Index: content/public/android/java/src/org/chromium/content/browser/GamepadDevice.java |
diff --git a/content/public/android/java/src/org/chromium/content/browser/GamepadDevice.java b/content/public/android/java/src/org/chromium/content/browser/GamepadDevice.java |
new file mode 100644 |
index 0000000000000000000000000000000000000000..77c50e4be4a41a182c43099d3e6af58e983aaac0 |
--- /dev/null |
+++ b/content/public/android/java/src/org/chromium/content/browser/GamepadDevice.java |
@@ -0,0 +1,204 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+package org.chromium.content.browser; |
+ |
+import android.os.SystemClock; |
+import android.view.InputDevice; |
+import android.view.InputDevice.MotionRange; |
+import android.view.KeyCharacterMap; |
+import android.view.KeyEvent; |
+import android.view.MotionEvent; |
+ |
+import java.util.Iterator; |
+import java.util.LinkedHashMap; |
+ |
+/* |
+ * Class to manage information related to each connected gamepad device. |
+ */ |
+ |
+class GamepadDevice { |
+ // An id for the gamepad. |
+ protected int mDeviceId; |
+ // The index of the gamepad in the Navigator. |
+ protected int mDeviceIndex; |
+ // An identification string for the gamepad. |
+ protected String mDeviceName; |
+ // Last time the data for this gamepad was updated. |
+ protected long mTimestamp; |
+ |
+ // Array of values for all axes of the gamepad. |
+ // All axis values must be linearly normalized to the range [-1.0 .. 1.0]. |
+ // As appropriate, -1.0 should correspond to "up" or "left", and 1.0 |
+ // should correspond to "down" or "right". |
+ protected float[] mAxisValues; |
+ // Array of axes ids. |
+ private int[] mAxes; |
+ |
+ protected GamepadMappings.GamepadType mGamepadType; |
+ |
+ // List of keycodes that can be sent by a standard gamepad. Standard gamepad can have |
+ // buttons as per the spec: |
+ // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping |
+ // Need to maintain this list to get input device capabilities. We query |
+ // input devices with this list and device returns list mentioning which |
+ // Keycodes out of these can be sent by a gamepad device. |
+ private static final int[] standardGamepadKeyCodes = { |
+ KeyEvent.KEYCODE_BUTTON_A, // Button 0 |
+ KeyEvent.KEYCODE_BUTTON_B, // Button 1 |
+ KeyEvent.KEYCODE_BUTTON_X, // Button 2 |
+ KeyEvent.KEYCODE_BUTTON_Y, // Button 3 |
+ KeyEvent.KEYCODE_BUTTON_L1, // Button 4 |
+ KeyEvent.KEYCODE_BUTTON_R1, // Button 5 |
+ KeyEvent.KEYCODE_BUTTON_L2, // Button 6 |
+ KeyEvent.KEYCODE_BUTTON_R2, // Button 7 |
+ KeyEvent.KEYCODE_BUTTON_SELECT, // Button 8 |
+ KeyEvent.KEYCODE_BUTTON_START, // Button 9 |
+ KeyEvent.KEYCODE_BUTTON_THUMBL, // Button 10 |
+ KeyEvent.KEYCODE_BUTTON_THUMBR, // Button 11 |
+ KeyEvent.KEYCODE_DPAD_UP, // Button 12 |
+ KeyEvent.KEYCODE_DPAD_DOWN, // Button 13 |
+ KeyEvent.KEYCODE_DPAD_LEFT, // Button 14 |
+ KeyEvent.KEYCODE_DPAD_RIGHT, // Button 15 |
+ KeyEvent.KEYCODE_BUTTON_MODE, // Button 16?? |
+ }; |
+ |
+ // Hash map of supported keycodes and their current value linearly |
+ // normalized to the range [0.0 .. 1.0]. |
+ // 0.0 must mean fully unpressed, and 1.0 must mean fully pressed. |
+ protected LinkedHashMap<Integer, Float> mKeyCodeValueMap = new LinkedHashMap<Integer, Float>(); |
+ |
+ GamepadDevice(int index, InputDevice inputDevice) { |
+ mDeviceIndex = index; |
+ mDeviceId = inputDevice.getId(); |
+ mDeviceName = inputDevice.getName(); |
+ mTimestamp = SystemClock.uptimeMillis(); |
+ // Get the total number of axes supported by gamepad. |
+ int totalAxes = 0; |
+ for (MotionRange range : inputDevice.getMotionRanges()) { |
+ if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { |
+ totalAxes++; |
+ } |
+ } |
+ // Get axis ids and initialize axes values. |
+ mAxes = new int[totalAxes]; |
+ mAxisValues = new float[totalAxes]; |
+ int i = 0; |
