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Side by Side Diff: include/core/SkReadBuffer.h

Issue 134163010: Refactor read and write buffers. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: original write flags were fine Created 6 years, 10 months ago
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1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #ifndef SkReadBuffer_DEFINED
10 #define SkReadBuffer_DEFINED
11
12 #include "SkBitmapHeap.h"
13 #include "SkColorFilter.h"
14 #include "SkData.h"
15 #include "SkDrawLooper.h"
16 #include "SkImageFilter.h"
17 #include "SkMaskFilter.h"
18 #include "SkPath.h"
19 #include "SkPathEffect.h"
20 #include "SkPicture.h"
21 #include "SkPixelRef.h"
22 #include "SkRasterizer.h"
23 #include "SkReadBuffer.h"
24 #include "SkReader32.h"
25 #include "SkRefCnt.h"
26 #include "SkShader.h"
27 #include "SkUnitMapper.h"
28 #include "SkWriteBuffer.h"
29 #include "SkXfermode.h"
30
31 class SkBitmap;
32
33 #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC)
34 #define DEBUG_NON_DETERMINISTIC_ASSERT
35 #endif
36
37 class SkReadBuffer {
38 public:
39 SkReadBuffer();
40 SkReadBuffer(const void* data, size_t size);
41 SkReadBuffer(SkStream* stream);
42 virtual ~SkReadBuffer();
43
44 enum Flags {
45 kCrossProcess_Flag = 1 << 0,
46 kScalarIsFloat_Flag = 1 << 1,
47 kPtrIs64Bit_Flag = 1 << 2,
48 kValidation_Flag = 1 << 3,
49 };
50
51 void setFlags(uint32_t flags) { fFlags = flags; }
52 uint32_t getFlags() const { return fFlags; }
53
54 bool isCrossProcess() const {
55 return this->isValidating() || SkToBool(fFlags & kCrossProcess_Flag);
56 }
57 bool isScalarFloat() const { return SkToBool(fFlags & kScalarIsFloat_Flag); }
58 bool isPtr64Bit() const { return SkToBool(fFlags & kPtrIs64Bit_Flag); }
59 bool isValidating() const { return SkToBool(fFlags & kValidation_Flag); }
60
61 SkReader32* getReader32() { return &fReader; }
62
63 uint32_t size() { return fReader.size(); }
64 uint32_t offset() { return fReader.offset(); }
65 bool eof() { return fReader.eof(); }
66 const void* skip(size_t size) { return fReader.skip(size); }
67
68 // primitives
69 virtual bool readBool();
70 virtual SkColor readColor();
71 virtual SkFixed readFixed();
72 virtual int32_t readInt();
73 virtual SkScalar readScalar();
74 virtual uint32_t readUInt();
75 virtual int32_t read32();
76
77 void* readFunctionPtr() {
78 void* ptr;
79 this->readByteArray(&ptr, sizeof(ptr));
80 return ptr;
81 }
82
83 // strings -- the caller is responsible for freeing the string contents
84 virtual void readString(SkString* string);
85 virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encodi ng);
86
87 // common data structures
88 virtual void readPoint(SkPoint* point);
89 SkPoint readPoint() { SkPoint p; this->readPoint(&p); return p; }
90 virtual void readMatrix(SkMatrix* matrix);
91 virtual void readIRect(SkIRect* rect);
92 virtual void readRect(SkRect* rect);
93 virtual void readRegion(SkRegion* region);
94 virtual void readPath(SkPath* path);
95 void readPaint(SkPaint* paint) { paint->unflatten(*this); }
96
97 virtual SkFlattenable* readFlattenable(SkFlattenable::Type);
98 template <typename T> T* readFlattenable() {
99 return (T*) this->readFlattenable(T::GetFlattenableType());
100 }
101 SkColorFilter* readColorFilter() { return this->readFlattenable<SkColorFilte r>(); }
102 SkDrawLooper* readDrawLooper() { return this->readFlattenable<SkDrawLooper >(); }
103 SkImageFilter* readImageFilter() { return this->readFlattenable<SkImageFilte r>(); }
104 SkMaskFilter* readMaskFilter() { return this->readFlattenable<SkMaskFilter >(); }
