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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 package org.chromium.content.browser; | |
|
Ted C
2014/04/04 18:52:18
for all these gamepage files, can you move them in
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
| |
| 6 | |
| 7 import android.os.SystemClock; | |
| 8 import android.view.InputDevice; | |
| 9 import android.view.InputDevice.MotionRange; | |
| 10 import android.view.KeyEvent; | |
| 11 import android.view.MotionEvent; | |
| 12 | |
| 13 import org.chromium.content.browser.input.CanonicalAxisIndex; | |
| 14 import org.chromium.content.browser.input.CanonicalButtonIndex; | |
| 15 | |
| 16 import java.util.Arrays; | |
| 17 | |
| 18 /* | |
|
Ted C
2014/04/04 18:52:18
for javadocs, the starting token is /**
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
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| 19 * Class to manage information related to each connected gamepad device. | |
| 20 */ | |
| 21 | |
|
Ted C
2014/04/04 18:52:18
remove blank line
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
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| 22 class GamepadDevice { | |
| 23 // An id for the gamepad. | |
| 24 private int mDeviceId; | |
| 25 // The index of the gamepad in the Navigator. | |
| 26 private int mDeviceIndex; | |
| 27 // Last time the data for this gamepad was updated. | |
| 28 private long mTimestamp; | |
| 29 // If this gamepad is mapped to standard gamepad? | |
| 30 private String mMapping; | |
| 31 | |
| 32 // Array of values for all axes of the gamepad. | |
| 33 // All axis values must be linearly normalized to the range [-1.0 .. 1.0]. | |
| 34 // As appropriate, -1.0 should correspond to "up" or "left", and 1.0 | |
| 35 // should correspond to "down" or "right". | |
| 36 private float[] mAxisValues; | |
| 37 | |
| 38 private float[] mButtonsValues; | |
| 39 | |
| 40 // When the user agent recognizes the attached inputDevice, it is recommende d | |
| 41 // that it be remapped to a canonical ordering when possible. Devices that a re | |
| 42 // not recognized should still be exposed in their raw form. Therefore we mu st | |
| 43 // pass the raw Button and raw Axis values. | |
| 44 private float[] mRawButtons; | |
| 45 private float[] mRawAxes; | |
| 46 | |
| 47 // An identification string for the gamepad. | |
| 48 private String mDeviceName; | |
| 49 | |
| 50 // Array of axes ids. | |
| 51 private int[] mAxes; | |
| 52 | |
| 53 GamepadDevice(int index, InputDevice inputDevice) { | |
| 54 mDeviceIndex = index; | |
| 55 mDeviceId = inputDevice.getId(); | |
| 56 mDeviceName = inputDevice.getName(); | |
| 57 mTimestamp = SystemClock.uptimeMillis(); | |
| 58 mMapping = " "; | |
|
Ted C
2014/04/04 18:52:18
can you make " " and "standard" constants.
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Now i am kee
| |
| 59 mButtonsValues = new float[CanonicalButtonIndex.NUM_CANONICAL_BUTTONS]; | |
| 60 mAxisValues = new float[CanonicalAxisIndex.NUM_CANONICAL_AXES]; | |
| 61 mRawButtons = new float[256]; | |
| 62 // Get the total number of axes supported by gamepad. | |
| 63 int totalAxes = 0; | |
| 64 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 65 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 66 totalAxes++; | |
| 67 } | |
| 68 } | |
| 69 // Get axis ids and initialize axes values. | |
| 70 mAxes = new int[totalAxes]; | |
| 71 mRawAxes = new float[totalAxes]; | |
| 72 int i = 0; | |
| 73 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 74 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 75 mAxes[i] = range.getAxis(); | |
| 76 mRawAxes[i] = 0.0f; | |
| 77 i++; | |
| 78 } | |
| 79 } | |
| 80 } | |
| 81 | |
| 82 GamepadDevice() {} | |
|
Ted C
2014/04/04 18:52:18
why do you need the empty constructor?
