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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
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| 495 for (const auto& quad : pass->quad_list) { | 495 for (const auto& quad : pass->quad_list) { |
| 496 for (ResourceId resource_id : quad->resources) | 496 for (ResourceId resource_id : quad->resources) |
| 497 resource_provider->WaitSyncPointIfNeeded(resource_id); | 497 resource_provider->WaitSyncPointIfNeeded(resource_id); |
| 498 } | 498 } |
| 499 } | 499 } |
| 500 | 500 |
| 501 // TODO(enne): Do we need to reinitialize all of this state per frame? | 501 // TODO(enne): Do we need to reinitialize all of this state per frame? |
| 502 ReinitializeGLState(); | 502 ReinitializeGLState(); |
| 503 } | 503 } |
| 504 | 504 |
| 505 void GLRenderer::DoNoOp() { | |
| 506 gl_->BindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 507 gl_->Flush(); | |
| 508 } | |
| 509 | |
| 510 void GLRenderer::DoDrawQuad(DrawingFrame* frame, | 505 void GLRenderer::DoDrawQuad(DrawingFrame* frame, |
| 511 const DrawQuad* quad, | 506 const DrawQuad* quad, |
| 512 const gfx::QuadF* clip_region) { | 507 const gfx::QuadF* clip_region) { |
| 513 DCHECK(quad->rect.Contains(quad->visible_rect)); | 508 DCHECK(quad->rect.Contains(quad->visible_rect)); |
| 514 if (quad->material != DrawQuad::TEXTURE_CONTENT) { | 509 if (quad->material != DrawQuad::TEXTURE_CONTENT) { |
| 515 FlushTextureQuadCache(SHARED_BINDING); | 510 FlushTextureQuadCache(SHARED_BINDING); |
| 516 } | 511 } |
| 517 | 512 |
| 518 switch (quad->material) { | 513 switch (quad->material) { |
| 519 case DrawQuad::INVALID: | 514 case DrawQuad::INVALID: |
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| 3535 texture_id = pending_overlay_resources_.back()->texture_id(); | 3530 texture_id = pending_overlay_resources_.back()->texture_id(); |
| 3536 } | 3531 } |
| 3537 | 3532 |
| 3538 context_support_->ScheduleOverlayPlane( | 3533 context_support_->ScheduleOverlayPlane( |
| 3539 overlay.plane_z_order, overlay.transform, texture_id, | 3534 overlay.plane_z_order, overlay.transform, texture_id, |
| 3540 ToNearestRect(overlay.display_rect), overlay.uv_rect); | 3535 ToNearestRect(overlay.display_rect), overlay.uv_rect); |
| 3541 } | 3536 } |
| 3542 } | 3537 } |
| 3543 | 3538 |
| 3544 } // namespace cc | 3539 } // namespace cc |
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