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| 1 /* |
| 2 * Copyright 2011 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkImage_Base.h" |
| 10 #include "SkImageShader.h" |
| 11 #include "SkReadBuffer.h" |
| 12 #include "SkWriteBuffer.h" |
| 13 |
| 14 #if SK_SUPPORT_GPU |
| 15 #include "effects/GrBicubicEffect.h" |
| 16 #include "effects/GrExtractAlphaFragmentProcessor.h" |
| 17 #include "effects/GrSimpleTextureEffect.h" |
| 18 #endif |
| 19 |
| 20 SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, con
st SkMatrix* matrix) |
| 21 : INHERITED(matrix) |
| 22 , fImage(SkRef(img)) |
| 23 , fTileModeX(tmx) |
| 24 , fTileModeY(tmy) |
| 25 {} |
| 26 |
| 27 SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) { |
| 28 const TileMode tx = (TileMode)buffer.readUInt(); |
| 29 const TileMode ty = (TileMode)buffer.readUInt(); |
| 30 SkMatrix matrix; |
| 31 buffer.readMatrix(&matrix); |
| 32 SkAutoTUnref<SkImage> img(buffer.readImage()); |
| 33 if (!img) { |
| 34 return nullptr; |
| 35 } |
| 36 return new SkImageShader(img, tx, ty, &matrix); |
| 37 } |
| 38 |
| 39 void SkImageShader::flatten(SkWriteBuffer& buffer) const { |
| 40 buffer.writeUInt(fTileModeX); |
| 41 buffer.writeUInt(fTileModeY); |
| 42 buffer.writeMatrix(this->getLocalMatrix()); |
| 43 buffer.writeImage(fImage); |
| 44 } |
| 45 |
| 46 bool SkImageShader::isOpaque() const { |
| 47 return fImage->isOpaque(); |
| 48 } |
| 49 |
| 50 size_t SkImageShader::contextSize() const { |
| 51 // we creata a BitmapProcShader::Context, so we defer to it to compute the s
ize |
| 52 return SkBitmapProcShader::ContextSize(); |
| 53 } |
| 54 |
| 55 SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* s
torage) const { |
| 56 SkBitmap bitmap; |
| 57 if (!as_IB(fImage)->getROPixels(&bitmap)) { |
| 58 return nullptr; |
| 59 } |
| 60 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, bitmap
, rec, storage); |
| 61 } |
| 62 |
| 63 SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty, |
| 64 const SkMatrix* localMatrix) { |
| 65 if (!image) { |
| 66 return nullptr; |
| 67 } |
| 68 return new SkImageShader(image, tx, ty, localMatrix); |
| 69 } |
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