| Index: src/image/SkImageShader.cpp
|
| diff --git a/src/image/SkImageShader.cpp b/src/image/SkImageShader.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5ddc8749401cd225f34b97455bea3cab25d60820
|
| --- /dev/null
|
| +++ b/src/image/SkImageShader.cpp
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| @@ -0,0 +1,69 @@
|
| +/*
|
| + * Copyright 2011 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkBitmapProcShader.h"
|
| +#include "SkImage_Base.h"
|
| +#include "SkImageShader.h"
|
| +#include "SkReadBuffer.h"
|
| +#include "SkWriteBuffer.h"
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "effects/GrBicubicEffect.h"
|
| +#include "effects/GrExtractAlphaFragmentProcessor.h"
|
| +#include "effects/GrSimpleTextureEffect.h"
|
| +#endif
|
| +
|
| +SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
|
| + : INHERITED(matrix)
|
| + , fImage(SkRef(img))
|
| + , fTileModeX(tmx)
|
| + , fTileModeY(tmy)
|
| +{}
|
| +
|
| +SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
|
| + const TileMode tx = (TileMode)buffer.readUInt();
|
| + const TileMode ty = (TileMode)buffer.readUInt();
|
| + SkMatrix matrix;
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| + buffer.readMatrix(&matrix);
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| + SkAutoTUnref<SkImage> img(buffer.readImage());
|
| + if (!img) {
|
| + return nullptr;
|
| + }
|
| + return new SkImageShader(img, tx, ty, &matrix);
|
| +}
|
| +
|
| +void SkImageShader::flatten(SkWriteBuffer& buffer) const {
|
| + buffer.writeUInt(fTileModeX);
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| + buffer.writeUInt(fTileModeY);
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| + buffer.writeMatrix(this->getLocalMatrix());
|
| + buffer.writeImage(fImage);
|
| +}
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| +
|
| +bool SkImageShader::isOpaque() const {
|
| + return fImage->isOpaque();
|
| +}
|
| +
|
| +size_t SkImageShader::contextSize() const {
|
| + // we creata a BitmapProcShader::Context, so we defer to it to compute the size
|
| + return SkBitmapProcShader::ContextSize();
|
| +}
|
| +
|
| +SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
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| + SkBitmap bitmap;
|
| + if (!as_IB(fImage)->getROPixels(&bitmap)) {
|
| + return nullptr;
|
| + }
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| + return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, bitmap, rec, storage);
|
| +}
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| +
|
| +SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
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| + const SkMatrix* localMatrix) {
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| + if (!image) {
|
| + return nullptr;
|
| + }
|
| + return new SkImageShader(image, tx, ty, localMatrix);
|
| +}
|
|
|