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Side by Side Diff: Source/core/fetch/ShaderResource.h

Issue 134443002: Update fetch / loader classes to use OVERRIDE / FINAL when needed (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: No OVERRIDE / FINAL in web Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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29 29
30 #ifndef ShaderResource_h 30 #ifndef ShaderResource_h
31 #define ShaderResource_h 31 #define ShaderResource_h
32 32
33 #include "core/fetch/ResourcePtr.h" 33 #include "core/fetch/ResourcePtr.h"
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 class TextResourceDecoder; 37 class TextResourceDecoder;
38 38
39 class ShaderResource : public Resource { 39 class ShaderResource FINAL : public Resource {
40 public: 40 public:
41 typedef ResourceClient ClientType; 41 typedef ResourceClient ClientType;
42 42
43 ShaderResource(const ResourceRequest&); 43 ShaderResource(const ResourceRequest&);
44 virtual ~ShaderResource(); 44 virtual ~ShaderResource();
45 45
46 const String& shaderString(); 46 const String& shaderString();
47 47
48 private: 48 private:
49 OwnPtr<TextResourceDecoder> m_decoder; 49 OwnPtr<TextResourceDecoder> m_decoder;
50 String m_shaderString; 50 String m_shaderString;
51 }; 51 };
52 52
53 DEFINE_RESOURCE_TYPE_CASTS(Shader); 53 DEFINE_RESOURCE_TYPE_CASTS(Shader);
54 54
55 } 55 }
56 56
57 57
58 #endif // ShaderResource_h 58 #endif // ShaderResource_h
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