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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | |
11 #include "SkBitmapProcShader.h" | |
12 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| 11 #include "SkImageCacherator.h" |
13 #include "SkImageGenerator.h" | 12 #include "SkImageGenerator.h" |
| 13 #include "SkImageShader.h" |
14 #include "SkMatrixUtils.h" | 14 #include "SkMatrixUtils.h" |
15 #include "SkPicture.h" | 15 #include "SkPicture.h" |
16 #include "SkReadBuffer.h" | 16 #include "SkReadBuffer.h" |
17 #include "SkResourceCache.h" | 17 #include "SkResourceCache.h" |
18 | 18 |
19 #if SK_SUPPORT_GPU | 19 #if SK_SUPPORT_GPU |
20 #include "GrContext.h" | 20 #include "GrContext.h" |
21 #include "GrCaps.h" | 21 #include "GrCaps.h" |
22 #endif | 22 #endif |
23 | 23 |
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208 | 208 |
209 SkAutoTUnref<SkShader> tileShader; | 209 SkAutoTUnref<SkShader> tileShader; |
210 BitmapShaderKey key(fPicture->uniqueID(), | 210 BitmapShaderKey key(fPicture->uniqueID(), |
211 fTile, | 211 fTile, |
212 fTmx, | 212 fTmx, |
213 fTmy, | 213 fTmy, |
214 tileScale, | 214 tileScale, |
215 this->getLocalMatrix()); | 215 this->getLocalMatrix()); |
216 | 216 |
217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
218 SkMatrix tileMatrix; | 218 SkMatrix tileMatrix = |
219 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi
ze.height()), | 219 SkMatrix::MakeRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), ti
leSize.height()), |
220 SkMatrix::kFill_ScaleToFit); | 220 SkMatrix::kFill_ScaleToFit); |
221 SkBitmap bm; | 221 SkAutoTUnref<SkImage> tileImage( |
222 if (!SkDEPRECATED_InstallDiscardablePixelRef( | 222 SkImage::NewFromPicture(fPicture, tileSize, &tileMatrix, nullptr)); |
223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu
llptr), &bm)) { | 223 if (!tileImage) { |
224 return nullptr; | 224 return nullptr; |
225 } | 225 } |
226 | 226 |
227 SkMatrix shaderMatrix = this->getLocalMatrix(); | 227 SkMatrix shaderMatrix = this->getLocalMatrix(); |
228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); | 229 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); |
230 | 230 |
231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi
ze())); | 231 // The actual pixels are accounted for in the SkImage cacherator budget.
Here we |
| 232 // use a rough estimate for the related objects. |
| 233 const size_t bytesUsed = sizeof(SkImageShader) + |
| 234 sizeof(SkImage) + |
| 235 sizeof(SkImageCacherator) + |
| 236 sizeof(SkImageGenerator); |
| 237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bytesUse
d)); |
232 } | 238 } |
233 | 239 |
234 return tileShader.detach(); | 240 return tileShader.detach(); |
235 } | 241 } |
236 | 242 |
237 size_t SkPictureShader::contextSize() const { | 243 size_t SkPictureShader::contextSize() const { |
238 return sizeof(PictureShaderContext); | 244 return sizeof(PictureShaderContext); |
239 } | 245 } |
240 | 246 |
241 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { | 247 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { |
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324 if (context) { | 330 if (context) { |
325 maxTextureSize = context->caps()->maxTextureSize(); | 331 maxTextureSize = context->caps()->maxTextureSize(); |
326 } | 332 } |
327 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 333 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
328 if (!bitmapShader) { | 334 if (!bitmapShader) { |
329 return nullptr; | 335 return nullptr; |
330 } | 336 } |
331 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa
taManager); | 337 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa
taManager); |
332 } | 338 } |
333 #endif | 339 #endif |
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