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Side by Side Diff: components/mus/display_manager.h

Issue 1340983002: Mandoline UI Process: Update namespaces and file names (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebased Created 5 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_MUS_DISPLAY_MANAGER_H_ 5 #ifndef COMPONENTS_MUS_DISPLAY_MANAGER_H_
6 #define COMPONENTS_MUS_DISPLAY_MANAGER_H_ 6 #define COMPONENTS_MUS_DISPLAY_MANAGER_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 13 matching lines...) Expand all
24 } // namespace cc 24 } // namespace cc
25 25
26 namespace gles2 { 26 namespace gles2 {
27 class GpuState; 27 class GpuState;
28 } // namespace gles2 28 } // namespace gles2
29 29
30 namespace mojo { 30 namespace mojo {
31 class ApplicationImpl; 31 class ApplicationImpl;
32 } // namespace mojo 32 } // namespace mojo
33 33
34 namespace surfaces {
35 class SurfacesScheduler;
36 class SurfacesState;
37 } // namespace surfaces
38
39 namespace ui { 34 namespace ui {
40 class PlatformWindow; 35 class PlatformWindow;
41 struct TextInputState; 36 struct TextInputState;
42 } // namespace ui 37 } // namespace ui
43 38
44 namespace view_manager { 39 namespace mus {
45 40
46 class DisplayManagerFactory; 41 class DisplayManagerFactory;
47 class EventDispatcher; 42 class EventDispatcher;
48 class ServerView; 43 class ServerView;
44 class SurfacesScheduler;
45 class SurfacesState;
49 46
50 // DisplayManager is used to connect the root ServerView to a display. 47 // DisplayManager is used to connect the root ServerView to a display.
51 class DisplayManager { 48 class DisplayManager {
52 public: 49 public:
53 virtual ~DisplayManager() {} 50 virtual ~DisplayManager() {}
54 51
55 static DisplayManager* Create( 52 static DisplayManager* Create(
56 bool is_headless, 53 bool is_headless,
57 mojo::ApplicationImpl* app_impl, 54 mojo::ApplicationImpl* app_impl,
58 const scoped_refptr<gles2::GpuState>& gpu_state, 55 const scoped_refptr<GpuState>& gpu_state,
59 const scoped_refptr<surfaces::SurfacesState>& surfaces_state); 56 const scoped_refptr<SurfacesState>& surfaces_state);
60 57
61 virtual void Init(DisplayManagerDelegate* delegate) = 0; 58 virtual void Init(DisplayManagerDelegate* delegate) = 0;
62 59
63 // Schedules a paint for the specified region in the coordinates of |view|. 60 // Schedules a paint for the specified region in the coordinates of |view|.
64 virtual void SchedulePaint(const ServerView* view, 61 virtual void SchedulePaint(const ServerView* view,
65 const gfx::Rect& bounds) = 0; 62 const gfx::Rect& bounds) = 0;
66 63
67 virtual void SetViewportSize(const gfx::Size& size) = 0; 64 virtual void SetViewportSize(const gfx::Size& size) = 0;
68 65
69 virtual void SetTitle(const base::string16& title) = 0; 66 virtual void SetTitle(const base::string16& title) = 0;
(...skipping 12 matching lines...) Expand all
82 private: 79 private:
83 // Static factory instance (always NULL for non-test). 80 // Static factory instance (always NULL for non-test).
84 static DisplayManagerFactory* factory_; 81 static DisplayManagerFactory* factory_;
85 }; 82 };
86 83
87 // DisplayManager implementation that connects to the services necessary to 84 // DisplayManager implementation that connects to the services necessary to
88 // actually display. 85 // actually display.
