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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 package org.chromium.content.browser; | |
| 6 | |
| 7 import android.os.SystemClock; | |
| 8 import android.view.InputDevice; | |
| 9 import android.view.InputDevice.MotionRange; | |
| 10 import android.view.KeyEvent; | |
| 11 import android.view.MotionEvent; | |
| 12 | |
| 13 import org.chromium.content.browser.input.CanonicalAxisIndex; | |
| 14 import org.chromium.content.browser.input.CanonicalButtonIndex; | |
| 15 | |
| 16 import java.util.Arrays; | |
| 17 import java.util.Iterator; | |
| 18 import java.util.LinkedHashMap; | |
| 19 | |
| 20 /* | |
| 21 * Class to manage information related to each connected gamepad device. | |
| 22 */ | |
| 23 | |
| 24 class GamepadDevice { | |
| 25 // An id for the gamepad. | |
| 26 private int mDeviceId; | |
| 27 // The index of the gamepad in the Navigator. | |
| 28 private int mDeviceIndex; | |
| 29 // Last time the data for this gamepad was updated. | |
| 30 private long mTimestamp; | |
| 31 // If this gamepad is mapped to standard gamepad? | |
| 32 private String mMapping; | |
| 33 | |
| 34 // Array of values for all axes of the gamepad. | |
| 35 // All axis values must be linearly normalized to the range [-1.0 .. 1.0]. | |
| 36 // As appropriate, -1.0 should correspond to "up" or "left", and 1.0 | |
| 37 // should correspond to "down" or "right". | |
| 38 private float[] mAxisValues; | |
| 39 | |
| 40 private float[] mButtonsValues; | |
| 41 | |
| 42 // When the user agent recognizes the attached inputDevice, it is recommende d | |
| 43 // that it be remapped to a canonical ordering when possible. Devices that a re | |
| 44 // not recognized should still be exposed in their raw form. Therefore we mu st | |
| 45 // pass the raw Button and raw Axis values. | |
| 46 private float[] mRawButtons; | |
| 47 private float[] mRawAxes; | |
| 48 | |
| 49 // An identification string for the gamepad. | |
| 50 private String mDeviceName; | |
| 51 | |
| 52 // Array of axes ids. | |
| 53 private int[] mAxes; | |
| 54 | |
| 55 // List of keycodes that can be sent by a standard gamepad. Standard gamepad can have | |
| 56 // buttons as per the spec: | |
| 57 // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping | |
| 58 // Need to maintain this list to get input device capabilities. We query | |
| 59 // input devices with this list and device returns list mentioning which | |
| 60 // Keycodes out of these can be sent by a gamepad device. | |
| 61 private static final int[] standardGamepadKeyCodes = { | |
| 62 KeyEvent.KEYCODE_BUTTON_A, // Button 0 | |
| 63 KeyEvent.KEYCODE_BUTTON_B, // Button 1 | |
| 64 KeyEvent.KEYCODE_BUTTON_X, // Button 2 | |
| 65 KeyEvent.KEYCODE_BUTTON_Y, // Button 3 | |
| 66 KeyEvent.KEYCODE_BUTTON_L1, // Button 4 | |
| 67 KeyEvent.KEYCODE_BUTTON_R1, // Button 5 | |
| 68 KeyEvent.KEYCODE_BUTTON_L2, // Button 6 | |
| 69 KeyEvent.KEYCODE_BUTTON_R2, // Button 7 | |
| 70 KeyEvent.KEYCODE_BUTTON_SELECT, // Button 8 | |
| 71 KeyEvent.KEYCODE_BUTTON_START, // Button 9 | |
| 72 KeyEvent.KEYCODE_BUTTON_THUMBL, // Button 10 | |
| 73 KeyEvent.KEYCODE_BUTTON_THUMBR, // Button 11 | |
| 74 KeyEvent.KEYCODE_DPAD_UP, // Button 12 | |
| 75 KeyEvent.KEYCODE_DPAD_DOWN, // Button 13 | |
| 76 KeyEvent.KEYCODE_DPAD_LEFT, // Button 14 | |
| 77 KeyEvent.KEYCODE_DPAD_RIGHT, // Button 15 | |
| 78 KeyEvent.KEYCODE_BUTTON_MODE, // Button 16?? | |
| 79 }; | |
| 80 | |
| 81 // Hash map of supported keycodes and their current value linearly | |
| 82 // normalized to the range [0.0 .. 1.0]. | |
| 83 // 0.0 must mean fully unpressed, and 1.0 must mean fully pressed. | |
| 84 private LinkedHashMap<Integer, Float> mKeyCodeValueMap = new LinkedHashMap<I nteger, Float>(); | |
| 85 | |
| 86 GamepadDevice(int index, InputDevice inputDevice) { | |
| 87 mDeviceIndex = index; | |
| 88 mDeviceId = inputDevice.getId(); | |
| 89 mDeviceName = inputDevice.getName(); | |
| 90 mTimestamp = SystemClock.uptimeMillis(); | |
| 91 mMapping = " "; | |
| 92 mButtonsValues = new float[CanonicalButtonIndex.NUM_CANONICAL_BUTTONS]; | |
| 93 mAxisValues = new float[CanonicalAxisIndex.NUM_CANONICAL_AXES]; | |
| 94 // Get the total number of axes supported by gamepad. | |
| 95 int totalAxes = 0; | |
| 96 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 97 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 98 totalAxes++; | |
| 99 } | |
| 100 } | |
| 101 // Get axis ids and initialize axes values. | |
