Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(83)

Side by Side Diff: chrome/browser/ui/tabs/tab_audio_indicator.cc

Issue 13422009: Tab audio indicator tweaks (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « chrome/app/theme/default_200_percent/common/audio_equalizer_column.png ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h" 5 #include "chrome/browser/ui/tabs/tab_audio_indicator.h"
6 6
7 #include "grit/theme_resources.h" 7 #include "grit/theme_resources.h"
8 #include "ui/base/animation/animation_container.h" 8 #include "ui/base/animation/animation_container.h"
9 #include "ui/base/animation/linear_animation.h" 9 #include "ui/base/animation/linear_animation.h"
10 #include "ui/base/resource/resource_bundle.h" 10 #include "ui/base/resource/resource_bundle.h"
11 #include "ui/gfx/canvas.h" 11 #include "ui/gfx/canvas.h"
12 #include "ui/gfx/rect.h" 12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/skia_util.h" 13 #include "ui/gfx/skia_util.h"
14 14
15 namespace { 15 namespace {
16 16
17 // The number of columns to draw for the equalizer graphic. 17 // The number of columns to draw for the equalizer graphic.
18 const size_t kEqualizerColumnCount = 2; 18 const size_t kEqualizerColumnCount = 3;
19
20 // The maximum level for the equalizer.
21 const size_t kEqualizerMaxLevel = 4;
22 19
23 // The equalizer cycles between these frames. An equalizer frame is 2 columns 20 // The equalizer cycles between these frames. An equalizer frame is 2 columns
24 // where each column ranges from 0 to |kEqualizerMaxLevel|. TODO(sail): Replace 21 // where each column ranges from 0 to 4.
25 // this with levels from the actual audio source.
26 const size_t kEqualizerFrames[][kEqualizerColumnCount] = { 22 const size_t kEqualizerFrames[][kEqualizerColumnCount] = {
27 { 2, 1 }, 23 { 1, 2, 3 },
28 { 3, 2 }, 24 { 2, 3, 4 },
29 { 2, 3 }, 25 { 3, 4, 3 },
30 { 2, 2 }, 26 { 4, 3, 2 },
31 { 2, 3 }, 27 { 3, 2, 1 },
32 { 3, 4 }, 28 { 2, 1, 2 },
33 { 2, 3 }, 29 { 1, 2, 3 },
34 { 3, 2 }, 30 { 0, 1, 2 },
35 { 2, 3 }, 31 { 1, 0, 1 },
36 { 3, 2 }, 32 { 2, 1, 0 },
33 { 3, 2, 1 },
34 { 2, 1, 2 },
37 }; 35 };
38 36
39 // The space between equalizer levels. 37 // The space between equalizer levels.
40 const int kEqualizerColumnPadding = 1; 38 const int kEqualizerColumnPadding = 1;
41 39
42 // The duration of each equalizer frame. 40 // The duration of each equalizer frame.
43 const size_t kAnimationCycleDurationMs = 300; 41 const size_t kAnimationCycleDurationMs = 300;
44 42
45 // The duration of the "ending" animation once audio stops playing. 43 // The duration of the "ending" animation once audio stops playing.
46 const size_t kAnimationEndingDurationMs = 1000; 44 const size_t kAnimationEndingDurationMs = 1000;
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 } 80 }
83 81
84 bool TabAudioIndicator::IsAnimating() { 82 bool TabAudioIndicator::IsAnimating() {
85 return state_ != STATE_NOT_ANIMATING; 83 return state_ != STATE_NOT_ANIMATING;
86 } 84 }
87 85
88 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) { 86 void TabAudioIndicator::Paint(gfx::Canvas* canvas, const gfx::Rect& rect) {
89 canvas->Save(); 87 canvas->Save();
90 canvas->ClipRect(rect); 88 canvas->ClipRect(rect);
91 89
92 // Draw 2 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the 90 // Draw 3 equalizer columns. |IDR_AUDIO_EQUALIZER_COLUMN| is a column of the
93 // equalizer with 4 levels. The current level is between 0 and 4 so the 91 // equalizer with 4 levels. The current level is between 0 and 4 so the
94 // image is shifted down and then drawn. 92 // image is shifted down and then drawn.
