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Unified Diff: include/core/SkReadBuffer.h

Issue 134163010: Refactor read and write buffers. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: whoops, read buffers have .size() Created 6 years, 11 months ago
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Index: include/core/SkReadBuffer.h
diff --git a/include/core/SkReadBuffer.h b/include/core/SkReadBuffer.h
new file mode 100644
index 0000000000000000000000000000000000000000..75cc64b2be190e68720fd5e19709bc0d762efb50
--- /dev/null
+++ b/include/core/SkReadBuffer.h
@@ -0,0 +1,205 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkReadBuffer_DEFINED
+#define SkReadBuffer_DEFINED
+
+#include "SkBitmapHeap.h"
+#include "SkColorFilter.h"
+#include "SkData.h"
+#include "SkDrawLooper.h"
+#include "SkImageFilter.h"
+#include "SkMaskFilter.h"
+#include "SkPath.h"
+#include "SkPathEffect.h"
+#include "SkPicture.h"
+#include "SkPixelRef.h"
+#include "SkRasterizer.h"
+#include "SkReadBuffer.h"
+#include "SkReader32.h"
+#include "SkRefCnt.h"
+#include "SkShader.h"
+#include "SkUnitMapper.h"
+#include "SkWriteBuffer.h"
+#include "SkXfermode.h"
+
+class SkBitmap;
+
+#if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC)
+ #define DEBUG_NON_DETERMINISTIC_ASSERT
+#endif
+
+class SkReadBuffer {
+public:
+ SkReadBuffer();
+ SkReadBuffer(const void* data, size_t size);
+ SkReadBuffer(SkStream* stream);
+ virtual ~SkReadBuffer();
+
+ enum Flags {
+ kCrossProcess_Flag = 1 << 0,
+ kScalarIsFloat_Flag = 1 << 1,
+ kPtrIs64Bit_Flag = 1 << 2,
+ kValidation_Flag = 1 << 3,
+ };
+
+ void setFlags(uint32_t flags) { fFlags = flags; }
+ uint32_t getFlags() const { return fFlags; }
+
+ bool isCrossProcess() const {
+ return this->isValidating() || SkToBool(fFlags & kCrossProcess_Flag);
+ }
+ bool isScalarFloat() const { return SkToBool(fFlags & kScalarIsFloat_Flag); }
+ bool isPtr64Bit() const { return SkToBool(fFlags & kPtrIs64Bit_Flag); }
+ bool isValidating() const { return SkToBool(fFlags & kValidation_Flag); }
+
+ SkReader32* getReader32() { return &fReader; }
+
+ uint32_t size() { return fReader.size(); }
+ uint32_t offset() { return fReader.offset(); }
+ bool eof() { return fReader.eof(); }
+ const void* skip(size_t size) { return fReader.skip(size); }
+
+ // primitives
+ virtual bool readBool();
+ virtual SkColor readColor();
+ virtual SkFixed readFixed();
+ virtual int32_t readInt();
+ virtual SkScalar readScalar();
+ virtual uint32_t readUInt();
+ virtual int32_t read32();
+
+ void* readFunctionPtr() {
+ void* ptr;
+ this->readByteArray(&ptr, sizeof(ptr));
+ return ptr;
+ }
+
+ // strings -- the caller is responsible for freeing the string contents
+ virtual void readString(SkString* string);
+ virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding);
+
+ // common data structures
+ virtual void readPoint(SkPoint* point);
+ SkPoint readPoint() { SkPoint p; this->readPoint(&p); return p; }
+ virtual void readMatrix(SkMatrix* matrix);
+ virtual void readIRect(SkIRect* rect);
+ virtual void readRect(SkRect* rect);
+ virtual void readRegion(SkRegion* region);
+ virtual void readPath(SkPath* path);
+ void readPaint(SkPaint* paint) { paint->unflatten(*this); }
+
+ virtual SkFlattenable* readFlattenable(SkFlattenable::Type);
+ template <typename T> T* readFlattenable() {
+ return (T*) this->readFlattenable(T::GetFlattenableType());
+ }
+ SkColorFilter* readColorFilter() { return this->readFlattenable<SkColorFilter>(); }
+ SkDrawLooper* readDrawLooper() { return this->readFlattenable<SkDrawLooper>(); }
