Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(148)

Side by Side Diff: src/image/SkImageShader.cpp

Issue 1342113002: add ImageShader, sharing code with its Bitmap cousin (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: now with actual added files Created 5 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
(Empty)
1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBitmapProcShader.h"
9 #include "SkImage_Base.h"
10 #include "SkImageShader.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h"
13
14 #if SK_SUPPORT_GPU
15 #include "effects/GrBicubicEffect.h"
16 #include "effects/GrExtractAlphaFragmentProcessor.h"
17 #include "effects/GrSimpleTextureEffect.h"
18 #endif
19
20 SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, con st SkMatrix* matrix)
21 : INHERITED(matrix)
22 , fImage(SkRef(img))
23 , fTileModeX(tmx)
24 , fTileModeY(tmy)
25 {}
26
27 SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
28 const TileMode tx = (TileMode)buffer.readUInt();
29 const TileMode ty = (TileMode)buffer.readUInt();
30 SkMatrix matrix;
31 buffer.readMatrix(&matrix);
32 SkAutoTUnref<SkImage> img(buffer.readImage());
33 if (!img) {
34 return nullptr;
35 }
36 return new SkImageShader(img, tx, ty, &matrix);
37 }
38
39 void SkImageShader::flatten(SkWriteBuffer& buffer) const {
40 buffer.writeUInt(fTileModeX);
41 buffer.writeUInt(fTileModeY);
42 buffer.writeMatrix(this->getLocalMatrix());
43 buffer.writeImage(fImage);
44 }
45
46 bool SkImageShader::isOpaque() const {
47 return fImage->isOpaque();
48 }
49
50 size_t SkImageShader::contextSize() const {
51 // we creata a BitmapProcShader::Context, so we defer to it to compute the s ize
52 return SkBitmapProcShader::ContextSize();
53 }
54
55 SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* s torage) const {
56 SkBitmap bitmap;
57 if (!as_IB(fImage)->getROPixels(&bitmap)) {
58 return nullptr;
59 }
60 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, bitmap , rec, storage);
61 }
62
63 SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
64 const SkMatrix* localMatrix) {
65 if (!image) {
66 return nullptr;
67 }
68 return new SkImageShader(image, tx, ty, localMatrix);
69 }
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698