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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/gamepad_shared_memory_reader.h" | 5 #include "content/renderer/gamepad_shared_memory_reader.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/metrics/histogram.h" | 8 #include "base/metrics/histogram.h" |
| 9 #include "content/common/gamepad_messages.h" | 9 #include "content/common/gamepad_messages.h" |
| 10 #include "content/common/gamepad_user_gesture.h" | 10 #include "content/common/gamepad_user_gesture.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 return; | 28 return; |
| 29 renderer_shared_memory_.reset( | 29 renderer_shared_memory_.reset( |
| 30 new base::SharedMemory(renderer_shared_memory_handle_, true)); | 30 new base::SharedMemory(renderer_shared_memory_handle_, true)); |
| 31 CHECK(renderer_shared_memory_->Map(sizeof(GamepadHardwareBuffer))); | 31 CHECK(renderer_shared_memory_->Map(sizeof(GamepadHardwareBuffer))); |
| 32 void *memory = renderer_shared_memory_->memory(); | 32 void *memory = renderer_shared_memory_->memory(); |
| 33 CHECK(memory); | 33 CHECK(memory); |
| 34 gamepad_hardware_buffer_ = | 34 gamepad_hardware_buffer_ = |
| 35 static_cast<GamepadHardwareBuffer*>(memory); | 35 static_cast<GamepadHardwareBuffer*>(memory); |
| 36 } | 36 } |
| 37 | 37 |
| 38 void GamepadSharedMemoryReader::ResumeGamepads() { |
| 39 RenderThread::Get()->Send(new GamepadHostMsg_ResumePolling()); |
| 40 } |
| 41 |
| 42 void GamepadSharedMemoryReader::PauseGamepads() { |
| 43 RenderThread::Get()->Send(new GamepadHostMsg_PausePolling()); |
| 44 } |
| 45 |
| 38 void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) { | 46 void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) { |
| 39 // ========== | 47 // ========== |
| 40 // DANGER | 48 // DANGER |
| 41 // ========== | 49 // ========== |
| 42 // | 50 // |
| 43 // This logic is duplicated in Pepper as well. If you change it, that also | 51 // This logic is duplicated in Pepper as well. If you change it, that also |
| 44 // needs to be in sync. See ppapi/proxy/gamepad_resource.cc. | 52 // needs to be in sync. See ppapi/proxy/gamepad_resource.cc. |
| 45 blink::WebGamepads read_into; | 53 blink::WebGamepads read_into; |
| 46 TRACE_EVENT0("GAMEPAD", "SampleGamepads"); | 54 TRACE_EVENT0("GAMEPAD", "SampleGamepads"); |
| 47 | 55 |
| 48 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) | 56 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) |
| 49 return; | 57 return; |
| 50 | 58 |
| 51 // Only try to read this many times before failing to avoid waiting here | 59 // Only try to read this many times before failing to avoid waiting here |
| 52 // very long in case of contention with the writer. TODO(scottmg) Tune this | 60 // very long in case of contention with the writer. TODO(scottmg) Tune this |
| 53 // number (as low as 1?) if histogram shows distribution as mostly | 61 // number (as low as 1?) if histogram shows distribution as mostly |
| 54 // 0-and-maximum. | 62 // 0-and-maximum. |
| 55 const int kMaximumContentionCount = 10; | 63 const int kMaximumContentionCount = 10; |
| 56 int contention_count = -1; | 64 int contention_count = -1; |
| 57 base::subtle::Atomic32 version; | 65 base::subtle::Atomic32 version; |
| 66 // Update the timestamp for Gamepad Data access by the consumer |
| 67 RenderThread::Get()->Send(new GamepadHostMsg_UpdateTimestamp()); |
| 58 do { | 68 do { |
| 59 version = gamepad_hardware_buffer_->sequence.ReadBegin(); | 69 version = gamepad_hardware_buffer_->sequence.ReadBegin(); |
| 60 memcpy(&read_into, &gamepad_hardware_buffer_->buffer, sizeof(read_into)); | 70 memcpy(&read_into, &gamepad_hardware_buffer_->buffer, sizeof(read_into)); |
| 61 ++contention_count; | 71 ++contention_count; |
| 62 if (contention_count == kMaximumContentionCount) | 72 if (contention_count == kMaximumContentionCount) |
| 63 break; | 73 break; |
| 64 } while (gamepad_hardware_buffer_->sequence.ReadRetry(version)); | 74 } while (gamepad_hardware_buffer_->sequence.ReadRetry(version)); |
| 65 UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count); | 75 UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count); |
| 66 | 76 |
| 67 if (contention_count >= kMaximumContentionCount) { | 77 if (contention_count >= kMaximumContentionCount) { |
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| 86 gamepads.items[i].connected = false; | 96 gamepads.items[i].connected = false; |
| 87 } | 97 } |
| 88 } | 98 } |
| 89 } | 99 } |
| 90 | 100 |
| 91 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { | 101 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { |
| 92 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); | 102 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); |
| 93 } | 103 } |
| 94 | 104 |
| 95 } // namespace content | 105 } // namespace content |
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