| 102 mAxes = new int[totalAxes]; | |
| 103 mRawAxes = new float[totalAxes]; | |
| 104 int i = 0; | |
| 105 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 106 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 107 mAxes[i] = range.getAxis(); | |
| 108 mRawAxes[i] = 0.0f; | |
| 109 i++; | |
| 110 } | |
| 111 } | |
| 112 // Update supported buttons list. | |
| 113 boolean[] deviceKeys = inputDevice.hasKeys(standardGamepadKeyCodes); | |
| 114 for (int j = 0; j < standardGamepadKeyCodes.length; ++j) { | |
| 115 if (deviceKeys[j]) { | |
| 116 mKeyCodeValueMap.put(standardGamepadKeyCodes[j], 0.0f); | |
| 117 } | |
| 118 } | |
| 119 mRawButtons = new float[mKeyCodeValueMap.size()]; | |
| 120 } | |
| 121 | |
| 122 GamepadDevice() {} | |
| 123 | |
| 124 /** | |
| 125 * Map the axes and buttons of a gamepad device to a standard gamepad format. | |
| 126 */ | |
| 127 public void mapButtonsAndAxes() { | |
| 128 int i = 0; | |
| 129 Iterator itr = mKeyCodeValueMap.values().iterator(); | |
| 130 while (itr.hasNext()) { | |
| 131 mRawButtons[i++] = (Float)itr.next(); | |
| 132 } | |
| 133 mMapping = GamepadMappings.mapToStandardGamepad(mAxisValues, mButtonsVal ues, mRawAxes, | |
|
jdduke (slow)
2014/04/04 15:10:17
I still don't understand why we're assigning |mMap
SaurabhK
2014/04/11 14:41:42
On 2014/04/04 15:10:17, jdduke wrote:
As earlier
| |
| 134 mRawButtons, | |
| 135 mDeviceName) ? "standard " : " "; | |
| 136 } | |
| 137 | |
| 138 /** | |
| 139 * @return Device Id of the gamepad device. | |
| 140 */ | |
| 141 public int getId() { return mDeviceId; } | |
| 142 | |
| 143 /** | |
| 144 * @return Mapping status of the gamepad device. | |
| 145 */ | |
| 146 public String getMapping() { return mMapping; } | |
| 147 | |
| 148 /** | |
| 149 * @return Device name of the gamepad device. | |
| 150 */ | |
| 151 public String getName() { return mDeviceName; } | |
| 152 | |
| 153 /** | |
| 154 * @return Device index of the gamepad device. | |
| 155 */ | |
| 156 public int getIndex() { return mDeviceIndex; } | |
| 157 | |
| 158 /** | |
| 159 * @return The timestamp when the gamepad device was last interacted. | |
| 160 */ | |
| 161 public long getTimestamp() { return mTimestamp; } | |
| 162 | |
| 163 /** | |
| 164 * @return The axes state of the gamepad device. | |
| 165 */ | |
| 166 public float[] getAxes() { | |
| 167 if (mMapping.equals("standard")) | |
| 168 return mAxisValues; | |
| 169 else | |
| 170 return mRawAxes; | |
| 171 } | |
| 172 | |
| 173 /** | |
| 174 * @return The buttons state of the gamepad device. | |
| 175 */ | |
| 176 public float[] getButtons() { | |
| 177 if (mMapping.equals("standard")) | |
| 178 return mButtonsValues; | |
| 179 else | |
| 180 return mRawButtons; | |
| 181 } | |
| 182 | |
| 183 /** | |
| 184 * Reset the axes and buttons data of the gamepad device everytime gamepad da ta access is | |
| 185 * paused. | |
| 186 */ | |
| 187 public void clearData() { | |
| 188 Arrays.fill(mAxisValues, 0); | |
| 189 Arrays.fill(mRawAxes, 0); | |
| 190 Arrays.fill(mButtonsValues, 0); | |
| 191 Arrays.fill(mRawButtons, 0); | |
| 192 } | |
| 193 | |
| 194 /** | |
| 195 * Handles key event from the gamepad device. | |
| 196 * @return True if the key event from the gamepad device has been consumed. | |
| 197 */ | |
| 198 public boolean updateForEvent(KeyEvent event) { | |
| 199 // Ignore event if it is not for standard gamepad key. | |
| 200 int keyCode = event.getKeyCode(); | |
| 201 if (mKeyCodeValueMap.get(keyCode) == null) { | |
| 202 return false; | |
| 203 } | |
| 204 // Button value 0.0 must mean fully unpressed, and 1.0 must mean fully p ressed. | |
| 205 if (event.getAction() == KeyEvent.ACTION_DOWN) { | |
| 206 mKeyCodeValueMap.put(keyCode, 1.0f); | |
| 207 } else if (event.getAction() == KeyEvent.ACTION_UP) { | |
| 208 mKeyCodeValueMap.put(keyCode, 0.0f); | |
| 209 } | |
| 210 mTimestamp = event.getEventTime(); | |
| 211 | |
| 212 return true; | |
| 213 } | |
| 214 | |
| 215 /** | |
| 216 * Handles motion event from the gamepad device. | |
| 217 * @return True if the motion event from the gamepad device has been consumed . | |
| 218 */ | |
| 219 public boolean updateForEvent(MotionEvent event) { | |
| 220 // Update axes values. | |
| 221 for (int i = 0; i < mAxes.length; ++i) { | |
| 222 mRawAxes[i] = event.getAxisValue(mAxes[i]); | |
| 223 } | |
| 224 mTimestamp = event.getEventTime(); | |
| 225 return true; | |
| 226 } | |
| 227 } | |
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