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Removed it.
| |
| 83 | |
| 84 /** | |
| 85 * Map the axes and buttons of a gamepad device to a standard gamepad format. | |
|
Ted C
2014/04/04 18:52:18
for these javadoc comments and below, the seond an
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
| |
| 86 */ | |
| 87 public void mapButtonsAndAxes() { | |
| 88 mMapping = GamepadMappings.mapToStandardGamepad(mAxisValues, mButtonsVal ues, mRawAxes, | |
|
Ted C
2014/04/04 18:52:18
style nit
in java, the indenting is different tha
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Keeping all
| |
| 89 mRawButtons, | |
| 90 mDeviceName) ? "standard " : " "; | |
| 91 } | |
| 92 | |
| 93 /** | |
| 94 * @return Device Id of the gamepad device. | |
| 95 */ | |
| 96 public int getId() { return mDeviceId; } | |
| 97 | |
| 98 /** | |
| 99 * @return Mapping status of the gamepad device. | |
| 100 */ | |
| 101 public String getMapping() { return mMapping; } | |
| 102 | |
| 103 /** | |
| 104 * @return Device name of the gamepad device. | |
| 105 */ | |
| 106 public String getName() { return mDeviceName; } | |
| 107 | |
| 108 /** | |
| 109 * @return Device index of the gamepad device. | |
| 110 */ | |
| 111 public int getIndex() { return mDeviceIndex; } | |
| 112 | |
| 113 /** | |
| 114 * @return The timestamp when the gamepad device was last interacted. | |
| 115 */ | |
| 116 public long getTimestamp() { return mTimestamp; } | |
| 117 | |
| 118 /** | |
| 119 * @return The axes state of the gamepad device. | |
| 120 */ | |
| 121 public float[] getAxes() { | |
|
Ted C
2014/04/04 18:52:18
for consistency with the ones above, these two sho
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
| |
| 122 return mAxisValues; | |
| 123 } | |
| 124 | |
| 125 /** | |
| 126 * @return The buttons state of the gamepad device. | |
| 127 */ | |
| 128 public float[] getButtons() { | |
| 129 return mButtonsValues; | |
| 130 | |
|
Ted C
2014/04/04 18:52:18
remove extra blank line
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
| |
| 131 } | |
| 132 | |
| 133 /** | |
| 134 * Reset the axes and buttons data of the gamepad device everytime gamepad da ta access is | |
| 135 * paused. | |
| 136 */ | |
| 137 public void clearData() { | |
| 138 Arrays.fill(mAxisValues, 0); | |
| 139 Arrays.fill(mRawAxes, 0); | |
| 140 Arrays.fill(mButtonsValues, 0); | |
| 141 Arrays.fill(mRawButtons, 0); | |
| 142 } | |
| 143 | |
| 144 /** | |
| 145 * Handles key event from the gamepad device. | |
| 146 * @return True if the key event from the gamepad device has been consumed. | |
| 147 */ | |
| 148 public boolean updateForEvent(KeyEvent event) { | |
|
Ted C
2014/04/04 18:52:18
for consistency with android, I would call this ha
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
| |
| 149 // Ignore event if it is not for standard gamepad key. | |
| 150 if (!GamepadList.isGamepadEvent(event)) return false; | |
| 151 int keyCode = event.getKeyCode(); | |
| 152 assert keyCode < 256; | |
| 153 // Button value 0.0 must mean fully unpressed, and 1.0 must mean fully p ressed. | |
| 154 if (event.getAction() == KeyEvent.ACTION_DOWN) { | |
| 155 mRawButtons[keyCode] = 1.0f; | |
| 156 } else if (event.getAction() == KeyEvent.ACTION_UP) { | |
| 157 mRawButtons[keyCode] = 0.0f; | |
| 158 } | |
| 159 mTimestamp = event.getEventTime(); | |
| 160 | |
| 161 return true; | |
| 162 } | |
| 163 | |
| 164 /** | |
| 165 * Handles motion event from the gamepad device. | |
| 166 * @return True if the motion event from the gamepad device has been consumed . | |
| 167 */ | |
| 168 public boolean updateForEvent(MotionEvent event) { | |
| 169 // Update axes values. | |
|
Ted C
2014/04/04 18:52:18
does this need a corresponding isGamepadEvent like
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Added a chec
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| 170 for (int i = 0; i < mAxes.length; ++i) { | |
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Ted C
2014/04/04 18:52:18
i++ in java
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 18:52:18, Ted C wrote:
Done.
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| 171 mRawAxes[i] = event.getAxisValue(mAxes[i]); | |
| 172 } | |
| 173 mTimestamp = event.getEventTime(); | |
| 174 return true; | |
| 175 } | |
| 176 | |
| 177 } | |
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