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Unified Diff: src/IceTargetLowering.h

Issue 1341423002: Reflow comments to use the full width. (Closed) Base URL: https://chromium.googlesource.com/native_client/pnacl-subzero.git@master
Patch Set: Fix spelling and rebase Created 5 years, 3 months ago
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Index: src/IceTargetLowering.h
diff --git a/src/IceTargetLowering.h b/src/IceTargetLowering.h
index 7184ff00a8f5735856d7ab7671dba3bb6f3b140b..71b6ca25ac04dacc6249c316a28252da2fcbf814 100644
--- a/src/IceTargetLowering.h
+++ b/src/IceTargetLowering.h
@@ -9,12 +9,11 @@
///
/// \file
/// This file declares the TargetLowering, LoweringContext, and
-/// TargetDataLowering classes. TargetLowering is an abstract class
-/// used to drive the translation/lowering process. LoweringContext
-/// maintains a context for lowering each instruction, offering
-/// conveniences such as iterating over non-deleted instructions.
-/// TargetDataLowering is an abstract class used to drive the
-/// lowering/emission of global initializers, external global
+/// TargetDataLowering classes. TargetLowering is an abstract class used to
+/// drive the translation/lowering process. LoweringContext maintains a context
+/// for lowering each instruction, offering conveniences such as iterating over
+/// non-deleted instructions. TargetDataLowering is an abstract class used to
+/// drive the lowering/emission of global initializers, external global
/// declarations, and internal constant pools.
///
//===----------------------------------------------------------------------===//
@@ -29,12 +28,11 @@
namespace Ice {
-/// LoweringContext makes it easy to iterate through non-deleted
-/// instructions in a node, and insert new (lowered) instructions at
-/// the current point. Along with the instruction list container and
-/// associated iterators, it holds the current node, which is needed
-/// when inserting new instructions in order to track whether variables
-/// are used as single-block or multi-block.
+/// LoweringContext makes it easy to iterate through non-deleted instructions in
+/// a node, and insert new (lowered) instructions at the current point. Along
+/// with the instruction list container and associated iterators, it holds the
+/// current node, which is needed when inserting new instructions in order to
+/// track whether variables are used as single-block or multi-block.
class LoweringContext {
LoweringContext(const LoweringContext &) = delete;
LoweringContext &operator=(const LoweringContext &) = delete;
@@ -72,17 +70,16 @@ private:
/// Node is the argument to Inst::updateVars().
CfgNode *Node = nullptr;
Inst *LastInserted = nullptr;
- /// Cur points to the current instruction being considered. It is
- /// guaranteed to point to a non-deleted instruction, or to be End.
+ /// Cur points to the current instruction being considered. It is guaranteed
+ /// to point to a non-deleted instruction, or to be End.
InstList::iterator Cur;
- /// Next doubles as a pointer to the next valid instruction (if any),
- /// and the new-instruction insertion point. It is also updated for
- /// the caller in case the lowering consumes more than one high-level
- /// instruction. It is guaranteed to point to a non-deleted
- /// instruction after Cur, or to be End. TODO: Consider separating
- /// the notion of "next valid instruction" and "new instruction
- /// insertion point", to avoid confusion when previously-deleted
- /// instructions come between the two points.
+ /// Next doubles as a pointer to the next valid instruction (if any), and the
+ /// new-instruction insertion point. It is also updated for the caller in case
+ /// the lowering consumes more than one high-level instruction. It is
+ /// guaranteed to point to a non-deleted instruction after Cur, or to be End.
+ // TODO: Consider separating the notion of "next valid instruction" and "new
+ // instruction insertion point", to avoid confusion when previously-deleted
+ // instructions come between the two points.
InstList::iterator Next;
/// Begin is a copy of Insts.begin(), used if iterators are moved backward.
InstList::iterator Begin;
@@ -159,24 +156,22 @@ public:
/// Inserts and lowers a single high-level instruction at a specific insertion
/// point.
void lowerInst(CfgNode *Node, InstList::iterator Next, InstHighLevel *Instr);
- /// Does preliminary lowering of the set of Phi instructions in the
- /// current node. The main intention is to do what's needed to keep
- /// the unlowered Phi instructions consistent with the lowered
- /// non-Phi instructions, e.g. to lower 64-bit operands on a 32-bit
- /// target.
+ /// Does preliminary lowering of the set of Phi instructions in the current
+ /// node. The main intention is to do what's needed to keep the unlowered Phi
+ /// instructions consistent with the lowered non-Phi instructions, e.g. to
+ /// lower 64-bit operands on a 32-bit target.
virtual void prelowerPhis() {}
- /// Tries to do branch optimization on a single instruction. Returns
- /// true if some optimization was done.
