Chromium Code Reviews| Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..85ea6c555af31ab0ebaffd25109f231e1d2ec4f8 |
| --- /dev/null |
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
| @@ -0,0 +1,97 @@ |
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "base/strings/string_number_conversions.h" |
| +#include "base/strings/string_util.h" |
| +#include "base/strings/utf_string_conversions.h" |
| +#include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
| +#include "third_party/WebKit/public/platform/WebGamepads.h" |
| + |
| +#if defined(OS_ANDROID) |
|
scottmg
2014/02/06 21:17:07
Remove this, it shouldn't be compiled on other pla
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Done.
|
| + |
| +namespace content { |
| + |
| +GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
| +} |
| + |
| +void GamepadPlatformDataFetcherAndroid::GetGamepadData( |
| + blink::WebGamepads* pads, bool) { |
|
scottmg
2014/02/06 21:17:07
nit; this should be +4. git cl format or clang-for
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Done.
|
| + GamepadsReader* m_gamepadsReader = GamepadsReader::GetInstance(); |
|
scottmg
2014/02/06 21:17:07
No m_, and chromium C++ code should use hacker_sty
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Done.
|
| + |
| + pads->length = m_gamepadsReader->UpdateGamepadsCount(); |
| + if (pads->length == 0) |
| + return; |
| + |
| + for (unsigned int i = 0; i < WebGamepads::itemsLengthCap; i++) { |
| + bool ifDeviceConnected = m_gamepadsReader->IsDeviceConnected(i); |
| + if (ifDeviceConnected) { |
| + // Set connected flag to true for all the gamepad devices that are |
| + // attached. |
| + pads->items[i].connected = true; |
| + |
| + // Map the Gamepad DeviceName String to the WebGamepad Id and then |
| + // convert the utf-8 id string to WebUChar. |
| + // Ideally it should be mapped to vendor and product information |
| + // but it is only available at kernel level and it can not be |
| + // queried using class android.hardware.input.InputManager. |
|
scottmg
2014/02/06 21:17:07
Is it possible to correlate to a /dev/ or somethin
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
/dev/ is n
|
| + |
| + std::string string1 = m_gamepadsReader->GetDeviceName(i); |
| + base::TruncateUTF8ToByteSize(string1, WebGamepad::idLengthCap - 1, |
|
scottmg
2014/02/06 21:17:07
Why truncate the UTF8 rather than the UTF16? Is th
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Yes, it is
|
| + &string1); |
| + base::string16 tmp16 = base::UTF8ToUTF16(string1); |
| + memset(pads->items[i].id, 0, sizeof(pads->items[i].id)); |
| + tmp16.copy(pads->items[i].id, arraysize(pads->items[i].id) - 1); |
| + |
| + // timestamp is queried from GamepadReader. |
| + pads->items[i].timestamp = m_gamepadsReader->GetDeviceTimestamp(i); |
|
scottmg
2014/02/06 21:17:07
Is this the only place this is used? If so, it cou
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
The timest
|
| + |
| + // A float vector is queried from GamepadReader that stores the |
| + // state of axeses. |
|
scottmg
2014/02/06 21:17:07
nit; "axes"
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Done.
|
| + std::vector<float> axes = m_gamepadsReader->GetDeviceAxes(i); |
|
scottmg
2014/02/06 21:17:07
So many copies from kernel to content. :(
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
We are not
|
| + |
| + // Set WebGamepad axeslength to total number of axes on the gamepad |
| + // device. |
| + pads->items[i].axesLength = axes.size(); |
| + |
| + // A float vector is queried from GamepadReader that stores the |
| + // button's state. |
| + std::vector<float> buttons = m_gamepadsReader->GetDeviceButtons(i); |
| + |
| + // Set WebGamepad buttonslength to total numbers of buttons on the |
| + // gamepad device. |
| + pads->items[i].buttonsLength = buttons.size(); |
| + |
| + // Set WebGamepad connected flag to false if buttonslength or |
| + // axeslength returned by |
| + // JNI are larger than permitted value. |
|
scottmg
2014/02/06 21:17:07
Is this really what we want? It would probably be
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Done.
|
| + if (pads->items[i].axesLength > WebGamepad::axesLengthCap || |
| + pads->items[i].buttonsLength > WebGamepad::buttonsLengthCap) { |
|
scottmg
2014/02/06 21:17:07
nit; indent wrong
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Done.
|
| + pads->items[i].connected = false; |
| + } else { |
| + // Copy axes state to the WebGamepad axes[]. |
| + for (unsigned int j = 0; j < pads->items[i].axesLength; j++) |
| + pads->items[i].axes[j] = axes[j]; |
| + |
| + // Copy buttons state to the WebGamepad buttons[]. |
| + for (unsigned int j = 0; j < pads->items[i].buttonsLength; j++) |
| + pads->items[i].buttons[j] = buttons[j]; |
| + } |
| + } else { |
| + // Set connected flag to flase for all the gamepad devices that are |
| + // not attached. |
| + pads->items[i].connected = false; |
| + } |
| + } |
| +} |
| + |
| +void GamepadPlatformDataFetcherAndroid::PauseHint(bool isaccesspaused) { |
| + GamepadsReader::GetInstance()->NotifyForGamepadsAccess(isaccesspaused); |
| +} |
| + |
| +GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { |
|
scottmg
2014/02/06 21:17:07
Move this up with the constructor to match the hea
SaurabhK
2014/02/10 12:50:47
On 2014/02/06 21:17:07, scottmg wrote:
Done.
|
| +} |
| + |
| +} // namespace content |
| + |
| +#endif |