| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 | 29 |
| 30 #ifndef ShaderResource_h | 30 #ifndef ShaderResource_h |
| 31 #define ShaderResource_h | 31 #define ShaderResource_h |
| 32 | 32 |
| 33 #include "core/fetch/ResourcePtr.h" | 33 #include "core/fetch/ResourcePtr.h" |
| 34 | 34 |
| 35 namespace WebCore { | 35 namespace WebCore { |
| 36 | 36 |
| 37 class TextResourceDecoder; | 37 class TextResourceDecoder; |
| 38 | 38 |
| 39 class ShaderResource : public Resource { | 39 class ShaderResource FINAL : public Resource { |
| 40 public: | 40 public: |
| 41 typedef ResourceClient ClientType; | 41 typedef ResourceClient ClientType; |
| 42 | 42 |
| 43 ShaderResource(const ResourceRequest&); | 43 ShaderResource(const ResourceRequest&); |
| 44 virtual ~ShaderResource(); | 44 virtual ~ShaderResource(); |
| 45 | 45 |
| 46 const String& shaderString(); | 46 const String& shaderString(); |
| 47 | 47 |
| 48 private: | 48 private: |
| 49 OwnPtr<TextResourceDecoder> m_decoder; | 49 OwnPtr<TextResourceDecoder> m_decoder; |
| 50 String m_shaderString; | 50 String m_shaderString; |
| 51 }; | 51 }; |
| 52 | 52 |
| 53 DEFINE_RESOURCE_TYPE_CASTS(Shader); | 53 DEFINE_RESOURCE_TYPE_CASTS(Shader); |
| 54 | 54 |
| 55 } | 55 } |
| 56 | 56 |
| 57 | 57 |
| 58 #endif // ShaderResource_h | 58 #endif // ShaderResource_h |
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