+ /// Tries to do branch optimization on a single instruction. Returns true if
+ /// some optimization was done.
virtual bool doBranchOpt(Inst * /*I*/, const CfgNode * /*NextNode*/) {
return false;
}
virtual SizeT getNumRegisters() const = 0;
- /// Returns a variable pre-colored to the specified physical
- /// register. This is generally used to get very direct access to
- /// the register such as in the prolog or epilog or for marking
- /// scratch registers as killed by a call. If a Type is not
- /// provided, a target-specific default type is used.
+ /// Returns a variable pre-colored to the specified physical register. This is
+ /// generally used to get very direct access to the register such as in the
+ /// prolog or epilog or for marking scratch registers as killed by a call. If
+ /// a Type is not provided, a target-specific default type is used.
virtual Variable *getPhysicalRegister(SizeT RegNum,
Type Ty = IceType_void) = 0;
/// Returns a printable name for the register.
@@ -187,8 +182,8 @@ public:
virtual size_t typeWidthInBytesOnStack(Type Ty) const = 0;
bool hasComputedFrame() const { return HasComputedFrame; }
- /// Returns true if this function calls a function that has the
- /// "returns twice" attribute.
+ /// Returns true if this function calls a function that has the "returns
+ /// twice" attribute.
bool callsReturnsTwice() const { return CallsReturnsTwice; }
void setCallsReturnsTwice(bool RetTwice) { CallsReturnsTwice = RetTwice; }
int32_t getStackAdjustment() const { return StackAdjustment; }
@@ -220,10 +215,10 @@ public:
const llvm::SmallBitVector &ExcludeRegisters,
uint64_t Salt) const = 0;
- /// Save/restore any mutable state for the situation where code
- /// emission needs multiple passes, such as sandboxing or relaxation.
- /// Subclasses may provide their own implementation, but should be
- /// sure to also call the parent class's methods.
+ /// Save/restore any mutable state for the situation where code emission needs
+ /// multiple passes, such as sandboxing or relaxation. Subclasses may provide
+ /// their own implementation, but should be sure to also call the parent
+ /// class's methods.
virtual void snapshotEmitState() {
SnapshotStackAdjustment = StackAdjustment;
}
@@ -285,30 +280,30 @@ protected:
virtual void doMockBoundsCheck(Operand *) {}
virtual void randomlyInsertNop(float Probability,
RandomNumberGenerator &RNG) = 0;
- /// This gives the target an opportunity to post-process the lowered
- /// expansion before returning.
+ /// This gives the target an opportunity to post-process the lowered expansion
+ /// before returning.
virtual void postLower() {}
- /// Find two-address non-SSA instructions and set the DestNonKillable flag
- /// to keep liveness analysis consistent.
+ /// Find two-address non-SSA instructions and set the DestNonKillable flag to
+ /// keep liveness analysis consistent.
void inferTwoAddress();
- /// Make a pass over the Cfg to determine which variables need stack slots
- /// and place them in a sorted list (SortedSpilledVariables). Among those,
- /// vars, classify the spill variables as local to the basic block vs
- /// global (multi-block) in order to compute the parameters GlobalsSize
- /// and SpillAreaSizeBytes (represents locals or general vars if the
- /// coalescing of locals is disallowed) along with alignments required
- /// for variables in each area. We rely on accurate VMetadata in order to
- /// classify a variable as global vs local (otherwise the variable is
- /// conservatively global). The in-args should be initialized to 0.
+ /// Make a pass over the Cfg to determine which variables need stack slots and
+ /// place them in a sorted list (SortedSpilledVariables). Among those, vars,
+ /// classify the spill variables as local to the basic block vs global
+ /// (multi-block) in order to compute the parameters GlobalsSize and
+ /// SpillAreaSizeBytes (represents locals or general vars if the coalescing of
+ /// locals is disallowed) along with alignments required for variables in each
+ /// area. We rely on accurate VMetadata in order to classify a variable as
+ /// global vs local (otherwise the variable is conservatively global). The
+ /// in-args should be initialized to 0.
///
- /// This is only a pre-pass and the actual stack slot assignment is
- /// handled separately.
+ /// This is only a pre-pass and the actual stack slot assignment is handled
+ /// separately.
///
- /// There may be target-specific Variable types, which will be handled
- /// by TargetVarHook. If the TargetVarHook returns true, then the variable
- /// is skipped and not considered with the rest of the spilled variables.
