name, and it is not unique. |
56 virtual int id() = 0; | 57 virtual int id() = 0; |
57 | 58 |
58 virtual TargetProperty targetProperty() const = 0; | 59 virtual TargetProperty targetProperty() const = 0; |
59 | 60 |
60 // This is the number of times that the animation will play. If this | 61 // This is the number of times that the animation will play. If this |
61 // value is zero the animation will not play. If it is negative, then | 62 // value is zero the animation will not play. If it is negative, then |
62 // the animation will loop indefinitely. | 63 // the animation will loop indefinitely. |
63 virtual int iterations() const = 0; | 64 virtual int iterations() const = 0; |
64 virtual void setIterations(int) = 0; | 65 virtual void setIterations(int) = 0; |
65 | 66 |
66 virtual double startTime() const = 0; | 67 virtual double startTime() const = 0; |
67 virtual void setStartTime(double monotonicTime) = 0; | 68 virtual void setStartTime(double monotonicTime) = 0; |
68 | 69 |
69 virtual double timeOffset() const = 0; | 70 virtual double timeOffset() const = 0; |
70 virtual void setTimeOffset(double monotonicTime) = 0; | 71 virtual void setTimeOffset(double monotonicTime) = 0; |
71 | 72 |
72 // If alternatesDirection is true, on odd numbered iterations we reverse the
curve. | 73 // If alternatesDirection is true, on odd numbered iterations we reverse the
curve. |
73 virtual bool alternatesDirection() const = 0; | 74 virtual bool alternatesDirection() const = 0; |
74 virtual void setAlternatesDirection(bool) = 0; | 75 virtual void setAlternatesDirection(bool) = 0; |
75 }; | 76 }; |
76 | 77 |
77 } // namespace blink | 78 } // namespace blink |
78 | 79 |
79 #endif // WebAnimation_h | 80 #endif // WebAnimation_h |
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