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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
6 | 6 |
7 #include "third_party/WebKit/public/platform/WebGamepads.h" | 7 #include "third_party/WebKit/public/platform/WebGamepads.h" |
8 | 8 |
9 #if !defined(OS_WIN) && !defined(OS_MACOSX) && !defined(OS_LINUX) | |
10 #if !defined(OS_ANDROID) | |
scottmg
2014/02/06 21:17:07
nit; merge with the others
SaurabhK
2014/02/10 12:50:47
Done
| |
11 | |
9 namespace content { | 12 namespace content { |
10 | 13 |
11 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { | 14 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { |
12 } | 15 } |
13 | 16 |
14 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, | 17 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, |
15 bool devices_changed_hint) { | 18 bool devices_changed_hint) { |
16 pads->length = 0; | 19 pads->length = 0; |
17 } | 20 } |
18 | 21 |
19 } // namespace content | 22 } // namespace content |
23 | |
24 #endif | |
25 #endif | |
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