Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index cac2d0e065a8fdce7afb08d777ac808fcc003b70..3661b2c512c62272c4996e04dfdcf52294254306 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -899,8 +899,7 @@ private: |
void dirtyAncestorChainHasOutOfFlowPositionedDescendantStatus(); |
bool acceleratedCompositingForOverflowScrollEnabled() const; |
- void updateDescendantsAreContiguousInStackingOrder(); |
- void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<const RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIteration); |
+ void updateCanBeStackingContainer(); |
void collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote); |
void collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote); |
@@ -1192,8 +1191,8 @@ protected: |
// If this is true, then no non-descendant appears between any of our |
// descendants in stacking order. This is one of the requirements of being |
// able to safely become a stacking context. |
- bool m_descendantsAreContiguousInStackingOrder : 1; |
- bool m_descendantsAreContiguousInStackingOrderDirty : 1; |
+ bool m_canBePromotedToStackingContainer : 1; |
+ bool m_canBePromotedToStackingContainerDirty : 1; |
const bool m_isRootLayer : 1; |