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Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 9 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include "base/android/jni_android.h"
8 #include "base/android/jni_array.h"
9 #include "base/android/jni_string.h"
10 #include "base/strings/string_number_conversions.h"
11 #include "base/strings/string_util.h"
12 #include "base/strings/utf_string_conversions.h"
13
14 #include "jni/GamepadList_jni.h"
15
16 #include "third_party/WebKit/public/platform/WebGamepads.h"
17
18 using base::android::AttachCurrentThread;
19 using base::android::CheckException;
20 using base::android::ClearException;
21 using base::android::ConvertJavaStringToUTF8;
22 using base::android::ScopedJavaLocalRef;
23 using blink::WebGamepad;
24 using blink::WebGamepads;
25
26 namespace content {
27
28 bool
29 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid(
30 JNIEnv* env) {
31 return RegisterNativesImpl(env);
32 }
33
34 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
35 PauseHint(false);
36 }
37
38 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
39 }
40
41 void GamepadPlatformDataFetcherAndroid::GetGamepadData(blink::WebGamepads* pads,
42 bool) {
43 JNIEnv* env = AttachCurrentThread();
44 if (!env)
45 return;
46
47 pads->length = WebGamepads::itemsLengthCap;
jdduke (slow) 2014/03/19 09:44:58 Hmm, are we guaranteed to always populate |itemLen
SaurabhK 2014/03/19 13:15:52 On 2014/03/19 09:44:58, jdduke wrote: Yes, incorp
48 Java_GamepadList_getGamepadData(env, reinterpret_cast<intptr_t>(pads));
49 }
50
51 void GamepadPlatformDataFetcherAndroid::PauseHint(bool isaccesspaused) {
52 JNIEnv* env = AttachCurrentThread();
53 if (!env)
54 return;
55
56 Java_GamepadList_notifyForGamepadsAccess(env, isaccesspaused);
57 }
58
59 static void SetGamepadData(JNIEnv* env,
60 jobject obj,
61 jlong gamepads,
62 jint index,
63 jstring mapping,
64 jboolean connected,
65 jstring devicename,
66 jlong timestamp,
67 jfloatArray jaxes,
68 jfloatArray jbuttons) {
69
70 blink::WebGamepad& pad =
71 reinterpret_cast<WebGamepads*>(gamepads)->items[index];
72 pad.connected = connected;
73
74 pad.timestamp = timestamp;
75
76 // Do not set gamepad parameters for all the gamepad devices that are not
77 // attached.
78 if (!connected)
79 return;
80
81 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
82 // be mapped to vendor and product information but it is only available at
83 // kernel level and it can not be queried using class
84 // android.hardware.input.InputManager.
85
86 base::string16 device_name;
87 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
88 const size_t name_to_copy =
89 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
90 memcpy(pad.id, device_name.data(), name_to_copy);
91 pad.id[name_to_copy] = 0;
92
93 base::string16 mapping_name;
94 base::android::ConvertJavaStringToUTF16(env, devicename, &mapping_name);
95 const size_t mapping_to_copy =
96 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
97 memcpy(pad.mapping, mapping_name.data(), mapping_to_copy);
98 pad.mapping[mapping_to_copy] = 0;
99
100 pad.timestamp = timestamp;
101
102 std::vector<float> axes;
103 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
104
105 // Set WebGamepad axeslength to total number of axes on the gamepad device.
106 // Only return the first axesLengthCap if axeslength captured by GamepadList
107 // is larger than axesLengthCap.
108 pad.axesLength = std::min(axes.size(), WebGamepad::axesLengthCap);
109
110 memcpy(pad.axes, axes.begin(), pad.axesLength * sizeof(float));
111
112 std::vector<float> buttons;
113 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
114
115 // Set WebGamepad buttonslength to total number of axes on the gamepad
116 // device. Only return the first buttonsLengthCap if axeslength captured by
117 // GamepadList is larger than buttonsLengthCap.
118 pad.buttonsLength = std::min(buttons.size(), WebGamepad::buttonsLengthCap);
119
120 // Copy buttons state to the WebGamepad buttons[].
121 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
122 pad.buttons[j].pressed = buttons[j];
123 pad.buttons[j].value = buttons[j];
124 }
125 }
126
127 } // namespace content
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