89 class DefaultDisplayManager : public DisplayManager, 86 class DefaultDisplayManager : public DisplayManager,
90 public ui::PlatformWindowDelegate { 87 public ui::PlatformWindowDelegate {
91 public: 88 public:
92 DefaultDisplayManager( 89 DefaultDisplayManager(bool is_headless,
93 bool is_headless, 90 mojo::ApplicationImpl* app_impl,
94 mojo::ApplicationImpl* app_impl, 91 const scoped_refptr<GpuState>& gpu_state,
95 const scoped_refptr<gles2::GpuState>& gpu_state, 92 const scoped_refptr<SurfacesState>& surfaces_state);
96 const scoped_refptr<surfaces::SurfacesState>& surfaces_state);
97 ~DefaultDisplayManager() override; 93 ~DefaultDisplayManager() override;
98 94
99 // DisplayManager: 95 // DisplayManager:
100 void Init(DisplayManagerDelegate* delegate) override; 96 void Init(DisplayManagerDelegate* delegate) override;
101 void SchedulePaint(const ServerView* view, const gfx::Rect& bounds) override; 97 void SchedulePaint(const ServerView* view, const gfx::Rect& bounds) override;
102 void SetViewportSize(const gfx::Size& size) override; 98 void SetViewportSize(const gfx::Size& size) override;
103 void SetTitle(const base::string16& title) override; 99 void SetTitle(const base::string16& title) override;
104 const mojo::ViewportMetrics& GetViewportMetrics() override; 100 const mojo::ViewportMetrics& GetViewportMetrics() override;
105 void UpdateTextInputState(const ui::TextInputState& state) override; 101 void UpdateTextInputState(const ui::TextInputState& state) override;
106 void SetImeVisibility(bool visible) override; 102 void SetImeVisibility(bool visible) override;
(...skipping 11 matching lines...) Expand all
118 void OnCloseRequest() override; 114 void OnCloseRequest() override;
119 void OnClosed() override; 115 void OnClosed() override;
120 void OnWindowStateChanged(ui::PlatformWindowState new_state) override; 116 void OnWindowStateChanged(ui::PlatformWindowState new_state) override;
121 void OnLostCapture() override; 117 void OnLostCapture() override;
122 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget, 118 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget,
123 float device_pixel_ratio) override; 119 float device_pixel_ratio) override;
124 void OnActivationChanged(bool active) override; 120 void OnActivationChanged(bool active) override;
125 121
126 bool is_headless_; 122 bool is_headless_;
127 mojo::ApplicationImpl* app_impl_; 123 mojo::ApplicationImpl* app_impl_;
128 scoped_refptr<gles2::GpuState> gpu_state_; 124 scoped_refptr<GpuState> gpu_state_;
129 scoped_refptr<surfaces::SurfacesState> surfaces_state_; 125 scoped_refptr<SurfacesState> surfaces_state_;
130 DisplayManagerDelegate* delegate_; 126 DisplayManagerDelegate* delegate_;
131 127
132 mojo::ViewportMetrics metrics_; 128 mojo::ViewportMetrics metrics_;
133 gfx::Rect dirty_rect_; 129 gfx::Rect dirty_rect_;
134 base::Timer draw_timer_; 130 base::Timer draw_timer_;
135 bool frame_pending_; 131 bool frame_pending_;
136 132
137 scoped_ptr<surfaces::TopLevelDisplayClient> top_level_display_client_; 133 scoped_ptr<TopLevelDisplayClient> top_level_display_client_;
138 scoped_ptr<ui::PlatformWindow> platform_window_; 134 scoped_ptr<ui::PlatformWindow> platform_window_;
139 135
140 base::WeakPtrFactory<DefaultDisplayManager> weak_factory_; 136 base::WeakPtrFactory<DefaultDisplayManager> weak_factory_;
141 137
142 DISALLOW_COPY_AND_ASSIGN(DefaultDisplayManager); 138 DISALLOW_COPY_AND_ASSIGN(DefaultDisplayManager);
143 }; 139 };
144 140
145 } // namespace view_manager 141 } // namespace mus
146 142
147 #endif // COMPONENTS_MUS_DISPLAY_MANAGER_H_ 143 #endif // COMPONENTS_MUS_DISPLAY_MANAGER_H_
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