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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef SkImageShader_DEFINED |
| 9 #define SkImageShader_DEFINED |
| 10 |
| 11 #include "SkImage.h" |
| 12 #include "SkShader.h" |
| 13 |
| 14 class SkImageShader : public SkShader { |
| 15 public: |
| 16 static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMa
trix* localMatrix); |
| 17 |
| 18 bool isOpaque() const override; |
| 19 size_t contextSize() const override; |
| 20 |
| 21 SK_TO_STRING_OVERRIDE() |
| 22 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader) |
| 23 |
| 24 #if SK_SUPPORT_GPU |
| 25 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
| 26 const SkMatrix*, SkFilterQual
ity, |
| 27 GrProcessorDataManager*) cons
t override; |
| 28 #endif |
| 29 |
| 30 protected: |
| 31 void flatten(SkWriteBuffer&) const override; |
| 32 Context* onCreateContext(const ContextRec&, void* storage) const override; |
| 33 |
| 34 SkAutoTUnref<const SkImage> fImage; |
| 35 const TileMode fTileModeX; |
| 36 const TileMode fTileModeY; |
| 37 |
| 38 private: |
| 39 SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* loca
lMatrix); |
| 40 |
| 41 typedef SkShader INHERITED; |
| 42 }; |
| 43 |
| 44 #endif |
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