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Side by Side Diff: content/common/gamepad_messages.h

Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Multiply-included message file, no include guard. 5 // Multiply-included message file, no include guard.
6 6
7 #include "base/memory/shared_memory.h" 7 #include "base/memory/shared_memory.h"
8 #include "ipc/ipc_message_macros.h" 8 #include "ipc/ipc_message_macros.h"
9 #include "ipc/ipc_param_traits.h" 9 #include "ipc/ipc_param_traits.h"
10 #include "ipc/ipc_platform_file.h" 10 #include "ipc/ipc_platform_file.h"
11 11
12 #define IPC_MESSAGE_START GamepadMsgStart 12 #define IPC_MESSAGE_START GamepadMsgStart
13 13
14 // Messages sent from the renderer to the browser. 14 // Messages sent from the renderer to the browser.
15 15
16 // Asks the browser process to start polling, and return a shared memory 16 // Asks the browser process to start polling, and return a shared memory
17 // handles that will hold the data from the hardware. See 17 // handles that will hold the data from the hardware. See
18 // gamepad_hardware_buffer.h for a description of how synchronization is 18 // gamepad_hardware_buffer.h for a description of how synchronization is
19 // handled. The number of Starts should match the number of Stops. 19 // handled. The number of Starts should match the number of Stops.
20 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling, 20 IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling,
21 base::SharedMemoryHandle /* handle */) 21 base::SharedMemoryHandle /* handle */)
22 22
23 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling) 23 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling)
24
25 // Asks the browser process to pause/resume polling.
26 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_ResumePolling)
27
28 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_PausePolling)
29
30 // Sets the gamepad data access timestamp to current time. It helps to identify
31 // if gamepad data is being accessed or not. Based on which if timeout happens
32 // the polling thread can be put to paused state.
33 // Useful in case of Browser minimize or tab switch.
34 IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_UpdateTimestamp)
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