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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapCache.h" | 8 #include "SkBitmapCache.h" |
9 #include "SkBitmapController.h" | 9 #include "SkBitmapController.h" |
10 #include "SkBitmapProcState.h" | 10 #include "SkBitmapProcState.h" |
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30 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&,
int, int, uint32_t*, int); | 30 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&,
int, int, uint32_t*, int); |
31 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcSt
ate&, int, int, uint32_t*, int); | 31 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcSt
ate&, int, int, uint32_t*, int); |
32 #endif | 32 #endif |
33 | 33 |
34 extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState&
, int, int, uint32_t*, int); | 34 extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState&
, int, int, uint32_t*, int); |
35 | 35 |
36 #define NAME_WRAP(x) x | 36 #define NAME_WRAP(x) x |
37 #include "SkBitmapProcState_filter.h" | 37 #include "SkBitmapProcState_filter.h" |
38 #include "SkBitmapProcState_procs.h" | 38 #include "SkBitmapProcState_procs.h" |
39 | 39 |
40 SkBitmapProcState::SkBitmapProcState() : fBMState(nullptr) {} | 40 SkBitmapProcState::SkBitmapProcState(const SkBitmapProvider& provider, |
| 41 SkShader::TileMode tmx, SkShader::TileMode
tmy) |
| 42 : fProvider(provider) |
| 43 , fBMState(nullptr) |
| 44 { |
| 45 fTileModeX = tmx; |
| 46 fTileModeY = tmy; |
| 47 } |
| 48 |
| 49 SkBitmapProcState::SkBitmapProcState(const SkBitmap& bm, |
| 50 SkShader::TileMode tmx, SkShader::TileMode
tmy) |
| 51 : fProvider(SkBitmapProvider(bm)) |
| 52 , fBMState(nullptr) |
| 53 { |
| 54 fTileModeX = tmx; |
| 55 fTileModeY = tmy; |
| 56 } |
41 | 57 |
42 SkBitmapProcState::~SkBitmapProcState() { | 58 SkBitmapProcState::~SkBitmapProcState() { |
43 SkInPlaceDeleteCheck(fBMState, fBMStateStorage.get()); | 59 SkInPlaceDeleteCheck(fBMState, fBMStateStorage.get()); |
44 } | 60 } |
45 | 61 |
46 /////////////////////////////////////////////////////////////////////////////// | 62 /////////////////////////////////////////////////////////////////////////////// |
47 | 63 |
48 // true iff the matrix contains, at most, scale and translate elements | 64 // true iff the matrix contains, at most, scale and translate elements |
49 static bool matrix_only_scale_translate(const SkMatrix& m) { | 65 static bool matrix_only_scale_translate(const SkMatrix& m) { |
50 return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask); | 66 return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask); |
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112 * We can always fulfill requests for Low and None | 128 * We can always fulfill requests for Low and None |
113 * - sometimes we will "ignore" Low and give None, but this is likely a legacy
perf hack | 129 * - sometimes we will "ignore" Low and give None, but this is likely a legacy
perf hack |
114 * and may be removed. | 130 * and may be removed. |
115 */ | 131 */ |
116 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { | 132 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { |
117 fPixmap.reset(); | 133 fPixmap.reset(); |
118 fInvMatrix = inv; | 134 fInvMatrix = inv; |
119 fFilterLevel = paint.getFilterQuality(); | 135 fFilterLevel = paint.getFilterQuality(); |
120 | 136 |
121 SkDefaultBitmapController controller; | 137 SkDefaultBitmapController controller; |
122 fBMState = controller.requestBitmap(fOrigBitmap, inv, paint.getFilterQuality
(), | 138 fBMState = controller.requestBitmap(fProvider, inv, paint.getFilterQuality()
, |
123 fBMStateStorage.get(), fBMStateStorage.s
ize()); | 139 fBMStateStorage.get(), fBMStateStorage.s
ize()); |
124 // Note : we allow the controller to return an empty (zero-dimension) result
. Should we? | 140 // Note : we allow the controller to return an empty (zero-dimension) result
. Should we? |
125 if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) { | 141 if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) { |
126 return false; | 142 return false; |
127 } | 143 } |
128 fPixmap = fBMState->pixmap(); | 144 fPixmap = fBMState->pixmap(); |
129 fInvMatrix = fBMState->invMatrix(); | 145 fInvMatrix = fBMState->invMatrix(); |
130 fFilterLevel = fBMState->quality(); | 146 fFilterLevel = fBMState->quality(); |
131 SkASSERT(fPixmap.addr()); | 147 SkASSERT(fPixmap.addr()); |
132 | 148 |
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840 fx += dx; | 856 fx += dx; |
841 } | 857 } |
842 } else { | 858 } else { |
843 for (int i = 0; i < count; ++i) { | 859 for (int i = 0; i < count; ++i) { |
844 dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)]; | 860 dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)]; |
845 fx += dx; | 861 fx += dx; |
846 } | 862 } |
847 } | 863 } |
848 } | 864 } |
849 | 865 |
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