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Side by Side Diff: src/core/SkBitmapProcState.h

Issue 1343123005: use SkBitmapProvider for shader-context (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: restore privacy Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2007 The Android Open Source Project 2 * Copyright 2007 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcState_DEFINED 8 #ifndef SkBitmapProcState_DEFINED
9 #define SkBitmapProcState_DEFINED 9 #define SkBitmapProcState_DEFINED
10 10
11 #include "SkBitmap.h" 11 #include "SkBitmap.h"
12 #include "SkBitmapController.h" 12 #include "SkBitmapController.h"
13 #include "SkBitmapFilter.h" 13 #include "SkBitmapFilter.h"
14 #include "SkMatrix.h" 14 #include "SkMatrix.h"
15 #include "SkMipMap.h" 15 #include "SkMipMap.h"
16 #include "SkPaint.h" 16 #include "SkPaint.h"
17 #include "SkTemplates.h" 17 #include "SkTemplates.h"
18 18
19 typedef SkFixed3232 SkFractionalInt; 19 typedef SkFixed3232 SkFractionalInt;
20 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) 20 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x)
21 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) 21 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x)
22 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) 22 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x)
23 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) 23 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x)
24 24
25 class SkPaint; 25 class SkPaint;
26 26
27 struct SkBitmapProcState { 27 struct SkBitmapProcState {
28 SkBitmapProcState(); 28 SkBitmapProcState(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader: :TileMode tmy);
29 SkBitmapProcState(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMod e tmy);
29 ~SkBitmapProcState(); 30 ~SkBitmapProcState();
30 31
31 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 32 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
32 SkPMColor[], int count); 33 SkPMColor[], int count);
33 34
34 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 35 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
35 uint16_t[], int count); 36 uint16_t[], int count);
36 37
37 typedef void (*MatrixProc)(const SkBitmapProcState&, 38 typedef void (*MatrixProc)(const SkBitmapProcState&,
38 uint32_t bitmapXY[], 39 uint32_t bitmapXY[],
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
121 friend class SkBitmapProcShader; 122 friend class SkBitmapProcShader;
122 friend class SkLightingShaderImpl; 123 friend class SkLightingShaderImpl;
123 124
124 ShaderProc32 fShaderProc32; // chooseProcs 125 ShaderProc32 fShaderProc32; // chooseProcs
125 ShaderProc16 fShaderProc16; // chooseProcs 126 ShaderProc16 fShaderProc16; // chooseProcs
126 // These are used if the shaderproc is nullptr 127 // These are used if the shaderproc is nullptr
127 MatrixProc fMatrixProc; // chooseProcs 128 MatrixProc fMatrixProc; // chooseProcs
128 SampleProc32 fSampleProc32; // chooseProcs 129 SampleProc32 fSampleProc32; // chooseProcs
129 SampleProc16 fSampleProc16; // chooseProcs 130 SampleProc16 fSampleProc16; // chooseProcs
130 131
131 SkBitmap fOrigBitmap; // CONSTRUCTOR 132 const SkBitmapProvider fProvider;
132 133
133 enum { 134 enum {
134 kBMStateSize = 136 // found by inspection. if too small, we will call n ew/delete 135 kBMStateSize = 136 // found by inspection. if too small, we will call n ew/delete
135 }; 136 };
136 SkAlignedSStorage<kBMStateSize> fBMStateStorage; 137 SkAlignedSStorage<kBMStateSize> fBMStateStorage;
137 SkBitmapController::State* fBMState; 138 SkBitmapController::State* fBMState;
138 139
139 MatrixProc chooseMatrixProc(bool trivial_matrix); 140 MatrixProc chooseMatrixProc(bool trivial_matrix);
140 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 141 bool chooseProcs(const SkMatrix& inv, const SkPaint&);
141 bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint); 142 bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint);
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
191 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, 192 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s,
192 uint32_t xy[], int count, int x, int y); 193 uint32_t xy[], int count, int x, int y);
193 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, 194 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
194 uint32_t xy[], int count, int x, int y); 195 uint32_t xy[], int count, int x, int y);
195 void S32_D16_filter_DX(const SkBitmapProcState& s, 196 void S32_D16_filter_DX(const SkBitmapProcState& s,
196 const uint32_t* xy, int count, uint16_t* colors); 197 const uint32_t* xy, int count, uint16_t* colors);
197 void S32_D16_filter_DXDY(const SkBitmapProcState& s, 198 void S32_D16_filter_DXDY(const SkBitmapProcState& s,
198 const uint32_t* xy, int count, uint16_t* colors); 199 const uint32_t* xy, int count, uint16_t* colors);
199 200
200 #endif 201 #endif
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