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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. | 2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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31 #include "core/frame/SuspendableTimer.h" | 31 #include "core/frame/SuspendableTimer.h" |
32 #include "platform/UserGestureIndicator.h" | 32 #include "platform/UserGestureIndicator.h" |
33 #include "wtf/Compiler.h" | 33 #include "wtf/Compiler.h" |
34 #include "wtf/OwnPtr.h" | 34 #include "wtf/OwnPtr.h" |
35 #include "wtf/PassOwnPtr.h" | 35 #include "wtf/PassOwnPtr.h" |
36 | 36 |
37 namespace WebCore { | 37 namespace WebCore { |
38 | 38 |
39 class ExecutionContext; | 39 class ExecutionContext; |
40 | 40 |
41 class DOMTimer : public SuspendableTimer { | 41 class DOMTimer FINAL : public SuspendableTimer { |
42 public: | 42 public: |
43 // Creates a new timer owned by the ExecutionContext, starts it and returns
its ID. | 43 // Creates a new timer owned by the ExecutionContext, starts it and returns
its ID. |
44 static int install(ExecutionContext*, PassOwnPtr<ScheduledAction>, int timeo
ut, bool singleShot); | 44 static int install(ExecutionContext*, PassOwnPtr<ScheduledAction>, int timeo
ut, bool singleShot); |
45 static void removeByID(ExecutionContext*, int timeoutID); | 45 static void removeByID(ExecutionContext*, int timeoutID); |
46 | 46 |
47 virtual ~DOMTimer(); | 47 virtual ~DOMTimer(); |
48 | 48 |
49 int timeoutID() const; | 49 int timeoutID() const; |
50 | 50 |
51 // ActiveDOMObject | 51 // ActiveDOMObject |
52 virtual void contextDestroyed() OVERRIDE; | 52 virtual void contextDestroyed() OVERRIDE; |
53 virtual void stop() OVERRIDE; | 53 virtual void stop() OVERRIDE; |
54 | 54 |
55 // The following are essentially constants. All intervals are in seconds. | 55 // The following are essentially constants. All intervals are in seconds. |
56 static double hiddenPageAlignmentInterval(); | 56 static double hiddenPageAlignmentInterval(); |
57 static double visiblePageAlignmentInterval(); | 57 static double visiblePageAlignmentInterval(); |
58 | 58 |
59 private: | 59 private: |
60 friend class ExecutionContext; // For create(). | 60 friend class ExecutionContext; // For create(). |
61 | 61 |
62 // Should only be used by ExecutionContext. | 62 // Should only be used by ExecutionContext. |
63 static PassOwnPtr<DOMTimer> create(ExecutionContext* context, PassOwnPtr<Sch
eduledAction> action, int timeout, bool singleShot, int timeoutID) | 63 static PassOwnPtr<DOMTimer> create(ExecutionContext* context, PassOwnPtr<Sch
eduledAction> action, int timeout, bool singleShot, int timeoutID) |
64 { | 64 { |
65 return adoptPtr(new DOMTimer(context, action, timeout, singleShot, timeo
utID)); | 65 return adoptPtr(new DOMTimer(context, action, timeout, singleShot, timeo
utID)); |
66 } | 66 } |
67 | 67 |
68 DOMTimer(ExecutionContext*, PassOwnPtr<ScheduledAction>, int interval, bool
singleShot, int timeoutID); | 68 DOMTimer(ExecutionContext*, PassOwnPtr<ScheduledAction>, int interval, bool
singleShot, int timeoutID); |
69 virtual void fired(); | 69 virtual void fired() OVERRIDE; |
70 | 70 |
71 // Retuns timer fire time rounded to the next multiple of timer alignment in
terval. | 71 // Retuns timer fire time rounded to the next multiple of timer alignment in
terval. |
72 virtual double alignedFireTime(double) const; | 72 virtual double alignedFireTime(double) const OVERRIDE; |
73 | 73 |
74 int m_timeoutID; | 74 int m_timeoutID; |
75 int m_nestingLevel; | 75 int m_nestingLevel; |
76 OwnPtr<ScheduledAction> m_action; | 76 OwnPtr<ScheduledAction> m_action; |
77 RefPtr<UserGestureToken> m_userGestureToken; | 77 RefPtr<UserGestureToken> m_userGestureToken; |
78 }; | 78 }; |
79 | 79 |
80 } // namespace WebCore | 80 } // namespace WebCore |
81 | 81 |
82 #endif // DOMTimer_h | 82 #endif // DOMTimer_h |
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