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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 1342113002: add ImageShader, sharing code with its Bitmap cousin (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: now with actual added files Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
11 #include "SkErrorInternals.h" 11 #include "SkErrorInternals.h"
12 #include "SkPixelRef.h" 12 #include "SkPixelRef.h"
13 #include "SkReadBuffer.h" 13 #include "SkReadBuffer.h"
14 #include "SkWriteBuffer.h" 14 #include "SkWriteBuffer.h"
15 15
16 #if SK_SUPPORT_GPU 16 #if SK_SUPPORT_GPU
17 #include "effects/GrBicubicEffect.h" 17 #include "effects/GrBicubicEffect.h"
18 #include "effects/GrExtractAlphaFragmentProcessor.h" 18 #include "effects/GrExtractAlphaFragmentProcessor.h"
19 #include "effects/GrSimpleTextureEffect.h" 19 #include "effects/GrSimpleTextureEffect.h"
20 #endif 20 #endif
21 21
22 size_t SkBitmapProcShader::ContextSize() {
23 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding
24 // a pointer to it.
25 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
26 }
27
22 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMo de tmy, 28 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMo de tmy,
23 const SkMatrix* localMatrix) 29 const SkMatrix* localMatrix)
24 : INHERITED(localMatrix) { 30 : INHERITED(localMatrix) {
25 fRawBitmap = src; 31 fRawBitmap = src;
26 fTileModeX = (uint8_t)tmx; 32 fTileModeX = (uint8_t)tmx;
27 fTileModeY = (uint8_t)tmy; 33 fTileModeY = (uint8_t)tmy;
28 } 34 }
29 35
30 bool SkBitmapProcShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const { 36 bool SkBitmapProcShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const {
31 if (texture) { 37 if (texture) {
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 69
64 static bool only_scale_and_translate(const SkMatrix& matrix) { 70 static bool only_scale_and_translate(const SkMatrix& matrix) {
65 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; 71 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
66 return (matrix.getType() & ~mask) == 0; 72 return (matrix.getType() & ~mask) == 0;
67 } 73 }
68 74
69 bool SkBitmapProcShader::isOpaque() const { 75 bool SkBitmapProcShader::isOpaque() const {
70 return fRawBitmap.isOpaque(); 76 return fRawBitmap.isOpaque();
71 } 77 }
72 78
73 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo id* storage) const { 79 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
80 TileMode tmx, TileMode tmy,
81 const SkBitmap& bitmap,
82 const ContextRec& rec, void* storage) {
74 SkMatrix totalInverse; 83 SkMatrix totalInverse;
75 // Do this first, so we know the matrix can be inverted. 84 // Do this first, so we know the matrix can be inverted.
76 if (!this->computeTotalInverse(rec, &totalInverse)) { 85 if (!shader.computeTotalInverse(rec, &totalInverse)) {
77 return nullptr; 86 return nullptr;
78 } 87 }
79 88
80 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); 89 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
81 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState; 90 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState;
82 91
83 SkASSERT(state); 92 SkASSERT(state);
84 state->fTileModeX = fTileModeX; 93 state->fTileModeX = tmx;
85 state->fTileModeY = fTileModeY; 94 state->fTileModeY = tmy;
86 state->fOrigBitmap = fRawBitmap; 95 state->fOrigBitmap = bitmap;
87 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { 96 if (!state->chooseProcs(totalInverse, *rec.fPaint)) {
88 state->~SkBitmapProcState(); 97 state->~SkBitmapProcState();
89 return nullptr; 98 return nullptr;
90 } 99 }
91 100
92 return new (storage) BitmapProcShaderContext(*this, rec, state); 101 return new (storage) BitmapProcShaderContext(shader, rec, state);
93 } 102 }
94 103
95 size_t SkBitmapProcShader::contextSize() const { 104 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo id* storage) const {
96 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding 105 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, fRawBi tmap, rec, storage);
97 // a pointer to it.
98 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
99 } 106 }
100 107
101 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext( 108 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkSha der& shader,
102 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcSta te* state) 109 const Conte xtRec& rec,
110 SkBitmapPro cState* state)
103 : INHERITED(shader, rec) 111 : INHERITED(shader, rec)
104 , fState(state) 112 , fState(state)
105 { 113 {
106 const SkPixmap& pixmap = fState->fPixmap; 114 const SkPixmap& pixmap = fState->fPixmap;
107 bool isOpaque = pixmap.isOpaque(); 115 bool isOpaque = pixmap.isOpaque();
108 116
109 // update fFlags 117 // update fFlags
110 uint32_t flags = 0; 118 uint32_t flags = 0;
111 if (isOpaque && (255 == this->getPaintAlpha())) { 119 if (isOpaque && (255 == this->getPaintAlpha())) {
112 flags |= kOpaqueAlpha_Flag; 120 flags |= kOpaqueAlpha_Flag;
(...skipping 288 matching lines...) Expand 10 before | Expand all | Expand 10 after
401 inner.reset(GrSimpleTextureEffect::Create(procDataManager, texture, matr ix, params)); 409 inner.reset(GrSimpleTextureEffect::Create(procDataManager, texture, matr ix, params));
402 } 410 }
403 411
404 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { 412 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) {
405 return SkRef(inner.get()); 413 return SkRef(inner.get());
406 } 414 }
407 return GrExtractAlphaFragmentProcessor::Create(inner); 415 return GrExtractAlphaFragmentProcessor::Create(inner);
408 } 416 }
409 417
410 #endif 418 #endif
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