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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Define the data fetcher that GamepadProvider will use for android port. | |
| 6 // (GamepadPlatformDataFetcher). | |
| 7 | |
| 8 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
| 9 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
| 10 | |
| 11 #include <jni.h> | |
| 12 | |
| 13 #include "base/android/jni_android.h" | |
| 14 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
| 15 #include "content/browser/gamepad/gamepad_provider.h" | |
| 16 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
| 17 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 18 | |
| 19 namespace content { | |
| 20 using blink::WebGamepads; | |
|
jdduke (slow)
2014/04/21 19:53:58
Nit: using Foo; is best left out of headers, and i
SaurabhK
2014/04/22 09:33:53
On 2014/04/21 19:53:58, jdduke wrote:
Removed it
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| 21 | |
| 22 class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { | |
| 23 public: | |
| 24 GamepadPlatformDataFetcherAndroid(); | |
| 25 ~GamepadPlatformDataFetcherAndroid(); | |
| 26 | |
| 27 virtual void PauseHint(bool paused) OVERRIDE; | |
| 28 | |
| 29 virtual void GetGamepadData(blink::WebGamepads* pads, | |
| 30 bool devices_changed_hint) OVERRIDE; | |
| 31 | |
| 32 // Registers the JNI methods for GamepadsReader. | |
| 33 static bool RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env); | |
| 34 | |
| 35 private: | |
| 36 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); | |
| 37 }; | |
| 38 | |
| 39 } // namespace content | |
| 40 | |
| 41 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
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