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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 package org.chromium.content.browser; | |
| 6 | |
| 7 import android.os.SystemClock; | |
| 8 import android.view.InputDevice; | |
| 9 import android.view.InputDevice.MotionRange; | |
| 10 import android.view.KeyEvent; | |
| 11 import android.view.MotionEvent; | |
| 12 | |
| 13 import java.util.Arrays; | |
| 14 import java.util.Iterator; | |
| 15 import java.util.LinkedHashMap; | |
| 16 | |
| 17 import org.chromium.content.browser.input.CanonicalAxisIndex; | |
| 18 import org.chromium.content.browser.input.CanonicalButtonIndex; | |
| 19 | |
| 20 /* | |
| 21 * Class to manage information related to each connected gamepad device. | |
| 22 */ | |
| 23 | |
| 24 class GamepadDevice { | |
| 25 // An id for the gamepad. | |
| 26 private int mDeviceId; | |
| 27 // The index of the gamepad in the Navigator. | |
| 28 private int mDeviceIndex; | |
| 29 // Last time the data for this gamepad was updated. | |
| 30 private long mTimestamp; | |
| 31 // If this gamepad is mapped to standard gamepad? | |
| 32 private String mMapping; | |
| 33 | |
| 34 // Array of values for all axes of the gamepad. | |
| 35 // All axis values must be linearly normalized to the range [-1.0 .. 1.0]. | |
| 36 // As appropriate, -1.0 should correspond to "up" or "left", and 1.0 | |
| 37 // should correspond to "down" or "right". | |
| 38 private float[] mAxisValues; | |
| 39 | |
| 40 private float[] mButtonsValues; | |
| 41 | |
| 42 // When the user agent recognizes the attached inputDevice, it is recommende d | |
| 43 // that it be remapped to a canonical ordering when possible. Devices that a re | |
| 44 // not recognized should still be exposed in their raw form. Therefore we mu st | |
| 45 // pass the raw Button and raw Axis values. | |
| 46 private float[] mRawButtons; | |
| 47 private float[] mRawAxes; | |
| 48 | |
| 49 // An identification string for the gamepad. | |
| 50 private String mDeviceName; | |
| 51 | |
| 52 // Array of axes ids. | |
| 53 private int[] mAxes; | |
| 54 | |
| 55 // A boolean that is set to true when the user interacts with the gamepad de vice. | |
|
jdduke (slow)
2014/03/26 16:37:58
Nit: Just say "Set to true when", no need to decla
SaurabhK
2014/03/27 13:32:31
On 2014/03/26 16:37:58, jdduke wrote:
Done.
| |
| 56 private boolean mHasDeviceBeenInteractedWith = false; | |
| 57 | |
| 58 // List of keycodes that can be sent by a standard gamepad. Standard gamepad can have | |
| 59 // buttons as per the spec: | |
| 60 // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping | |
| 61 // Need to maintain this list to get input device capabilities. We query | |
| 62 // input devices with this list and device returns list mentioning which | |
| 63 // Keycodes out of these can be sent by a gamepad device. | |
| 64 private static final int[] standardGamepadKeyCodes = { | |
| 65 KeyEvent.KEYCODE_BUTTON_A, // Button 0 | |
| 66 KeyEvent.KEYCODE_BUTTON_B, // Button 1 | |
| 67 KeyEvent.KEYCODE_BUTTON_X, // Button 2 | |
| 68 KeyEvent.KEYCODE_BUTTON_Y, // Button 3 | |
| 69 KeyEvent.KEYCODE_BUTTON_L1, // Button 4 | |
| 70 KeyEvent.KEYCODE_BUTTON_R1, // Button 5 | |
| 71 KeyEvent.KEYCODE_BUTTON_L2, // Button 6 | |
| 72 KeyEvent.KEYCODE_BUTTON_R2, // Button 7 | |
| 73 KeyEvent.KEYCODE_BUTTON_SELECT, // Button 8 | |
| 74 KeyEvent.KEYCODE_BUTTON_START, // Button 9 | |
| 75 KeyEvent.KEYCODE_BUTTON_THUMBL, // Button 10 | |
| 76 KeyEvent.KEYCODE_BUTTON_THUMBR, // Button 11 | |
| 77 KeyEvent.KEYCODE_DPAD_UP, // Button 12 | |
| 78 KeyEvent.KEYCODE_DPAD_DOWN, // Button 13 | |
| 79 KeyEvent.KEYCODE_DPAD_LEFT, // Button 14 | |
| 80 KeyEvent.KEYCODE_DPAD_RIGHT, // Button 15 | |
| 81 KeyEvent.KEYCODE_BUTTON_MODE, // Button 16?? | |
| 82 }; | |
| 83 | |
| 84 // Hash map of supported keycodes and their current value linearly | |
| 85 // normalized to the range [0.0 .. 1.0]. | |
| 86 // 0.0 must mean fully unpressed, and 1.0 must mean fully pressed. | |
| 87 private LinkedHashMap<Integer, Float> mKeyCodeValueMap = new LinkedHashMap<I nteger, Float>(); | |
| 88 | |
| 89 GamepadDevice(int index, InputDevice inputDevice) { | |
| 90 mDeviceIndex = index; | |
| 91 mDeviceId = inputDevice.getId(); | |
| 92 mDeviceName = inputDevice.getName(); | |
| 93 mTimestamp = SystemClock.uptimeMillis(); | |
| 94 mMapping = " "; | |
| 95 mButtonsValues = new float[CanonicalButtonIndex.NUM_CANONICAL_BUTTONS]; | |
