| Index: content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java
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| diff --git a/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java b/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3e9ab5ec9ba9e9d527e3fc13cce04e4f1d78a784
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| --- /dev/null
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| +++ b/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java
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| @@ -0,0 +1,166 @@
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| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +package org.chromium.content.browser.input;
|
| +
|
| +import android.os.SystemClock;
|
| +import android.view.InputDevice;
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| +import android.view.InputDevice.MotionRange;
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| +import android.view.KeyEvent;
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| +import android.view.MotionEvent;
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| +
|
| +import java.util.Arrays;
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| +
|
| +/**
|
| + * Manages information related to each connected gamepad device.
|
| + */
|
| +class GamepadDevice {
|
| + // An id for the gamepad.
|
| + private int mDeviceId;
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| + // The index of the gamepad in the Navigator.
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| + private int mDeviceIndex;
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| + // Last time the data for this gamepad was updated.
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| + private long mTimestamp;
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| + // If this gamepad is mapped to standard gamepad?
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| + private boolean mIsStandardGamepad;
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| +
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| + // Array of values for all axes of the gamepad.
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| + // All axis values must be linearly normalized to the range [-1.0 .. 1.0].
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| + // As appropriate, -1.0 should correspond to "up" or "left", and 1.0
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| + // should correspond to "down" or "right".
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| + private float[] mAxisValues;
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| +
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| + private float[] mButtonsValues;
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| +
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| + // When the user agent recognizes the attached inputDevice, it is recommended
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| + // that it be remapped to a canonical ordering when possible. Devices that are
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| + // not recognized should still be exposed in their raw form. Therefore we must
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| + // pass the raw Button and raw Axis values.
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| + private float[] mRawButtons;
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| + private float[] mRawAxes;
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| +
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| + // An identification string for the gamepad.
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| + private String mDeviceName;
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| +
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| + // Array of axes ids.
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| + private int[] mAxes;
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| +
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| + GamepadDevice(int index, InputDevice inputDevice) {
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| + mDeviceIndex = index;
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| + mDeviceId = inputDevice.getId();
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| + mDeviceName = inputDevice.getName();
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| + mTimestamp = SystemClock.uptimeMillis();
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| + mButtonsValues = new float[CanonicalButtonIndex.NUM_CANONICAL_BUTTONS];
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| + mAxisValues = new float[CanonicalAxisIndex.NUM_CANONICAL_AXES];
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| + mRawButtons = new float[256];
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| + // Get the total number of axes supported by gamepad.
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| + int totalAxes = 0;
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| + for (MotionRange range : inputDevice.getMotionRanges()) {
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| + if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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| + totalAxes++;
|
| + }
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| + }
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| + // Get axis ids and initialize axes values.
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| + mAxes = new int[totalAxes];
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| + mRawAxes = new float[totalAxes];
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| + int i = 0;
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| + for (MotionRange range : inputDevice.getMotionRanges()) {
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| + if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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| + mAxes[i] = range.getAxis();
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| + mRawAxes[i] = 0.0f;
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| + i++;
|
| + }
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| + }
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| + }
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| +
|
| + /**
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| + * Updates the axes and buttons maping of a gamepad device to a standard gamepad format.
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| + */
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| + public void updateButtonsAndAxesMapping() {
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| + mIsStandardGamepad = GamepadMappings.mapToStandardGamepad(
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| + mAxisValues, mButtonsValues, mRawAxes, mRawButtons, mDeviceName);
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| + }
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| +
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| + /**
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| + * @return Device Id of the gamepad device.
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| + */
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| + public int getId() { return mDeviceId; }
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| +
|
| + /**
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| + * @return Mapping status of the gamepad device.
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| + */
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| + public boolean isStandardGamepad() { return mIsStandardGamepad; }
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| +
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| + /**
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| + * @return Device name of the gamepad device.
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| + */
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| + public String getName() { return mDeviceName; }
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| +
|
| + /**
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| + * @return Device index of the gamepad device.
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| + */
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| + public int getIndex() { return mDeviceIndex; }
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| +
|
| + /**
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| + * @return The timestamp when the gamepad device was last interacted.
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| + */
|
| + public long getTimestamp() { return mTimestamp; }
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| +
|
| + /**
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| + * @return The axes state of the gamepad device.
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| + */
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| + public float[] getAxes() { return mAxisValues; }
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| +
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| + /**
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| + * @return The buttons state of the gamepad device.
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| + */
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| + public float[] getButtons() { return mButtonsValues; }
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| +
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| + /**
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| + * Reset the axes and buttons data of the gamepad device everytime gamepad data access is
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| + * paused.
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| + */
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| + public void clearData() {
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| + Arrays.fill(mAxisValues, 0);
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| + Arrays.fill(mRawAxes, 0);
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| + Arrays.fill(mButtonsValues, 0);
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| + Arrays.fill(mRawButtons, 0);
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| + }
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| +
|
| + /**
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| + * Handles key event from the gamepad device.
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| + * @return True if the key event from the gamepad device has been consumed.
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| + */
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| + public boolean handleKeyEvent(KeyEvent event) {
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| + // Ignore event if it is not for standard gamepad key.
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| + if (!GamepadList.isGamepadEvent(event)) return false;
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| + int keyCode = event.getKeyCode();
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| + assert keyCode < 256;
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| + // Button value 0.0 must mean fully unpressed, and 1.0 must mean fully pressed.
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| + if (event.getAction() == KeyEvent.ACTION_DOWN) {
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| + mRawButtons[keyCode] = 1.0f;
|
| + } else if (event.getAction() == KeyEvent.ACTION_UP) {
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| + mRawButtons[keyCode] = 0.0f;
|
| + }
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| + mTimestamp = event.getEventTime();
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| +
|
| + return true;
|
| + }
|
| +
|
| + /**
|
| + * Handles motion event from the gamepad device.
|
| + * @return True if the motion event from the gamepad device has been consumed.
|
| + */
|
| + public boolean handleMotionEvent(MotionEvent event) {
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| + // Ignore event if it is not a standard gamepad motion event.
|
| + if (!GamepadList.isGamepadEvent(event)) return false;
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| + // Update axes values.
|
| + for (int i = 0; i < mAxes.length; i++) {
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| + mRawAxes[i] = event.getAxisValue(mAxes[i]);
|
| + }
|
| + mTimestamp = event.getEventTime();
|
| + return true;
|
| + }
|
| +
|
| +}
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|
|