Index: src/core/SkOrderedWriteBuffer.cpp |
diff --git a/src/core/SkOrderedWriteBuffer.cpp b/src/core/SkOrderedWriteBuffer.cpp |
deleted file mode 100644 |
index 9107ecd828a2ceca75ebfbf9f473f2eb5bb5757f..0000000000000000000000000000000000000000 |
--- a/src/core/SkOrderedWriteBuffer.cpp |
+++ /dev/null |
@@ -1,325 +0,0 @@ |
- |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "SkOrderedWriteBuffer.h" |
-#include "SkBitmap.h" |
-#include "SkData.h" |
-#include "SkPixelRef.h" |
-#include "SkPtrRecorder.h" |
-#include "SkStream.h" |
-#include "SkTypeface.h" |
- |
-SkOrderedWriteBuffer::SkOrderedWriteBuffer() |
- : INHERITED() |
- , fFactorySet(NULL) |
- , fNamedFactorySet(NULL) |
- , fBitmapHeap(NULL) |
- , fTFSet(NULL) |
- , fBitmapEncoder(NULL) { |
-} |
- |
-SkOrderedWriteBuffer::SkOrderedWriteBuffer(void* storage, size_t storageSize) |
- : INHERITED() |
- , fFactorySet(NULL) |
- , fNamedFactorySet(NULL) |
- , fWriter(storage, storageSize) |
- , fBitmapHeap(NULL) |
- , fTFSet(NULL) |
- , fBitmapEncoder(NULL) { |
-} |
- |
-SkOrderedWriteBuffer::~SkOrderedWriteBuffer() { |
- SkSafeUnref(fFactorySet); |
- SkSafeUnref(fNamedFactorySet); |
- SkSafeUnref(fBitmapHeap); |
- SkSafeUnref(fTFSet); |
-} |
- |
-void SkOrderedWriteBuffer::writeByteArray(const void* data, size_t size) { |
- fWriter.write32(size); |
- fWriter.writePad(data, size); |
-} |
- |
-void SkOrderedWriteBuffer::writeBool(bool value) { |
- fWriter.writeBool(value); |
-} |
- |
-void SkOrderedWriteBuffer::writeFixed(SkFixed value) { |
- fWriter.write32(value); |
-} |
- |
-void SkOrderedWriteBuffer::writeScalar(SkScalar value) { |
- fWriter.writeScalar(value); |
-} |
- |
-void SkOrderedWriteBuffer::writeScalarArray(const SkScalar* value, uint32_t count) { |
- fWriter.write32(count); |
- fWriter.write(value, count * sizeof(SkScalar)); |
-} |
- |
-void SkOrderedWriteBuffer::writeInt(int32_t value) { |
- fWriter.write32(value); |
-} |
- |
-void SkOrderedWriteBuffer::writeIntArray(const int32_t* value, uint32_t count) { |
- fWriter.write32(count); |
- fWriter.write(value, count * sizeof(int32_t)); |
-} |
- |
-void SkOrderedWriteBuffer::writeUInt(uint32_t value) { |
- fWriter.write32(value); |
-} |
- |
-void SkOrderedWriteBuffer::write32(int32_t value) { |
- fWriter.write32(value); |
-} |
- |
-void SkOrderedWriteBuffer::writeString(const char* value) { |
- fWriter.writeString(value); |
-} |
- |
-void SkOrderedWriteBuffer::writeEncodedString(const void* value, size_t byteLength, |
- SkPaint::TextEncoding encoding) { |
- fWriter.writeInt(encoding); |
- fWriter.writeInt(byteLength); |
- fWriter.write(value, byteLength); |
-} |
- |
- |
-void SkOrderedWriteBuffer::writeColor(const SkColor& color) { |
- fWriter.write32(color); |
-} |
- |
-void SkOrderedWriteBuffer::writeColorArray(const SkColor* color, uint32_t count) { |
- fWriter.write32(count); |
- fWriter.write(color, count * sizeof(SkColor)); |
-} |
- |
-void SkOrderedWriteBuffer::writePoint(const SkPoint& point) { |
- fWriter.writeScalar(point.fX); |
- fWriter.writeScalar(point.fY); |
-} |
- |
-void SkOrderedWriteBuffer::writePointArray(const SkPoint* point, uint32_t count) { |
- fWriter.write32(count); |
- fWriter.write(point, count * sizeof(SkPoint)); |
-} |
- |
-void SkOrderedWriteBuffer::writeMatrix(const SkMatrix& matrix) { |
- fWriter.writeMatrix(matrix); |
-} |
- |
-void SkOrderedWriteBuffer::writeIRect(const SkIRect& rect) { |
- fWriter.write(&rect, sizeof(SkIRect)); |
-} |
- |
-void SkOrderedWriteBuffer::writeRect(const SkRect& rect) { |
- fWriter.writeRect(rect); |
-} |
- |
-void SkOrderedWriteBuffer::writeRegion(const SkRegion& region) { |
- fWriter.writeRegion(region); |
-} |
- |
