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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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29 | 29 |
30 #ifndef ShaderResource_h | 30 #ifndef ShaderResource_h |
31 #define ShaderResource_h | 31 #define ShaderResource_h |
32 | 32 |
33 #include "core/fetch/ResourcePtr.h" | 33 #include "core/fetch/ResourcePtr.h" |
34 | 34 |
35 namespace WebCore { | 35 namespace WebCore { |
36 | 36 |
37 class TextResourceDecoder; | 37 class TextResourceDecoder; |
38 | 38 |
39 class ShaderResource : public Resource { | 39 class ShaderResource FINAL : public Resource { |
40 public: | 40 public: |
41 typedef ResourceClient ClientType; | 41 typedef ResourceClient ClientType; |
42 | 42 |
43 ShaderResource(const ResourceRequest&); | 43 ShaderResource(const ResourceRequest&); |
44 virtual ~ShaderResource(); | 44 virtual ~ShaderResource(); |
45 | 45 |
46 const String& shaderString(); | 46 const String& shaderString(); |
47 | 47 |
48 private: | 48 private: |
49 OwnPtr<TextResourceDecoder> m_decoder; | 49 OwnPtr<TextResourceDecoder> m_decoder; |
50 String m_shaderString; | 50 String m_shaderString; |
51 }; | 51 }; |
52 | 52 |
53 DEFINE_RESOURCE_TYPE_CASTS(Shader); | 53 DEFINE_RESOURCE_TYPE_CASTS(Shader); |
54 | 54 |
55 } | 55 } |
56 | 56 |
57 | 57 |
58 #endif // ShaderResource_h | 58 #endif // ShaderResource_h |
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