| 96 mAxisValues = new float[CanonicalAxisIndex.NUM_CANONICAL_AXES]; | |
| 97 // Get the total number of axes supported by gamepad. | |
| 98 int totalAxes = 0; | |
| 99 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 100 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 101 totalAxes++; | |
| 102 } | |
| 103 } | |
| 104 // Get axis ids and initialize axes values. | |
| 105 mAxes = new int[totalAxes]; | |
| 106 mRawAxes = new float[totalAxes]; | |
| 107 int i = 0; | |
| 108 for (MotionRange range : inputDevice.getMotionRanges()) { | |
| 109 if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { | |
| 110 mAxes[i] = range.getAxis(); | |
| 111 mRawAxes[i] = 0.0f; | |
| 112 i++; | |
| 113 } | |
| 114 } | |
| 115 // Update supported buttons list. | |
| 116 boolean[] deviceKeys = inputDevice.hasKeys(standardGamepadKeyCodes); | |
| 117 for (int j = 0; j < standardGamepadKeyCodes.length; ++j) { | |
| 118 if (deviceKeys[j]) { | |
| 119 mKeyCodeValueMap.put(standardGamepadKeyCodes[j], 0.0f); | |
| 120 } | |
| 121 } | |
| 122 mRawButtons = new float[mKeyCodeValueMap.size()]; | |
| 123 } | |
| 124 | |
| 125 GamepadDevice() {} | |
| 126 | |
| 127 public void mapButtonsAndAxes() { | |
| 128 int i = 0; | |
| 129 Iterator itr = mKeyCodeValueMap.values().iterator(); | |
| 130 while (itr.hasNext()) { | |
| 131 mRawButtons[i++] = (Float)itr.next(); | |
| 132 } | |
| 133 mMapping = GamepadMappings.mapToStandardGamepad(mAxisValues, mButtonsVal ues, mRawAxes, | |
| 134 mRawButtons, | |
| 135 mDeviceName) ? "standard " : " "; | |
| 136 } | |
| 137 | |
| 138 public int getId() { return mDeviceId; } | |
| 139 | |
| 140 public String getMapping() { return mMapping; } | |
| 141 | |
| 142 public String getName() { return mDeviceName; } | |
| 143 | |
| 144 public int getIndex() { return mDeviceIndex; } | |
| 145 | |
| 146 public long getTimestamp() { return mTimestamp; } | |
| 147 | |
| 148 public float[] getAxes() { | |
| 149 if (mMapping.equals("standard")) | |
| 150 return mAxisValues; | |
| 151 else | |
| 152 return mRawAxes; | |
| 153 } | |
| 154 | |
| 155 public float[] getButtons() { | |
| 156 if (mMapping.equals("standard")) | |
| 157 return mButtonsValues; | |
| 158 else | |
| 159 return mRawButtons; | |
| 160 } | |
| 161 | |
| 162 public boolean hasDeviceBeenInteractedWith() { return mHasDeviceBeenInteract edWith; } | |
| 163 | |
| 164 public void clearData() { | |
| 165 Arrays.fill(mAxisValues, 0); | |
|
jdduke (slow)
2014/03/26 16:37:58
Can you also reset |mHasDeviceBeenInteractedWith|?
kbalazs
2014/03/26 19:24:53
I'm not sure we should do that because the fact th
SaurabhK
2014/03/27 13:32:31
On 2014/03/26 19:24:53, kbalazs wrote:
Yes, even
| |
| 166 Arrays.fill(mRawAxes, 0); | |
| 167 Arrays.fill(mButtonsValues, 0); | |
| 168 Arrays.fill(mRawButtons, 0); | |
| 169 } | |
| 170 | |
| 171 public boolean updateForEvent(KeyEvent event) { | |
| 172 // Ignore event if it is not for standard gamepad key. | |
| 173 int keyCode = event.getKeyCode(); | |
| 174 if (mKeyCodeValueMap.get(keyCode) == null) { | |
| 175 return false; | |
| 176 } | |
| 177 // Button value 0.0 must mean fully unpressed, and 1.0 must mean fully p ressed. | |
| 178 if (event.getAction() == KeyEvent.ACTION_DOWN) { | |
| 179 mKeyCodeValueMap.put(keyCode, 1.0f); | |
|
kbalazs
2014/03/26 19:24:53
This creates 2 new objects possibly several times
SaurabhK
2014/03/27 13:32:31
On 2014/03/26 19:24:53, kbalazs wrote:
In my opin
| |
| 180 } else if (event.getAction() == KeyEvent.ACTION_UP) { | |
| 181 mKeyCodeValueMap.put(keyCode, 0.0f); | |
| 182 } | |
| 183 mHasDeviceBeenInteractedWith = true; | |
| 184 mTimestamp = SystemClock.uptimeMillis(); | |
|
kbalazs
2014/03/26 19:24:53
Why not using the timestamp from the event?
SaurabhK
2014/03/27 13:32:31
On 2014/03/26 19:24:53, kbalazs wrote:
Using it n
| |
| 185 | |
| 186 return true; | |
| 187 } | |
| 188 | |
| 189 public boolean updateForEvent(MotionEvent event) { | |
| 190 // Update axes values. | |
| 191 for (int i = 0; i < mAxes.length; ++i) { | |
| 192 mRawAxes[i] = event.getAxisValue(mAxes[i]); | |
| 193 } | |
| 194 mHasDeviceBeenInteractedWith = true; | |
| 195 mTimestamp = SystemClock.uptimeMillis(); | |
|
kbalazs
2014/03/26 19:24:53
Why not using the timestamp from the event?
SaurabhK
2014/03/27 13:32:31
On 2014/03/26 19:24:53, kbalazs wrote:
Done.
| |
| 196 return true; | |
| 197 } | |
| 198 } | |
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