+ SkImageFilter* readImageFilter() { return this->readFlattenable<SkImageFilter>(); }
+ SkMaskFilter* readMaskFilter() { return this->readFlattenable<SkMaskFilter>(); }
+ SkPathEffect* readPathEffect() { return this->readFlattenable<SkPathEffect>(); }
+ SkPixelRef* readPixelRef() { return this->readFlattenable<SkPixelRef>(); }
+ SkRasterizer* readRasterizer() { return this->readFlattenable<SkRasterizer>(); }
+ SkShader* readShader() { return this->readFlattenable<SkShader>(); }
+ SkUnitMapper* readUnitMapper() { return this->readFlattenable<SkUnitMapper>(); }
+ SkXfermode* readXfermode() { return this->readFlattenable<SkXfermode>(); }
+
+
+ // binary data and arrays
+ virtual bool readByteArray(void* value, size_t size);
+ virtual bool readColorArray(SkColor* colors, size_t size);
+ virtual bool readIntArray(int32_t* values, size_t size);
+ virtual bool readPointArray(SkPoint* points, size_t size);
+ virtual bool readScalarArray(SkScalar* values, size_t size);
+
+ SkData* readByteArrayAsData() {
+ size_t len = this->getArrayCount();
+ if (!this->validateAvailable(len)) {
+ return SkData::NewEmpty();
+ }
+ void* buffer = sk_malloc_throw(len);
+ this->readByteArray(buffer, len);
+ return SkData::NewFromMalloc(buffer, len);
+ }
+
+ // helpers to get info about arrays and binary data
+ virtual uint32_t getArrayCount();
+
+ virtual void readBitmap(SkBitmap* bitmap);
+ virtual SkTypeface* readTypeface();
+
+ void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) {
+ SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage);
+ }
+
+ void setTypefaceArray(SkTypeface* array[], int count) {
+ fTFArray = array;
+ fTFCount = count;
+ }
+
+ /**
+ * Call this with a pre-loaded array of Factories, in the same order as
+ * were created/written by the writer. SkPicture uses this.
+ */
+ void setFactoryPlayback(SkFlattenable::Factory array[], int count) {
+ fFactoryTDArray = NULL;
+ fFactoryArray = array;
+ fFactoryCount = count;
+ }
+
+ /**
+ * Call this with an initially empty array, so the reader can cache each
+ * factory it sees by name. Used by the pipe code in conjunction with
+ * SkWriteBuffer::setNamedFactoryRecorder.
+ */
+ void setFactoryArray(SkTDArray<SkFlattenable::Factory>* array) {
+ fFactoryTDArray = array;
+ fFactoryArray = NULL;
+ fFactoryCount = 0;
+ }
+
+ /**
+ * Provide a function to decode an SkBitmap from encoded data. Only used if the writer
+ * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the
+ * appropriate size will be used.
+ */
+ void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) {
+ fBitmapDecoder = bitmapDecoder;
+ }
+
+ // Default impelementations don't check anything.
+ virtual bool validate(bool isValid) { return true; }
+ virtual bool isValid() const { return true; }
+ virtual bool validateAvailable(size_t size) { return true; }
+
+private:
+ bool readArray(void* value, size_t size, size_t elementSize);
+
+ uint32_t fFlags;
+
+ SkReader32 fReader;
+ void* fMemoryPtr;
+
+ SkBitmapHeapReader* fBitmapStorage;
+ SkTypeface** fTFArray;
+ int fTFCount;
+
+ SkTDArray<SkFlattenable::Factory>* fFactoryTDArray;
+ SkFlattenable::Factory* fFactoryArray;
+ int fFactoryCount;
+
+ SkPicture::InstallPixelRefProc fBitmapDecoder;
+
+#ifdef DEBUG_NON_DETERMINISTIC_ASSERT
+ // Debugging counter to keep track of how many bitmaps we
+ // have decoded.
+ int fDecodedBitmapIndex;
+#endif // DEBUG_NON_DETERMINISTIC_ASSERT
+};
+
+#endif // SkReadBuffer_DEFINED
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