+ for (MotionRange range : inputDevice.getMotionRanges()) { |
+ if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { |
+ mAxes[i] = range.getAxis(); |
+ mAxisValues[i] = 0.0f; |
+ i++; |
+ } |
+ } |
+ // Update supported buttons list. |
+ KeyCharacterMap kcm = inputDevice.getKeyCharacterMap(); |
+ boolean[] deviceKeys = kcm.deviceHasKeys(standardGamepadKeyCodes); |
+ for (int j = 0; j < standardGamepadKeyCodes.length; ++j) { |
+ if (deviceKeys[j]) { |
+ mKeyCodeValueMap.put(standardGamepadKeyCodes[j], 0.0f); |
+ } |
+ } |
+ |
+ // When the user agent recognizes the attached inputDevice, it is recommended |
+ // that it be remapped to a canonical ordering when possible. Devices |
+ // that are not recognized should still be exposed in their raw form. |
+ setGamepadType(); |
+ } |
+ |
+ GamepadDevice() {} |
+ |
+ protected void setGamepadType() { |
+ if (isKnownShieldGamepad()) { |
+ mGamepadType = GamepadMappings.GamepadType.Shield; |
+ } else if (isKnownXBoxGamepad()) { |
+ mGamepadType = GamepadMappings.GamepadType.XBox360; |
+ } else { |
+ // TODO: Add support for mapping other common gamepads to the standard gamepads. |
+ mGamepadType = GamepadMappings.GamepadType.Unknown; |
+ } |
+ } |
+ |
+ private boolean isKnownShieldGamepad() { |
+ if (mDeviceName.contains("NVIDIA") && mDeviceName.contains("Controller")) { |
+ // Known shield gamepad should have mRawShieldAxes and mRawShieldButtons. |
+ if (mAxisValues.length == GamepadMappings.mRawShieldAxes && |
+ mKeyCodeValueMap.size() == GamepadMappings.mRawShieldButtons) { |
+ return true; |
+ } |
+ } |
+ return false; |
+ } |
+ |
+ private boolean isKnownXBoxGamepad() { |
+ if (mDeviceName.contains("Microsoft") && mDeviceName.contains("X-Box") && |
+ mDeviceName.contains("360") && mDeviceName.contains("pad")) { |
+ // Known XBox gamepad should have mRawXBoxAxes and mRawXBoxButtons. |
+ if (mAxisValues.length == GamepadMappings.mRawXBoxAxes && |
+ mKeyCodeValueMap.size() == GamepadMappings.mRawXBoxButtons) { |
+ return true; |
+ } |
+ } |
+ return false; |
+ } |
+ |
+ public int getId() { return mDeviceId; } |
+ |
+ public String getName() { return mDeviceName; } |
+ |
+ public int getIndex() { return mDeviceIndex; } |
+ |
+ public long getTimestamp() { return mTimestamp; } |
+ |
+ public float[] getAxes() { |
+ if ( mGamepadType != GamepadMappings.GamepadType.Unknown) { |
+ return GamepadMappings.mapToStandardGamepadAxes(mAxisValues, mGamepadType); |
+ } |
+ return mAxisValues; |
+ } |
+ |
+ public float[] getButtons() { |
+ int size = mKeyCodeValueMap.size(); |
+ float[] values = new float[size]; |
+ int i = 0; |
+ Iterator itr = mKeyCodeValueMap.values().iterator(); |
+ while (itr.hasNext()) { |
+ values[i++] = (Float)itr.next(); |
+ } |
+ if ( mGamepadType != GamepadMappings.GamepadType.Unknown) { |
+ return GamepadMappings.mapToStandardGamepadButtons(values, mAxisValues, mGamepadType); |
+ } |
+ return values; |
+ } |
+ |
+ public boolean updateForEvent(KeyEvent event) { |
+ mTimestamp = SystemClock.uptimeMillis(); |
+ // Ignore event if it is not for standard gamepad key. |
+ int keyCode = event.getKeyCode(); |
+ if (mKeyCodeValueMap.get(keyCode) == null) { |
+ return true; |
+ } |
+ // Button value 0.0 must mean fully unpressed, and 1.0 must mean fully pressed. |
+ if (event.getAction() == KeyEvent.ACTION_DOWN) { |
+ mKeyCodeValueMap.put(keyCode, 1.0f); |
+ } else if (event.getAction() == KeyEvent.ACTION_UP) { |
+ mKeyCodeValueMap.put(keyCode, 0.0f); |
+ } |
+ |
+ return true; |
+ } |
+ |
+ public boolean updateForEvent(MotionEvent event) { |
+ mTimestamp = SystemClock.uptimeMillis(); |
+ // Update axes values. |
+ for (int i = 0; i < mAxes.length; ++i) { |
+ mAxisValues[i] = event.getAxisValue(mAxes[i]); |
+ } |
+ return true; |
+ } |
+ |
+ public boolean isKnownGamepadLayout() { |
+ return mGamepadType != GamepadMappings.GamepadType.Unknown; |
+ } |
+} |