-void SkOrderedWriteBuffer::writePath(const SkPath& path) { |
- fWriter.writePath(path); |
-} |
- |
-size_t SkOrderedWriteBuffer::writeStream(SkStream* stream, size_t length) { |
- fWriter.write32(length); |
- size_t bytesWritten = fWriter.readFromStream(stream, length); |
- if (bytesWritten < length) { |
- fWriter.reservePad(length - bytesWritten); |
- } |
- return bytesWritten; |
-} |
- |
-bool SkOrderedWriteBuffer::writeToStream(SkWStream* stream) { |
- return fWriter.writeToStream(stream); |
-} |
- |
-static void write_encoded_bitmap(SkOrderedWriteBuffer* buffer, SkData* data, |
- const SkIPoint& origin) { |
- buffer->writeUInt(SkToU32(data->size())); |
- buffer->getWriter32()->writePad(data->data(), data->size()); |
- buffer->write32(origin.fX); |
- buffer->write32(origin.fY); |
-} |
- |
-void SkOrderedWriteBuffer::writeBitmap(const SkBitmap& bitmap) { |
- // Record the width and height. This way if readBitmap fails a dummy bitmap can be drawn at the |
- // right size. |
- this->writeInt(bitmap.width()); |
- this->writeInt(bitmap.height()); |
- |
- // Record information about the bitmap in one of three ways, in order of priority: |
- // 1. If there is an SkBitmapHeap, store it in the heap. The client can avoid serializing the |
- // bitmap entirely or serialize it later as desired. A boolean value of true will be written |
- // to the stream to signify that a heap was used. |
- // 2. If there is a function for encoding bitmaps, use it to write an encoded version of the |
- // bitmap. After writing a boolean value of false, signifying that a heap was not used, write |
- // the size of the encoded data. A non-zero size signifies that encoded data was written. |
- // 3. Call SkBitmap::flatten. After writing a boolean value of false, signifying that a heap was |
- // not used, write a zero to signify that the data was not encoded. |
- bool useBitmapHeap = fBitmapHeap != NULL; |
- // Write a bool: true if the SkBitmapHeap is to be used, in which case the reader must use an |
- // SkBitmapHeapReader to read the SkBitmap. False if the bitmap was serialized another way. |
- this->writeBool(useBitmapHeap); |
- if (useBitmapHeap) { |
- SkASSERT(NULL == fBitmapEncoder); |
- int32_t slot = fBitmapHeap->insert(bitmap); |
- fWriter.write32(slot); |
- // crbug.com/155875 |
- // The generation ID is not required information. We write it to prevent collisions |
- // in SkFlatDictionary. It is possible to get a collision when a previously |
- // unflattened (i.e. stale) instance of a similar flattenable is in the dictionary |
- // and the instance currently being written is re-using the same slot from the |
- // bitmap heap. |
- fWriter.write32(bitmap.getGenerationID()); |
- return; |
- } |
- |
- // see if the pixelref already has an encoded version |
- if (bitmap.pixelRef()) { |
- SkAutoDataUnref data(bitmap.pixelRef()->refEncodedData()); |
- if (data.get() != NULL) { |
- write_encoded_bitmap(this, data, bitmap.pixelRefOrigin()); |
- return; |
- } |
- } |
- |
- // see if the caller wants to manually encode |
- if (fBitmapEncoder != NULL) { |
- SkASSERT(NULL == fBitmapHeap); |
- size_t offset = 0; // this parameter is deprecated/ignored |
- // if we have to "encode" the bitmap, then we assume there is no |
- // offset to share, since we are effectively creating a new pixelref |
- SkAutoDataUnref data(fBitmapEncoder(&offset, bitmap)); |
- if (data.get() != NULL) { |
- write_encoded_bitmap(this, data, SkIPoint::Make(0, 0)); |
- return; |
- } |
- } |
- |
- // Bitmap was not encoded. Record a zero, implying that the reader need not decode. |
- this->writeUInt(0); |
- bitmap.flatten(*this); |
-} |
- |
-void SkOrderedWriteBuffer::writeTypeface(SkTypeface* obj) { |
