OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Multiply-included message file, no include guard. | 5 // Multiply-included message file, no include guard. |
6 | 6 |
7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
8 #include "ipc/ipc_message_macros.h" | 8 #include "ipc/ipc_message_macros.h" |
9 #include "ipc/ipc_param_traits.h" | 9 #include "ipc/ipc_param_traits.h" |
10 #include "ipc/ipc_platform_file.h" | 10 #include "ipc/ipc_platform_file.h" |
11 | 11 |
12 #define IPC_MESSAGE_START GamepadMsgStart | 12 #define IPC_MESSAGE_START GamepadMsgStart |
13 | 13 |
14 // Messages sent from the renderer to the browser. | 14 // Messages sent from the renderer to the browser. |
15 | 15 |
16 // Asks the browser process to start polling, and return a shared memory | 16 // Asks the browser process to start polling, and return a shared memory |
17 // handles that will hold the data from the hardware. See | 17 // handles that will hold the data from the hardware. See |
18 // gamepad_hardware_buffer.h for a description of how synchronization is | 18 // gamepad_hardware_buffer.h for a description of how synchronization is |
19 // handled. The number of Starts should match the number of Stops. | 19 // handled. The number of Starts should match the number of Stops. |
20 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling, | 20 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling, |
21 base::SharedMemoryHandle /* handle */) | 21 base::SharedMemoryHandle /* handle */) |
22 | 22 |
23 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling) | 23 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling) |
| 24 |
| 25 // Asks the browser process to pause/resume polling. |
| 26 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_ResumePolling) |
| 27 |
| 28 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_PausePolling) |
| 29 |
| 30 // Sets the gamepad data access timestamp to current time. It helps to identify |
| 31 // if gamepad data is being accessed or not. Based on which if timeout happens |
| 32 // the polling thread can be put to paused state. |
| 33 // Useful in case of Browser minimize or tab switch. |
| 34 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_UpdateTimestamp) |
OLD | NEW |