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Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 8 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
Ted C 2014/04/16 23:36:53 no (c) here either
SaurabhK 2014/04/18 14:51:57 On 2014/04/16 23:36:53, Ted C wrote: Again, i hav
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include "base/android/jni_android.h"
8 #include "base/android/jni_array.h"
9 #include "base/android/jni_string.h"
10 #include "base/debug/trace_event.h"
11 #include "base/strings/string_number_conversions.h"
12 #include "base/strings/string_util.h"
13 #include "base/strings/utf_string_conversions.h"
14
15 #include "jni/GamepadList_jni.h"
16
17 #include "third_party/WebKit/public/platform/WebGamepads.h"
18
19 using base::android::AttachCurrentThread;
20 using base::android::CheckException;
21 using base::android::ClearException;
22 using base::android::ConvertJavaStringToUTF8;
23 using base::android::ScopedJavaLocalRef;
24 using blink::WebGamepad;
25 using blink::WebGamepads;
26
27 namespace content {
28
29 bool
30 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid(
31 JNIEnv* env) {
32 return RegisterNativesImpl(env);
33 }
34
35 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
36 PauseHint(false);
37 }
38
39 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
40 PauseHint(true);
41 }
42
43 void GamepadPlatformDataFetcherAndroid::GetGamepadData(blink::WebGamepads* pads,
44 bool) {
Ted C 2014/04/16 23:36:53 include the paramater name even if unused.
SaurabhK 2014/04/18 14:51:57 On 2014/04/16 23:36:53, Ted C wrote: Done.
45 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
46
47 pads->length = 0;
48
49 JNIEnv* env = AttachCurrentThread();
50 if (!env)
51 return;
52
53 Java_GamepadList_getGamepadData(env, reinterpret_cast<intptr_t>(pads));
54 }
55
56 void GamepadPlatformDataFetcherAndroid::PauseHint(bool isaccesspaused) {
Ted C 2014/04/16 23:36:53 variable name should match the header
SaurabhK 2014/04/18 14:51:57 On 2014/04/16 23:36:53, Ted C wrote: Done.
57 JNIEnv* env = AttachCurrentThread();
58 if (!env)
59 return;
60
61 Java_GamepadList_notifyForGamepadsAccess(env, isaccesspaused);
62 }
63
64 static void SetGamepadData(JNIEnv* env,
65 jobject obj,
66 jlong gamepads,
67 jint index,
68 jboolean mapping,
69 jboolean connected,
70 jstring devicename,
71 jlong timestamp,
72 jfloatArray jaxes,
73 jfloatArray jbuttons) {
74 DCHECK(gamepads);
75 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads);
76 DCHECK_EQ(pads->length, unsigned(index));
77 DCHECK_LT(unsigned(index), WebGamepads::itemsLengthCap);
78
79 ++pads->length;
80
81 blink::WebGamepad& pad = pads->items[index];
82
83 pad.connected = connected;
84
85 pad.timestamp = timestamp;
86
87 // Do not set gamepad parameters for all the gamepad devices that are not
88 // attached.
89 if (!connected)
90 return;
91
92 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
93 // be mapped to vendor and product information but it is only available at
94 // kernel level and it can not be queried using class
95 // android.hardware.input.InputManager.
96 base::string16 device_name;
97 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
jdduke (slow) 2014/04/16 23:23:44 It's a shame to have to do this conversion every f
SaurabhK 2014/04/18 14:51:57 On 2014/04/16 23:23:44, jdduke wrote: Done.
jdduke (slow) 2014/04/21 19:53:58 Hmm, is the "Done." part in a patch that hasn't be
SaurabhK 2014/04/22 09:33:52 On 2014/04/21 19:53:58, jdduke wrote: I meant tha
98 const size_t name_to_copy =
99 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
100 memcpy(pad.id,
101 device_name.data(),
102 name_to_copy * sizeof(base::string16::value_type));
103 pad.id[name_to_copy] = 0;
104
105 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : "");
106 const size_t mapping_to_copy =
107 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
108 memcpy(pad.mapping,
109 mapping_name.data(),
110 mapping_to_copy * sizeof(base::string16::value_type));
111 pad.mapping[mapping_to_copy] = 0;
112
113 pad.timestamp = timestamp;
114
115 std::vector<float> axes;
116 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
117
118 // Set WebGamepad axeslength to total number of axes on the gamepad device.
119 // Only return the first axesLengthCap if axeslength captured by GamepadList
120 // is larger than axesLengthCap.
121 pad.axesLength = std::min(axes.size(), WebGamepad::axesLengthCap);
122
123 memcpy(pad.axes, axes.begin(), pad.axesLength * sizeof(float));
124
125 std::vector<float> buttons;
126 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
127
128 // Set WebGamepad buttonslength to total number of axes on the gamepad
129 // device. Only return the first buttonsLengthCap if axeslength captured by
130 // GamepadList is larger than buttonsLengthCap.
131 pad.buttonsLength = std::min(buttons.size(), WebGamepad::buttonsLengthCap);
132
133 // Copy buttons state to the WebGamepad buttons[].
134 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
135 pad.buttons[j].pressed = buttons[j];
136 pad.buttons[j].value = buttons[j];
jdduke (slow) 2014/04/16 23:23:44 Should this be |pad.buttons[j].value = buttons[j]
SaurabhK 2014/04/18 14:51:57 On 2014/04/16 23:23:44, jdduke wrote: We already
137 }
138 }
139
140 } // namespace content
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