95 if (state_ != STATE_NOT_ANIMATING) { 93 if (state_ != STATE_NOT_ANIMATING) {
96 ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance(); 94 ui::ResourceBundle& rb = ResourceBundle::GetSharedInstance();
97 gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN)); 95 gfx::ImageSkia* image(rb.GetImageSkiaNamed(IDR_AUDIO_EQUALIZER_COLUMN));
98 int x = rect.right(); 96 int x = rect.right();
99 std::vector<int> levels = GetCurrentEqualizerLevels(); 97 std::vector<int> levels = GetCurrentEqualizerLevels();
100 for (int i = levels.size() - 1; i >= 0; --i) { 98 for (int i = levels.size() - 1; i >= 0; --i) {
99 if (levels[i] == 0)
100 continue;
101
101 // Shift the image down by the level. 102 // Shift the image down by the level.
102 int y = rect.bottom() - levels[i] * 2; 103 int y = rect.bottom() - levels[i] * 2;
103 x -= image->width(); 104 x -= image->width();
104 canvas->DrawImageInt(*image, x, y); 105 canvas->DrawImageInt(*image, x, y);
105 106
106 // Clip the equalizer column so the favicon doesn't obscure it. 107 // Clip the equalizer column so the favicon doesn't obscure it.
107 gfx::Rect equalizer_rect(x, y, image->width(), image->height()); 108 gfx::Rect equalizer_rect(x, y, image->width(), image->height());
108 equalizer_rect.Inset(-kEqualizerColumnPadding, -kEqualizerColumnPadding);
109 canvas->sk_canvas()->clipRect( 109 canvas->sk_canvas()->clipRect(
110 gfx::RectToSkRect(equalizer_rect), SkRegion::kDifference_Op); 110 gfx::RectToSkRect(equalizer_rect), SkRegion::kDifference_Op);
111 111
112 x -= kEqualizerColumnPadding; 112 // Padding is baked into both sides of the icons so overlap the images.
113 x += kEqualizerColumnPadding;
113 } 114 }
114 115
115 // Cache the levels that were just drawn. This is used to prevent 116 // Cache the levels that were just drawn. This is used to prevent
116 // unnecessary drawing when animation progress doesn't result in equalizer 117 // unnecessary drawing when animation progress doesn't result in equalizer
117 // levels changing. 118 // levels changing.
118 last_displayed_equalizer_levels_ = levels; 119 last_displayed_equalizer_levels_ = levels;
119 } 120 }
120 121
121 if (!favicon_.isNull()) { 122 if (!favicon_.isNull()) {
122 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2; 123 int dst_x = rect.x() - (favicon_.width() - rect.width()) / 2;
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
154 // level and the target equalizer level. 155 // level and the target equalizer level.
155 for (size_t i = 0; i < kEqualizerColumnCount; ++i) { 156 for (size_t i = 0; i < kEqualizerColumnCount; ++i) {
156 int start = kEqualizerFrames[frame_index_][i]; 157 int start = kEqualizerFrames[frame_index_][i];
157 int end = state_ == STATE_ANIMATION_ENDING 158 int end = state_ == STATE_ANIMATION_ENDING
158 ? 0 159 ? 0
159 : kEqualizerFrames[next_frame_index][i]; 160 : kEqualizerFrames[next_frame_index][i];
160 levels.push_back(animation_->CurrentValueBetween(start, end)); 161 levels.push_back(animation_->CurrentValueBetween(start, end));
161 } 162 }
162 return levels; 163 return levels;
163 } 164 }
OLDNEW
« no previous file with comments | « chrome/app/theme/default_200_percent/common/audio_equalizer_column.png ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698