- if (NULL == obj || NULL == fTFSet) { |
- fWriter.write32(0); |
- } else { |
- fWriter.write32(fTFSet->add(obj)); |
- } |
-} |
- |
-SkFactorySet* SkOrderedWriteBuffer::setFactoryRecorder(SkFactorySet* rec) { |
- SkRefCnt_SafeAssign(fFactorySet, rec); |
- if (fNamedFactorySet != NULL) { |
- fNamedFactorySet->unref(); |
- fNamedFactorySet = NULL; |
- } |
- return rec; |
-} |
- |
-SkNamedFactorySet* SkOrderedWriteBuffer::setNamedFactoryRecorder(SkNamedFactorySet* rec) { |
- SkRefCnt_SafeAssign(fNamedFactorySet, rec); |
- if (fFactorySet != NULL) { |
- fFactorySet->unref(); |
- fFactorySet = NULL; |
- } |
- return rec; |
-} |
- |
-SkRefCntSet* SkOrderedWriteBuffer::setTypefaceRecorder(SkRefCntSet* rec) { |
- SkRefCnt_SafeAssign(fTFSet, rec); |
- return rec; |
-} |
- |
-void SkOrderedWriteBuffer::setBitmapHeap(SkBitmapHeap* bitmapHeap) { |
- SkRefCnt_SafeAssign(fBitmapHeap, bitmapHeap); |
- if (bitmapHeap != NULL) { |
- SkASSERT(NULL == fBitmapEncoder); |
- fBitmapEncoder = NULL; |
- } |
-} |
- |
-void SkOrderedWriteBuffer::setBitmapEncoder(SkPicture::EncodeBitmap bitmapEncoder) { |
- fBitmapEncoder = bitmapEncoder; |
- if (bitmapEncoder != NULL) { |
- SkASSERT(NULL == fBitmapHeap); |
- SkSafeUnref(fBitmapHeap); |
- fBitmapHeap = NULL; |
- } |
-} |
- |
-void SkOrderedWriteBuffer::writeFlattenable(const SkFlattenable* flattenable) { |
- /* |
- * If we have a factoryset, then the first 32bits tell us... |
- * 0: failure to write the flattenable |
- * >0: (1-based) index into the SkFactorySet or SkNamedFactorySet |
- * If we don't have a factoryset, then the first "ptr" is either the |
- * factory, or null for failure. |
- * |
- * The distinction is important, since 0-index is 32bits (always), but a |
- * 0-functionptr might be 32 or 64 bits. |
- */ |
- |
- SkFlattenable::Factory factory = NULL; |
- if (flattenable) { |
- factory = flattenable->getFactory(); |
- } |
- if (NULL == factory) { |
- if (this->isValidating()) { |
- this->writeString(""); |
- SkASSERT(NULL == flattenable); // We shouldn't get in here in this scenario |
- } else if (fFactorySet != NULL || fNamedFactorySet != NULL) { |
- this->write32(0); |
- } else { |
- this->writeFunctionPtr(NULL); |
- } |
- return; |
- } |
- |
- /* |
- * We can write 1 of 3 versions of the flattenable: |
- * 1. function-ptr : this is the fastest for the reader, but assumes that |
- * the writer and reader are in the same process. |
- * 2. index into fFactorySet : This is assumes the writer will later |
- * resolve the function-ptrs into strings for its reader. SkPicture |
- * does exactly this, by writing a table of names (matching the indices) |
- * up front in its serialized form. |
- * 3. index into fNamedFactorySet. fNamedFactorySet will also store the |
- * name. SkGPipe uses this technique so it can write the name to its |
- * stream before writing the flattenable. |
- */ |
- if (this->isValidating()) { |
- this->writeString(flattenable->getTypeName()); |
- } else if (fFactorySet) { |
- this->write32(fFactorySet->add(factory)); |
- } else if (fNamedFactorySet) { |
- int32_t index = fNamedFactorySet->find(factory); |
- this->write32(index); |
- if (0 == index) { |
- return; |
- } |
- } else { |
- this->writeFunctionPtr((void*)factory); |
- } |
- |
- // make room for the size of the flattened object |
- (void)fWriter.reserve(sizeof(uint32_t)); |
- // record the current size, so we can subtract after the object writes. |
- uint32_t offset = fWriter.bytesWritten(); |
- // now flatten the object |
- flattenObject(flattenable, *this); |
- uint32_t objSize = fWriter.bytesWritten() - offset; |
- // record the obj's size |
- *fWriter.peek32(offset - sizeof(uint32_t)) = objSize; |
-} |