+ /// There may be target-specific Variable types, which will be handled by
+ /// TargetVarHook. If the TargetVarHook returns true, then the variable is
+ /// skipped and not considered with the rest of the spilled variables.
void getVarStackSlotParams(VarList &SortedSpilledVariables,
llvm::SmallBitVector &RegsUsed,
size_t *GlobalsSize, size_t *SpillAreaSizeBytes,
@@ -316,9 +311,9 @@ protected:
uint32_t *LocalsSlotsAlignmentBytes,
std::function<bool(Variable *)> TargetVarHook);
- /// Calculate the amount of padding needed to align the local and global
- /// areas to the required alignment. This assumes the globals/locals layout
- /// used by getVarStackSlotParams and assignVarStackSlots.
+ /// Calculate the amount of padding needed to align the local and global areas
+ /// to the required alignment. This assumes the globals/locals layout used by
+ /// getVarStackSlotParams and assignVarStackSlots.
void alignStackSpillAreas(uint32_t SpillAreaStartOffset,
uint32_t SpillAreaAlignmentBytes,
size_t GlobalsSize,
@@ -326,21 +321,19 @@ protected:
uint32_t *SpillAreaPaddingBytes,
uint32_t *LocalsSlotsPaddingBytes);
- /// Make a pass through the SortedSpilledVariables and actually assign
- /// stack slots. SpillAreaPaddingBytes takes into account stack alignment
- /// padding. The SpillArea starts after that amount of padding.
- /// This matches the scheme in getVarStackSlotParams, where there may
- /// be a separate multi-block global var spill area and a local var
- /// spill area.
+ /// Make a pass through the SortedSpilledVariables and actually assign stack
+ /// slots. SpillAreaPaddingBytes takes into account stack alignment padding.
+ /// The SpillArea starts after that amount of padding. This matches the scheme
+ /// in getVarStackSlotParams, where there may be a separate multi-block global
+ /// var spill area and a local var spill area.
void assignVarStackSlots(VarList &SortedSpilledVariables,
size_t SpillAreaPaddingBytes,
size_t SpillAreaSizeBytes,
size_t GlobalsAndSubsequentPaddingSize,
bool UsesFramePointer);
- /// Sort the variables in Source based on required alignment.
- /// The variables with the largest alignment need are placed in the front
- /// of the Dest list.
+ /// Sort the variables in Source based on required alignment. The variables
+ /// with the largest alignment need are placed in the front of the Dest list.
void sortVarsByAlignment(VarList &Dest, const VarList &Source) const;
/// Make a call to an external helper function.
@@ -362,8 +355,8 @@ protected:
GlobalContext *Ctx;
bool HasComputedFrame = false;
bool CallsReturnsTwice = false;
- /// StackAdjustment keeps track of the current stack offset from its
- /// natural location, as arguments are pushed for a function call.
+ /// StackAdjustment keeps track of the current stack offset from its natural
+ /// location, as arguments are pushed for a function call.
int32_t StackAdjustment = 0;
SizeT NextLabelNumber = 0;
SizeT NextJumpTableNumber = 0;
@@ -411,9 +404,9 @@ private:
int32_t SnapshotStackAdjustment = 0;
};
-/// TargetDataLowering is used for "lowering" data including initializers
-/// for global variables, and the internal constant pools. It is separated
-/// out from TargetLowering because it does not require a Cfg.
+/// TargetDataLowering is used for "lowering" data including initializers for
+/// global variables, and the internal constant pools. It is separated out from
+/// TargetLowering because it does not require a Cfg.
class TargetDataLowering {
TargetDataLowering() = delete;
TargetDataLowering(const TargetDataLowering &) = delete;
@@ -432,8 +425,8 @@ protected:
void emitGlobal(const VariableDeclaration &Var,
const IceString &SectionSuffix);
- /// For now, we assume .long is the right directive for emitting 4 byte
- /// emit global relocations. However, LLVM MIPS usually uses .4byte instead.
+ /// For now, we assume .long is the right directive for emitting 4 byte emit
+ /// global relocations. However, LLVM MIPS usually uses .4byte instead.
/// Perhaps there is some difference when the location is unaligned.
static const char *getEmit32Directive() { return ".long"; }
@@ -441,9 +434,9 @@ protected:
GlobalContext *Ctx;
};
-/// TargetHeaderLowering is used to "lower" the header of an output file.
-/// It writes out the target-specific header attributes. E.g., for ARM
-/// this writes out the build attributes (float ABI, etc.).
+/// TargetHeaderLowering is used to "lower" the header of an output file. It
+/// writes out the target-specific header attributes. E.g., for ARM this writes
+/// out the build attributes (float ABI, etc.).
class TargetHeaderLowering {
TargetHeaderLowering() = delete;
TargetHeaderLowering(const TargetHeaderLowering &) = delete;
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