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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gpu/gpu_driver_bug_list.h" | 5 #include "content/browser/gpu/gpu_driver_bug_list.h" |
| 6 | 6 |
| 7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "gpu/command_buffer/service/gpu_driver_bug_workaround_type.h" | 9 #include "gpu/command_buffer/service/gpu_driver_bug_workaround_type.h" |
| 10 | 10 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 } | 24 } |
| 25 | 25 |
| 26 GpuDriverBugList::~GpuDriverBugList() { | 26 GpuDriverBugList::~GpuDriverBugList() { |
| 27 } | 27 } |
| 28 | 28 |
| 29 // static | 29 // static |
| 30 GpuDriverBugList* GpuDriverBugList::Create() { | 30 GpuDriverBugList* GpuDriverBugList::Create() { |
| 31 GpuDriverBugList* list = new GpuDriverBugList(); | 31 GpuDriverBugList* list = new GpuDriverBugList(); |
| 32 | 32 |
| 33 const DriverBugInfo kFeatureList[] = { | 33 const DriverBugInfo kFeatureList[] = { |
| 34 { gpu::CLEAR_ALPHA_IN_READPIXELS, "clear_alpha_in_readpixels" }, | 34 #define GPU_OP(type, name) { gpu::type, #name }, |
| 35 { gpu::CLEAR_UNIFORMS_BEFORE_PROGRAM_USE, | 35 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) |
| 36 "clear_uniforms_before_program_use" }, | 36 #undef GPU_OP |
| 37 { gpu::DELETE_INSTEAD_OF_RESIZE_FBO, "delete_instead_of_resize_fbo" }, | |
| 38 { gpu::DISABLE_ANGLE_FRAMEBUFFER_MULTISAMPLE, | |
| 39 "disable_angle_framebuffer_multisample" }, | |
| 40 { gpu::DISABLE_DEPTH_TEXTURE, "disable_depth_texture" }, | |
| 41 { gpu::DISABLE_EXT_OCCLUSION_QUERY, "disable_ext_occlusion_query" }, | |
| 42 { gpu::ENABLE_CHROMIUM_FAST_NPOT_MO8_TEXTURES, | |
| 43 "enable_chromium_fast_npot_mo8_textures" }, | |
| 44 { gpu::EXIT_ON_CONTEXT_LOST, "exit_on_context_lost" }, | |
| 45 { gpu::FLUSH_ON_CONTEXT_SWITCH, "flush_on_context_switch" }, | |
| 46 { gpu::MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024, | |
| 47 "max_cube_map_texture_size_limit_1024" }, | |
| 48 { gpu::MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096, | |
| 49 "max_cube_map_texture_size_limit_4096" }, | |
| 50 { gpu::MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_512, | |
| 51 "max_cube_map_texture_size_limit_512" }, | |
| 52 { gpu::MAX_TEXTURE_SIZE_LIMIT_4096, "max_texture_size_limit_4096" }, | |
| 53 { gpu::NEEDS_GLSL_BUILT_IN_FUNCTION_EMULATION, | |
| 54 "needs_glsl_built_in_function_emulation" }, | |
| 55 { gpu::NEEDS_OFFSCREEN_BUFFER_WORKAROUND, | |
| 56 "needs_offscreen_buffer_workaround" }, | |
| 57 { gpu::RESTORE_SCISSOR_ON_FBO_CHANGE, "restore_scissor_on_fbo_change" }, | |
| 58 { gpu::REVERSE_POINT_SPRITE_COORD_ORIGIN, | |
| 59 "reverse_point_sprite_coord_origin" }, | |
| 60 { gpu::SET_TEXTURE_FILTER_BEFORE_GENERATING_MIPMAP, | |
| 61 "set_texture_filter_before_generating_mipmap" }, | |
| 62 { gpu::USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS, | |
| 63 "use_client_side_arrays_for_stream_buffers" }, | |
| 64 { gpu::USE_CURRENT_PROGRAM_AFTER_SUCCESSFUL_LINK, | |
| 65 "use_current_program_after_successful_link" } | |
| 66 }; | 37 }; |
| 67 DCHECK_EQ(static_cast<int>(arraysize(kFeatureList)), | 38 DCHECK_EQ(static_cast<int>(arraysize(kFeatureList)), |
| 68 gpu::NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES); | 39 gpu::NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES); |
| 69 for (int i = 0; i < gpu::NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES; ++i) { | 40 for (int i = 0; i < gpu::NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES; ++i) { |
| 70 list->AddSupportedFeature(kFeatureList[i].feature_name, | 41 list->AddSupportedFeature(kFeatureList[i].feature_name, |
| 71 kFeatureList[i].feature_type); | 42 kFeatureList[i].feature_type); |
| 72 } | 43 } |
| 73 return list; | 44 return list; |
| 74 } | 45 } |
| 75 | 46 |
| 76 } // namespace content | 47 } // namespace content |
| 77 | 48 |
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