105 SkPathEffect* readPathEffect() { return this->readFlattenable<SkPathEffect >(); }
106 SkPixelRef* readPixelRef() { return this->readFlattenable<SkPixelRef>( ); }
107 SkRasterizer* readRasterizer() { return this->readFlattenable<SkRasterizer >(); }
108 SkShader* readShader() { return this->readFlattenable<SkShader>(); }
109 SkUnitMapper* readUnitMapper() { return this->readFlattenable<SkUnitMapper >(); }
110 SkXfermode* readXfermode() { return this->readFlattenable<SkXfermode>( ); }
111
112
113 // binary data and arrays
114 virtual bool readByteArray(void* value, size_t size);
115 virtual bool readColorArray(SkColor* colors, size_t size);
116 virtual bool readIntArray(int32_t* values, size_t size);
117 virtual bool readPointArray(SkPoint* points, size_t size);
118 virtual bool readScalarArray(SkScalar* values, size_t size);
119
120 SkData* readByteArrayAsData() {
121 size_t len = this->getArrayCount();
122 if (!this->validateAvailable(len)) {
123 return SkData::NewEmpty();
124 }
125 void* buffer = sk_malloc_throw(len);
126 this->readByteArray(buffer, len);
127 return SkData::NewFromMalloc(buffer, len);
128 }
129
130 // helpers to get info about arrays and binary data
131 virtual uint32_t getArrayCount();
132
133 virtual void readBitmap(SkBitmap* bitmap);
134 virtual SkTypeface* readTypeface();
135
136 void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) {
137 SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage);
138 }
139
140 void setTypefaceArray(SkTypeface* array[], int count) {
141 fTFArray = array;
142 fTFCount = count;
143 }
144
145 /**
146 * Call this with a pre-loaded array of Factories, in the same order as
147 * were created/written by the writer. SkPicture uses this.
148 */
149 void setFactoryPlayback(SkFlattenable::Factory array[], int count) {
150 fFactoryTDArray = NULL;
151 fFactoryArray = array;
152 fFactoryCount = count;
153 }
154
155 /**
156 * Call this with an initially empty array, so the reader can cache each
157 * factory it sees by name. Used by the pipe code in conjunction with
158 * SkWriteBuffer::setNamedFactoryRecorder.
159 */
160 void setFactoryArray(SkTDArray<SkFlattenable::Factory>* array) {
161 fFactoryTDArray = array;
162 fFactoryArray = NULL;
163 fFactoryCount = 0;
164 }
165
166 /**
167 * Provide a function to decode an SkBitmap from encoded data. Only used if the writer
168 * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the
169 * appropriate size will be used.
170 */
171 void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) {
172 fBitmapDecoder = bitmapDecoder;
173 }
174
175 // Default impelementations don't check anything.
176 virtual bool validate(bool isValid) { return true; }
177 virtual bool isValid() const { return true; }
178 virtual bool validateAvailable(size_t size) { return true; }
179
180 private:
181 bool readArray(void* value, size_t size, size_t elementSize);
182
183 uint32_t fFlags;
184
185 SkReader32 fReader;
186 void* fMemoryPtr;
187
188 SkBitmapHeapReader* fBitmapStorage;
189 SkTypeface** fTFArray;
190 int fTFCount;
191
192 SkTDArray<SkFlattenable::Factory>* fFactoryTDArray;
193 SkFlattenable::Factory* fFactoryArray;
194 int fFactoryCount;
195
196 SkPicture::InstallPixelRefProc fBitmapDecoder;
197
198 #ifdef DEBUG_NON_DETERMINISTIC_ASSERT
199 // Debugging counter to keep track of how many bitmaps we
200 // have decoded.
201 int fDecodedBitmapIndex;
202 #endif // DEBUG_NON_DETERMINISTIC_ASSERT
203 };
204
205 #endif // SkReadBuffer_DEFINED
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