Index: src/IceTargetLoweringX8632Traits.h |
diff --git a/src/IceTargetLoweringX8632Traits.h b/src/IceTargetLoweringX8632Traits.h |
index 3bee361ab382cd19f2bc2f83e1c8378c015da263..918a5852b9d514585cd248930b78628026c6ff8e 100644 |
--- a/src/IceTargetLoweringX8632Traits.h |
+++ b/src/IceTargetLoweringX8632Traits.h |
@@ -390,10 +390,10 @@ template <> struct MachineTraits<TargetX8632> { |
const llvm::SmallBitVector &ExcludeRegisters, |
uint64_t Salt) { |
// TODO(stichnot): Declaring Permutation this way loses type/size |
- // information. Fix this in conjunction with the caller-side TODO. |
+ // information. Fix this in conjunction with the caller-side TODO. |
assert(Permutation.size() >= RegisterSet::Reg_NUM); |
// Expected upper bound on the number of registers in a single equivalence |
- // class. For x86-32, this would comprise the 8 XMM registers. This is for |
+ // class. For x86-32, this would comprise the 8 XMM registers. This is for |
// performance, not correctness. |
static const unsigned MaxEquivalenceClassSize = 8; |
using RegisterList = llvm::SmallVector<int32_t, MaxEquivalenceClassSize>; |
@@ -477,8 +477,8 @@ template <> struct MachineTraits<TargetX8632> { |
static constexpr uint32_t MEMSET_UNROLL_LIMIT = 16; |
/// @} |
- /// Value is in bytes. Return Value adjusted to the next highest multiple |
- /// of the stack alignment. |
+ /// Value is in bytes. Return Value adjusted to the next highest multiple of |
+ /// the stack alignment. |
static uint32_t applyStackAlignment(uint32_t Value) { |
return Utils::applyAlignment(Value, X86_STACK_ALIGNMENT_BYTES); |
} |
@@ -500,17 +500,17 @@ template <> struct MachineTraits<TargetX8632> { |
/// instruction. There is one table entry for each of the 16 conditions. |
/// |
/// The first four columns describe the case when the operands are floating |
- /// point scalar values. A comment in lowerFcmp() describes the lowering |
- /// template. In the most general case, there is a compare followed by two |
+ /// point scalar values. A comment in lowerFcmp() describes the lowering |
+ /// template. In the most general case, there is a compare followed by two |
/// conditional branches, because some fcmp conditions don't map to a single |
- /// x86 conditional branch. However, in many cases it is possible to swap the |
- /// operands in the comparison and have a single conditional branch. Since |
+ /// x86 conditional branch. However, in many cases it is possible to swap the |
+ /// operands in the comparison and have a single conditional branch. Since |
/// it's quite tedious to validate the table by hand, good execution tests are |
/// helpful. |
/// |
/// The last two columns describe the case when the operands are vectors of |
- /// floating point values. For most fcmp conditions, there is a clear mapping |
- /// to a single x86 cmpps instruction variant. Some fcmp conditions require |
+ /// floating point values. For most fcmp conditions, there is a clear mapping |
+ /// to a single x86 cmpps instruction variant. Some fcmp conditions require |
/// special code to handle and these are marked in the table with a |
/// Cmpps_Invalid predicate. |
/// {@ |
@@ -525,7 +525,7 @@ template <> struct MachineTraits<TargetX8632> { |
/// @} |
/// The following table summarizes the logic for lowering the icmp instruction |
- /// for i32 and narrower types. Each icmp condition has a clear mapping to an |
+ /// for i32 and narrower types. Each icmp condition has a clear mapping to an |
/// x86 conditional branch instruction. |
/// {@ |
static const struct TableIcmp32Type { Cond::BrCond Mapping; } TableIcmp32[]; |
@@ -533,8 +533,8 @@ template <> struct MachineTraits<TargetX8632> { |
/// @} |
/// The following table summarizes the logic for lowering the icmp instruction |
- /// for the i64 type. For Eq and Ne, two separate 32-bit comparisons and |
- /// conditional branches are needed. For the other conditions, three separate |
+ /// for the i64 type. For Eq and Ne, two separate 32-bit comparisons and |
+ /// conditional branches are needed. For the other conditions, three separate |
/// conditional branches are needed. |
/// {@ |
static const struct TableIcmp64Type { |
@@ -567,8 +567,8 @@ template <> struct MachineTraits<TargetX8632> { |
using TargetLowering = ::Ice::X86Internal::TargetX86Base<TargetX8632>; |
using Assembler = X8632::AssemblerX8632; |
- /// X86Operand extends the Operand hierarchy. Its subclasses are |
- /// X86OperandMem and VariableSplit. |
+ /// X86Operand extends the Operand hierarchy. Its subclasses are X86OperandMem |
+ /// and VariableSplit. |
class X86Operand : public ::Ice::Operand { |
X86Operand() = delete; |
X86Operand(const X86Operand &) = delete; |
@@ -644,8 +644,8 @@ template <> struct MachineTraits<TargetX8632> { |
}; |
/// VariableSplit is a way to treat an f64 memory location as a pair of i32 |
- /// locations (Low and High). This is needed for some cases of the Bitcast |
- /// instruction. Since it's not possible for integer registers to access the |
+ /// locations (Low and High). This is needed for some cases of the Bitcast |
+ /// instruction. Since it's not possible for integer registers to access the |
/// XMM registers and vice versa, the lowering forces the f64 to be spilled to |
/// the stack and then accesses through the VariableSplit. |
// TODO(jpp): remove references to VariableSplit from IceInstX86Base as 64bit |
@@ -685,11 +685,11 @@ template <> struct MachineTraits<TargetX8632> { |
Portion Part; |
}; |
- /// SpillVariable decorates a Variable by linking it to another Variable. |
- /// When stack frame offsets are computed, the SpillVariable is given a |
- /// distinct stack slot only if its linked Variable has a register. If the |
- /// linked Variable has a stack slot, then the Variable and SpillVariable |
- /// share that slot. |
+ /// SpillVariable decorates a Variable by linking it to another Variable. When |
+ /// stack frame offsets are computed, the SpillVariable is given a distinct |
+ /// stack slot only if its linked Variable has a register. If the linked |
+ /// Variable has a stack slot, then the Variable and SpillVariable share that |
+ /// slot. |
class SpillVariable : public Variable { |
SpillVariable() = delete; |
SpillVariable(const SpillVariable &) = delete; |